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Script Creation Utilities for Conversational Adventures (as Ric Escape)

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# SCURE - Script Creation Utilities for Ric Escape (Conversational adventures). ## 1.7.0 ### Added - Make possible to look room names. ## 1.6.0 ### Added - Make possible jump rooms ## 1.5.1 ### Fixed - Do not fail when synonyms for an item are missing ## 1.5.0 ### Added - saves data[lastItem] when used or looked ## 1.4.3 ### Added - timeover can have conditional descriptions ## 1.4.2 ### Added - improved number recognition ## 1.4.1 ### Added - esa, esta, ese; as stopwords ## 1.4.0 ### Added - When answering questions (and wrong answer), maintains context so you can answer again directly ## 1.3.0 ### Added - When handling answer through plugin, sends user answer to plugin ## 1.2.0 ### Added - Handle plugins in answer actions - Allow variable answers (must be inside data) ## 1.1.0 ### Fixed - Walk from a room to another room that has same name ## 1.0.10 ### Added - Ability to specify synonyms for commands. Like "look - robot" is the same as "use - robot" ## 1.0.9 ### Added - "Sala" as synonym for "room" when looking general ## 1.0.8 ### Fixed - Show "walk-nowhere" sentence when you can go nowhere. ## 1.0.7 ### Added - aPickingCondition, to allow setting conditions for picking objects. - handle pluginExtensions in item descriptions (when looking) ### Fixed - Getting items also in inventory ## 1.0.6 ### Fixed - Do not show destinations when looking at room and no possible destinations ### Added - Say pickingResponse when item not pickable ## 1.0.5 ### Added - Respond something else if lock destination has a sentence when locked - require('lib').stateLock ### Removed - scure-commons.isUnlocked ## 1.0.4 First general available public release