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Script Creation Utilities for Conversational Adventures (as Ric Escape)

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const aRoom = (id, name, synonyms, description) => ({ id, name, synonyms, description }); const anItem = (id, name, synonyms, description, location, pickable, pickingResponse) => ({ id, name, synonyms, description, location, pickable, pickingResponse }); const anUsage = (items, response, onlyOnce) => ({ items, response, onlyOnce }); const anUnlockingAction = (response, lock) => ({ isUnlockingAction: true, response, lock }); const aPickingAction = (response, itemId) => ({ isPickingAction: true, response, itemId }); const anExpectAnswerAction = (response, question) => ({ isExpectingAnswerAction: true, response, question }); const aConditionalResponse = conditions => ({ isConditional: true, conditions }); const aLockedDestination = (roomId, lockCondition, sentence = null) => ({ isLockedDestination: true, roomId, lockCondition, sentence }); const aCondDesc = (condition, description) => ({ conditional: true, condition, description }); const aCondDescUsage = (consumesObjects, condition, description) => ({ conditional: true, consumesObjects, condition, description }); const theEndingScene = description => ({ isEndingScene: true, description }); const anAnswer = (question, answer, response, sentenceWhenWrong) => ({ question, answer, response, sentenceWhenWrong }); const aPickingCondition = (condition, response) => ({ isPickingCondition: true, condition, response }); const pluginExtension = (...data) => ({ isPluginExtension: true, data }); const aCommandSyn = (fromCommand, arg, toCommand) => ({ fromCommand, arg, toCommand }); const Commands = { WALK: 'walk', USE: 'use', PICKUP: 'pickup', LOOK: 'look' }; exports.aRoom = aRoom; exports.anItem = anItem; exports.anUsage = anUsage; exports.anUnlockingAction = anUnlockingAction; exports.anExpectAnswerAction = anExpectAnswerAction; exports.aConditionalResponse = aConditionalResponse; exports.aLockedDestination = aLockedDestination; exports.aCondDesc = aCondDesc; exports.aCondDescUsage = aCondDescUsage; exports.theEndingScene = theEndingScene; exports.anAnswer = anAnswer; exports.pluginExtension = pluginExtension; exports.aPickingAction = aPickingAction; exports.aPickingCondition = aPickingCondition; exports.aCommandSyn = aCommandSyn; exports.Commands = Commands;