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seed-engine

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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.

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# Seed Engine ### Welcome Seed Engine is a lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules. ### Installation The easiest way to get started with Seed Engine is by using NPM: ``` npm i seed-engine --save ``` Now you can reference the Engine like so: ``` import {Engine} from 'seed-engine'; ``` Each file is its own class, similar to react. Multiple imports may look something like: ``` import {Engine, SceneObject, Transform, Renderable2D} from 'seed-engine'; ``` ### Documentation You can view the docs [here](https://jaegarsarauer.github.io/SeedGameEngine/index.html). ### Testing You can run tests using the npm command: ``` npm run test ``` Testing documentation can be found [here](https://jaegarsarauer.github.io/SeedGameEngine/test.html). ### Notes - The engine updates all systems on a parent first, children after pattern. - However, GameObjects have two functions added to their Updateable _update() for calling pre and post updates. These updates happen before and after a regular update on the parent.