scrawl-canvas
Version:
Version 8.9.4 - 19 Nov 2022
294 lines (215 loc) • 11.2 kB
JavaScript
// # Star factory
// A factory for generating star shape-based entitys
//
// Path-defined entitys represent a diverse range of shapes rendered onto a DOM <canvas> element using the Canvas API's [Path2D interface](https://developer.mozilla.org/en-US/docs/Web/API/Path2D). They use the [shapeBasic](../mixin/shapeBasic.html) and [shapePathCalculation](../mixin/shapePathCalculation.html) (some also use [shapeCurve](../mixin/shapeCurve.html)) mixins to define much of their functionality.
//
// All path-defined entitys can be positioned, cloned, filtered etc:
// + Positioning functionality for the entity is supplied by the __position__ mixin, while rendering functionality comes from the __entity__ mixin.
// + Dimensions, however, have little meaning for path-defined entitys - their width and height are determined by their SVG path data Strings; use `scale` instead.
// + Path-defined entitys can use CSS color Strings for their fillStyle and strokeStyle values, alongside __Gradient__, __RadialGradient__, __Color__ and __Pattern__ objects.
// + They will also accept __Filter__ objects.
// + They can use __Anchor__ objects for user navigation.
// + They can be rendered to the canvas by including them in a __Cell__ object's __Group__.
// + They can be __animated__ directly, or using delta animation, or act as the target for __Tween__ animations.
// + Path-defined entitys can be cloned, and killed.
// #### Using path-defined entitys as Scrawl-canvas paths
// A path is a track - straight, or curved, or as complex as required - placed across a container which artefacts can use as a source of their positioning data. We can animate an artifact to move along the path:
// + To enable a path-defined entity to be used as a path by other artefacts, set its `useAsPath` flag to `true`.
// + The artefact can then set its `path` attribute to the path-defined entity's name-String (or the entity itself), and set its `lockTo` Array values to `"path"`.
// + We position the artefact by setting its `pathPosition` attribute to a float Number value between `0.0 - 1.0`, with `0` being the start of the path, and `1` being its end.
// + Path-defined entitys can use other path-defined entitys as a path.
// + Phrase entitys can use a path to position their text block; they can also use a path to position each letter individually along the path.
// + Artefacts (and letters) can be rotated so that they match the rotation at that point along the path - ___tangential rotation___ by setting their `addPathRotation` flag to `true`.
// + Animate an artefact along the path by either using the artefact's `delta` object, or triggering a Tween to perform the movement.
// #### Demos:
// + [Canvas-011](../../demo/canvas-011.html) - Shape entity (make, clone, method); drag and drop shape entitys
// + [Canvas-012](../../demo/canvas-012.html) - Shape entity position; shape entity as a path for other artefacts to follow
// + [Canvas-013](../../demo/canvas-013.html) - Path-defined entitys: oval, rectangle, line, quadratic, bezier, tetragon, polygon, star, spiral
// + [Canvas-014](../../demo/canvas-014.html) - Line, quadratic and bezier entitys - control lock alternatives
// + [Canvas-018](../../demo/canvas-018.html) - Phrase entity - text along a path
// + [Canvas-024](../../demo/canvas-024.html) - Loom entity functionality
// + [Canvas-030](../../demo/canvas-030.html) - Polyline entity functionality
// + [Canvas-038](../../demo/canvas-038.html) - Responsive Shape-based entitys
// + [DOM-015](../../demo/dom-015.html) - Use stacked DOM artefact corners as pivot points
// + [Packets-002](../../demo/packets-002.html) - Scrawl-canvas packets - save and load a range of different entitys
// #### Imports
import { constructors } from '../core/library.js';
import { mergeOver, Ωempty } from '../core/utilities.js';
import { requestVector, releaseVector } from './vector.js';
import baseMix from '../mixin/base.js';
import shapeMix from '../mixin/shapeBasic.js';
// #### Star constructor
const Star = function (items = Ωempty) {
this.shapeInit(items);
return this;
};
// #### Star prototype
let P = Star.prototype = Object.create(Object.prototype);
P.type = 'Star';
P.lib = 'entity';
P.isArtefact = true;
P.isAsset = false;
// #### Mixins
// + [base](../mixin/base.html)
// + [shapeBasic](../mixin/shapeBasic.html)
P = baseMix(P);
P = shapeMix(P);
// #### Star attributes
// + Attributes defined in the [base mixin](../mixin/base.html): __name__.
