screenscraper-js
Version:
A wrapper around the screenscraper API
40 lines (39 loc) • 1.81 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.searchGames = void 0;
const axios_1 = require("./utils/axios");
const game_1 = require("./utils/game");
function searchGames(_a) {
return __awaiter(this, arguments, void 0, function* ({ game, systemId, language = "en", devid, devpassword, ssid, sspassword, }) {
var _b;
if (!game || !systemId) {
throw new Error("game and systemId are required params");
}
const gamesFound = (yield (0, axios_1.client)(`jeuRecherche.php`, {
method: "GET",
params: {
devid,
devpassword,
ssid,
sspassword,
softname: "zzz",
output: "json",
systemeid: systemId,
recherche: game,
},
})).data;
if (!((_b = gamesFound.response) === null || _b === void 0 ? void 0 : _b.jeux))
return [];
return gamesFound.response.jeux.map((game) => (0, game_1.transformGame)(game, language));
});
}
exports.searchGames = searchGames;