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Script Creation Utilities for Conversational Adventures (as Ric Escape)
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SCURE - Script Creation Utilities for Ric Escape (Conversational adventures).
# 1.7.0
## Added
- Make possible to look room names.
# 1.6.0
## Added
- Make possible jump rooms
# 1.5.1
## Fixed
- Do not fail when synonyms for an item are missing
# 1.5.0
## Added
- saves data[lastItem] when used or looked
# 1.4.3
## Added
- timeover can have conditional descriptions
# 1.4.2
## Added
- improved number recognition
# 1.4.1
## Added
- esa, esta, ese; as stopwords
# 1.4.0
## Added
- When answering questions (and wrong answer), maintains context so you can answer again directly
# 1.3.0
## Added
- When handling answer through plugin, sends user answer to plugin
# 1.2.0
## Added
- Handle plugins in answer actions
- Allow variable answers (must be inside data)
# 1.1.0
## Fixed
- Walk from a room to another room that has same name
# 1.0.10
## Added
- Ability to specify synonyms for commands. Like "look - robot" is the same as "use - robot"
# 1.0.9
## Added
- "Sala" as synonym for "room" when looking general
# 1.0.8
## Fixed
- Show "walk-nowhere" sentence when you can go nowhere.
# 1.0.7
## Added
- aPickingCondition, to allow setting conditions for picking objects.
- handle pluginExtensions in item descriptions (when looking)
## Fixed
- Getting items also in inventory
# 1.0.6
## Fixed
- Do not show destinations when looking at room and no possible destinations
## Added
- Say pickingResponse when item not pickable
# 1.0.5
## Added
- Respond something else if lock destination has a sentence when locked
- require('lib').stateLock
## Removed
- scure-commons.isUnlocked
# 1.0.4
First general available public release