sculptui-vscode
Version:
Visually edit your React component code from the browser
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text/typescript
import { existsSync } from 'fs';
import { ChildProcess, execSync, spawn } from 'child_process';
import { parse } from 'shell-quote';
function isTerminalEditor(editor: string): boolean {
switch (editor) {
case 'vim':
case 'emacs':
case 'nano':
return true;
default:
return false;
}
}
const COMMON_EDITORS = {
'/Applications/Atom.app/Contents/MacOS/Atom': 'atom',
'/Applications/Atom Beta.app/Contents/MacOS/Atom Beta': '/Applications/Atom Beta.app/Contents/MacOS/Atom Beta',
'/Applications/Sublime Text.app/Contents/MacOS/Sublime Text':
'/Applications/Sublime Text.app/Contents/SharedSupport/bin/subl',
'/Applications/Sublime Text 2.app/Contents/MacOS/Sublime Text 2':
'/Applications/Sublime Text 2.app/Contents/SharedSupport/bin/subl',
'/Applications/Visual Studio Code.app/Contents/MacOS/Electron': 'code',
};
function guessEditor(): Array<string> {
if (process.env.REACT_EDITOR) {
return parse(process.env.REACT_EDITOR).map(val => val.toString());
}
if (process.platform === 'darwin') {
try {
const output = execSync('ps x').toString();
const processNames = Object.keys(COMMON_EDITORS);
for (let i = 0; i < processNames.length; i++) {
const processName = processNames[i];
if (output.indexOf(processName) !== -1) {
return [(COMMON_EDITORS as any)[processName]];
}
}
} catch (error) {
// Ignore...
}
}
if (process.env.VISUAL) {
return [process.env.VISUAL];
} else if (process.env.EDITOR) {
return [process.env.EDITOR];
}
return [];
}
let childProcess: ChildProcess | null = null;
function getValidFilePath(pathToFile: string): string | null {
if (existsSync(pathToFile)) {
return pathToFile;
}
return null;
}
export function launchEditor(pathToFile: string) {
const filePath = getValidFilePath(pathToFile);
if (filePath === null) {
return;
}
const [editor, ...destructuredArgs] = guessEditor();
if (!editor) {
return;
}
let args = destructuredArgs;
args.push(filePath);
if (childProcess && isTerminalEditor(editor)) {
childProcess.kill('SIGKILL');
}
var spawn_env = JSON.parse(JSON.stringify(process.env));
delete spawn_env.ATOM_SHELL_INTERNAL_RUN_AS_NODE;
delete spawn_env.ELECTRON_RUN_AS_NODE;
if (process.platform === 'win32') {
// On Windows, launch the editor in a shell because spawn can only
// launch .exe files.
childProcess = spawn('cmd.exe', ['/C', editor].concat(args), {
env: spawn_env,
detached: true,
});
} else {
childProcess = spawn(editor, args, { env: spawn_env, detached: true });
}
childProcess.on('error', function() {});
childProcess.on('exit', function(errorCode: any) {
childProcess = null;
});
}