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seed-engine

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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.

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import Collider2D from './Collider2D'; /** * A 2D Collider Component which can be attached to any GameObject. * * A CircleCollider Component monitors collisions with other Collider Components. * * This component is refined to a 2D circle. A point of origin and radius. */ export default class CircleCollider extends Collider2D { }