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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.

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The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules."></head> <body class="layout-container" data-ice="rootContainer"> <header> <a href="./">Home</a> <a href="identifiers.html">Reference</a> <a href="source.html">Source</a> <a href="test.html" data-ice="testLink">Test</a> <div class="search-box"> <span> <img src="./image/search.png"> <span class="search-input-edge"></span><input class="search-input"><span class="search-input-edge"></span> </span> <ul class="search-result"></ul> </div> <a style="position:relative; top:3px;" href="https://github.com/JaegarSarauer/SeedGameEngine"><img width="20px" src="./image/github.png"></a></header> <nav class="navigation" data-ice="nav"><div> <ul> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/Engine.js~_Engine.html">_Engine</a></span></span></li> <li data-ice="doc"><span data-ice="kind" 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data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#manager">manager</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/manager/AudioManager.js~_AudioManager.html">_AudioManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/manager/DOMManager.js~_DOMManager.html">_DOMManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/manager/EngineManager.js~_EngineManager.html">_EngineManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/manager/InputManager.js~_InputManager.html">_InputManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/manager/Manager.js~Manager.html">Manager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/manager/PersistentManager.js~_PersistentManager.html">_PersistentManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/manager/PhysicsManager.js~_PhysicsManager.html">_PhysicsManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/manager/ProgramManager.js~_ProgramManager.html">_ProgramManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/manager/RenderManager.js~_RenderManager.html">_RenderManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/manager/SceneManager.js~_SceneManager.html">_SceneManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/manager/TextureManager.js~_TextureManager.html">_TextureManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/manager/UIManager.js~_UIManager.html">_UIManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/manager/UpdateableManager.js~_UpdateableManager.html">_UpdateableManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-AudioManager">AudioManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-DOMManager">DOMManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-EngineManager">EngineManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-InputManager">InputManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-PersistentManager">PersistentManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-PhysicsManager">PhysicsManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-ProgramManager">ProgramManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-RenderManager">RenderManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-SceneManager">SceneManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-TextureManager">TextureManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-UIManager">UIManager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-variable">V</span><span data-ice="name"><span><a href="variable/index.html#static-variable-UpdateableManager">UpdateableManager</a></span></span></li> <li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#object">object</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/object/GameObject.js~GameObject.html">GameObject</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/object/PersistentObject.js~PersistentObject.html">PersistentObject</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/object/SceneObject.js~SceneObject.html">SceneObject</a></span></span></li> <li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#prefab-ui">prefab/ui</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/prefab/ui/UIButton.js~UIButton.html">UIButton</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/prefab/ui/UIElement.js~UIElement.html">UIElement</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/prefab/ui/UIPanel.js~UIPanel.html">UIPanel</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/prefab/ui/UIText.js~UIText.html">UIText</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/prefab/ui/UITextInput.js~UITextInput.html">UITextInput</a></span></span></li> <li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#render">render</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/render/Viewport.js~Viewport.html">Viewport</a></span></span></li> <li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#render-webgl">render/WebGL</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/render/WebGL/Matrix.js~Matrix.html">Matrix</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/render/WebGL/Matrix3.js~Matrix3.html">Matrix3</a></span></span></li> <li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#scene">scene</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/scene/BasicScene.js~BasicScene.html">BasicScene</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/scene/Scene.js~Scene.html">Scene</a></span></span></li> <li data-ice="doc"><a data-ice="dirPath" class="nav-dir-path" href="identifiers.html#utils">utils</a><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/utils/Loader.js~Loader.html">Loader</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-class">C</span><span data-ice="name"><span><a href="class/src/utils/Messager.js~Messager.html">Messager</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-degToRad">degToRad</a></span></span></li> <li data-ice="doc"><span data-ice="kind" class="kind-function">F</span><span data-ice="name"><span><a href="function/index.html#static-function-radToDeg">radToDeg</a></span></span></li> </ul> </div> </nav> <div class="content" data-ice="content"><h1 data-ice="title">src/manager/RenderManager.js</h1> <pre class="source-code line-number raw-source-code"><code class="prettyprint linenums" data-ice="content">import