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scryfall-sdk

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A Node.js SDK for https://scryfall.com/docs/api written in Typescript.

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"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Set = void 0; const IScry_1 = require("../IScry"); const Cached_1 = require("../util/Cached"); const MagicQuerier_1 = require("../util/MagicQuerier"); var SetType; (function (SetType) { SetType[SetType["core"] = 0] = "core"; SetType[SetType["expansion"] = 1] = "expansion"; SetType[SetType["masters"] = 2] = "masters"; SetType[SetType["alchemy"] = 3] = "alchemy"; SetType[SetType["masterpiece"] = 4] = "masterpiece"; SetType[SetType["arsenal"] = 5] = "arsenal"; SetType[SetType["from_the_vault"] = 6] = "from_the_vault"; SetType[SetType["spellbook"] = 7] = "spellbook"; SetType[SetType["premium_deck"] = 8] = "premium_deck"; SetType[SetType["duel_deck"] = 9] = "duel_deck"; SetType[SetType["draft_innovation"] = 10] = "draft_innovation"; SetType[SetType["treasure_chest"] = 11] = "treasure_chest"; SetType[SetType["commander"] = 12] = "commander"; SetType[SetType["planechase"] = 13] = "planechase"; SetType[SetType["archenemy"] = 14] = "archenemy"; SetType[SetType["vanguard"] = 15] = "vanguard"; SetType[SetType["funny"] = 16] = "funny"; SetType[SetType["starter"] = 17] = "starter"; SetType[SetType["box"] = 18] = "box"; SetType[SetType["promo"] = 19] = "promo"; SetType[SetType["token"] = 20] = "token"; SetType[SetType["memorabilia"] = 21] = "memorabilia"; SetType[SetType["minigame"] = 22] = "minigame"; })(SetType || (SetType = {})); let Scry; class Set { static construct(set) { Object.setPrototypeOf(set, Set.prototype); return set; } getCards(options) { var _a; return __awaiter(this, void 0, void 0, function* () { if (!options) return (_a = this[IScry_1.SYMBOL_CARDS]) !== null && _a !== void 0 ? _a : (this[IScry_1.SYMBOL_CARDS] = yield this.search(`s:${this.code}`, { order: "set" })); return this.search(`s:${this.code}`, Object.assign({ order: "set" }, options)); }); } search(query, options) { return Scry.Cards.search(`s:${this.code} ${query}`, options) .map(card => { var _a; (_a = card[IScry_1.SYMBOL_SET]) !== null && _a !== void 0 ? _a : (card[IScry_1.SYMBOL_SET] = this); return card; }) .waitForAll(); } } exports.Set = Set; class Sets extends MagicQuerier_1.default { set Scry(scry) { Scry = scry; } all() { return __awaiter(this, void 0, void 0, function* () { return (yield this.query("sets")).data .map(Set.construct); }); } byCode(code) { return __awaiter(this, void 0, void 0, function* () { return this.querySet(["sets", code]); }); } byId(id) { return __awaiter(this, void 0, void 0, function* () { return this.querySet(["sets", id]); }); } byTcgPlayerId(id) { return __awaiter(this, void 0, void 0, function* () { return this.querySet(["sets/tcgplayer", id]); }); } /** * @param fuzzy This parameter only works if you've previously set a fuzzy comparer with `Scry.setFuzzySearch`. Otherwise it only returns exact matches. */ byName(name, fuzzy) { return __awaiter(this, void 0, void 0, function* () { const all = yield this.all(); let result; if (fuzzy && IScry_1.IScry.fuzzySearch) result = IScry_1.IScry.fuzzySearch(name, all, "name"); else { name = name.toLowerCase(); result = all.find(set => set.name.toLowerCase() === name); } if (result) return result; const error = new Error(`No sets found matching “${name}”`); error.status = 404; error.code = "not_found"; throw error; }); } querySet(apiPath, query, post) { return __awaiter(this, void 0, void 0, function* () { return yield this.query(apiPath, query, post) .then(Set.construct); }); } } __decorate([ Cached_1.default ], Sets.prototype, "all", null); __decorate([ Cached_1.default ], Sets.prototype, "byCode", null); __decorate([ Cached_1.default ], Sets.prototype, "byId", null); __decorate([ Cached_1.default ], Sets.prototype, "byTcgPlayerId", null); __decorate([ Cached_1.default ], Sets.prototype, "byName", null); exports.default = new Sets;