seed-engine
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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.
12 lines (10 loc) • 341 B
JavaScript
import Collider2D from './Collider2D';
/**
* A 2D Collider Component which can be attached to any GameObject.
*
* A CircleCollider Component monitors collisions with other Collider Components.
*
* This component is refined to a 2D circle. A point of origin and radius.
*/
export default class CircleCollider extends Collider2D {
}