Manager from &apos;./Manager&apos;; import DOMManager from &apos;./DOMManager&apos;; import ProgramManager from &apos;./ProgramManager&apos;; import SceneManager from &apos;./SceneManager&apos;; import * as VertexShader from &apos;../const/VertexShader&apos;; import * as FragmentShader from &apos;../const/FragmentShader&apos;; import Matrix3 from &apos;../render/WebGL/Matrix3&apos;; import { TextureManager } from &apos;../entry&apos;; /** * Manages the WebGL2 rendering of all renderable components in the scene. * This manager is not intended to be referenced directly. */ export class _RenderManager extends Manager { constructor() { super(); this.GL = null; this.currentProgram = null; this.activeTextureIDs = []; //text this.RenderableTextIDCounter = 0; //last update microsecond this.lastUpdate = -1; } /** * Initial setup on GL rendering. */ start() { this.GL = DOMManager.GL; if (this.GL == null) return; this._updateProgram(ProgramManager.getProgram(&apos;Default&apos;)); this.positionAttributeLocation = this.GL.getAttribLocation(this.currentProgram.program, &quot;a_position&quot;); //textures this.texcoordAttributeLocation = this.GL.getAttribLocation(this.currentProgram.program, &quot;a_texcoord&quot;); let positionBuffer = this.GL.createBuffer(); this.GL.bindBuffer(this.GL.ARRAY_BUFFER, positionBuffer); this.GL.bufferData(this.GL.ARRAY_BUFFER, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]), this.GL.STATIC_DRAW); this.vao = this.GL.createVertexArray(); this.GL.bindVertexArray(this.vao); this.GL.enableVertexAttribArray(this.positionAttributeLocation); let size = 2; let type = this.GL.FLOAT; let normalize = false; let stride = 0; let vertexOffset = 0; this.GL.vertexAttribPointer(this.positionAttributeLocation, size, type, normalize, stride, vertexOffset); //textures this.texcoordBuffer = this.GL.createBuffer(); this.GL.bindBuffer(this.GL.ARRAY_BUFFER, this.texcoordBuffer); this.GL.bufferData(this.GL.ARRAY_BUFFER, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]), this.GL.STATIC_DRAW); // Turn on the attribute this.GL.enableVertexAttribArray(this.texcoordAttributeLocation); // Tell the attribute how to get data out of colorBuffer (ARRAY_BUFFER) let t_size = 2; // 3 components per iteration let t_type = this.GL.FLOAT; // the data is 32bit floats let t_normalize = true; // convert from 0-255 to 0.0-1.0 let t_stride = 0; // 0 = move forward size * sizeof(type) each iteration to get the next color let t_offset = 0; // start at the beginning of the buffer this.GL.vertexAttribPointer( this.texcoordAttributeLocation, t_size, t_type, t_normalize, t_stride, t_offset); this.GL.enable(this.GL.DEPTH_TEST); this.GL.depthFunc(this.GL.LESS); this.GL.enable(this.GL.BLEND); //this.GL.blendFuncSeparate(this.GL.GL_SRC_ALPHA, this.GL.GL_ONE_MINUS_SRC_ALPHA, this.GL.GL_ONE, this.GL.GL_ONE_MINUS_SRC_ALPHA); } /** * Checks if the program for the next object to draw must be changed. * If it does, it will change WebGL programs. * * @param {ProgramObject} program A program object returned from ProgramManager.getProgram() */ _updateProgram(program) { if (this.currentProgram == null || this.currentProgram.id != program.id) { this.GL.useProgram(program.program); this.currentProgram = program; } } _updateTextures(textures) { let newActiveTextures = []; for (let t = 0; t &lt; textures.length; t++) { newActiveTextures.push(textures[t].id); this.GL.activeTexture(this.GL.TEXTURE0 + t); this.GL.bindTexture(this.GL.TEXTURE_2D, textures[t].tex); } } registerTextRenderable(textRenderable, width, height) { textRenderable.renderableTextID = this.RenderableTextIDCounter++ % 1024; if (TextureManager.getTexture(&apos;TextData&apos;) == null) { //data of the text data to be read in the FS for rendering. Defaults to 0&apos;s. If you have a character at location 0, 1st column, it will be the &quot;empty&quot; character. let textDataTextureData = new Uint16Array(width * height); TextureManager.addDataTexture(&apos;TextData&apos;, textDataTextureData, RenderManager.GL.R16UI, RenderManager.GL.RED_INTEGER, RenderManager.GL.UNSIGNED_SHORT, -1, -1, width, height); } } forceUpdate() { if (performance.now() + 0.1 &lt;= this.lastUpdate) return; requestAnimationFrame((time) =&gt; { if (time &gt; this.lastUpdate) { this.lastUpdate = time; RenderManager.update(); } }); } /** * Update function for updating all renderable objects in each viewport in the current scene. */ update() { if (this.GL == null) return; // this.GL.clearColor(0, 0, 0, 0); // this.GL.clearDepth(1.0); this.GL.clear(this.GL.COLOR_BUFFER_BIT | this.GL.DEPTH_BUFFER_BIT); let scene = SceneManager.getCurrentScene(); if (scene == null) return; let viewports = scene.viewports; for (let vi = 0; vi &lt; viewports.length; vi++) { let viewport = viewports[vi]; let viewPortWidth = viewport._rendererBounds.p2.x; let viewPortHeight = viewport._rendererBounds.p2.y; this.GL.viewport(viewport._rendererBounds.p1.x, viewport._rendererBounds.p1.y, viewPortWidth, viewPortHeight); //setup camera from viewport let renderables = viewport.renderables; let renderableKeys = Object.keys(renderables); for (let ri = 0; ri &lt; renderableKeys.length; ri++) { let renderable = renderables[renderableKeys[ri]]; if (renderable.hasPaused) continue; this._updateProgram(renderable.program); if (!renderable.setUniformData(Matrix3.projection(viewPortWidth, viewPortHeight).multiply(renderable.getMatrix()).m)) continue; //if (renderable.updateTextures) { this._updateTextures(renderable.textures); renderable.updateTextures = false; //} this.GL.drawArrays(renderable.primitiveType, 0, renderable.primitiveCount); } } } } /** * Singleton reference to the Rendering Manager. */ const RenderManager = new _RenderManager(); export default RenderManager;</code></pre> </div> <footer class="footer"> Generated by <a href="https://esdoc.org">ESDoc<span data-ice="esdocVersion">(1.1.0)</span><img src="./image/esdoc-logo-mini-black.png"></a> </footer> <script src="script/search_index.js"></script> <script src="script/search.js"></script> <script src="script/pretty-print.js"></script> <script src="script/inherited-summary.js"></script> <script src="script/test-summary.js"></script> <script src="script/inner-link.js"></script> <script src="script/patch-for-local.js"></script> </body> </html>