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seed-engine

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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.

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import Component from './Component'; /** * A Collider Component that checks bounds for collisions. * * This commponent has interface functions for calculating collisions * which have to be defined to work. See Subclasses. */ export default class Collider extends Component { }