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seed-engine

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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.

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import Component from './Component'; /** * A Component that can be attatched to any GameObject. * * The Audio Component has controls for playing sounds and music. * Audio can be locallized to the Object location it is attached to. */ export default class Audio extends Component { }