// + Attributes defined in the [position mixin](../mixin/position.html): __group, visibility, order, calculateOrder, stampOrder, start, _startX_, _startY_, handle, _handleX_, _handleY_, offset, _offsetX_, _offsetY_, dimensions, _width_, _height_, pivoted, mimicked, lockTo, _lockXTo_, _lockYTo_, scale, roll, noUserInteraction, noPositionDependencies, noCanvasEngineUpdates, noFilters, noPathUpdates, purge, bringToFrontOnDrag__.
// + Attributes defined in the [delta mixin](../mixin/delta.html): __delta, noDeltaUpdates__.
// + Attributes defined in the [pivot mixin](../mixin/pivot.html): __pivot, pivotCorner, addPivotHandle, addPivotOffset, addPivotRotation__.
// + Attributes defined in the [mimic mixin](../mixin/mimic.html): __mimic, useMimicDimensions, useMimicScale, useMimicStart, useMimicHandle, useMimicOffset, useMimicRotation, useMimicFlip, addOwnDimensionsToMimic, addOwnScaleToMimic, addOwnStartToMimic, addOwnHandleToMimic, addOwnOffsetToMimic, addOwnRotationToMimic__.
// + Attributes defined in the [path mixin](../mixin/path.html): __path, pathPosition, addPathHandle, addPathOffset, addPathRotation, constantPathSpeed__.
// + Attributes defined in the [entity mixin](../mixin/entity.html): __method, pathObject, winding, flipReverse, flipUpend, scaleOutline, lockFillStyleToEntity, lockStrokeStyleToEntity, onEnter, onLeave, onDown, onUp, _fillStyle, strokeStyle, globalAlpha, globalCompositeOperation, lineWidth, lineCap, lineJoin, lineDash, lineDashOffset, miterLimit, shadowOffsetX, shadowOffsetY, shadowBlur, shadowColor, filter___.
// + Attributes defined in the [anchor mixin](../mixin/anchor.html): __anchor__.
// + Attributes defined in the [filter mixin](../mixin/filter.html): __filters, isStencil__.
// + Attributes defined in the [shapeBasic mixin](../mixin/shapeBasic.html): __species, useAsPath, precision, pathDefinition, showBoundingBox, boundingBoxColor, minimumBoundingBoxDimensions, constantPathSpeed__.
let defaultAttributes = {
radius1: 0,
radius2: 0,
points: 0,
twist: 0,
};
P.defs = mergeOver(P.defs, defaultAttributes);
// #### Packet management
// No additional packet functionality required
// #### Clone management
// No additional clone functionality required
// #### Kill management
// No additional kill functionality required
// #### Get, Set, deltaSet
let S = P.setters,
D = P.deltaSetters;
// __radius1__, __radius2__
S.radius1 = function (item) {
this.radius1 = item;
this.updateDirty();
};
D.radius1 = function (item) {
this.radius1 += item;
this.updateDirty();
};
S.radius2 = function (item) {
this.radius2 = item;
this.updateDirty();
};
D.radius2 = function (item) {
this.radius2 += item;
this.updateDirty();
};
// __points__
S.points = function (item) {
this.points = item;
this.updateDirty();
};
D.points = function (item) {
this.points += item;
this.updateDirty();
};
// __twist__
S.twist = function (item) {
this.twist = item;
this.updateDirty();
};
D.twist = function (item) {
this.twist += item;
this.updateDirty();
};
// #### Prototype functions
// `cleanSpecies` - internal helper function - called by `prepareStamp`
P.cleanSpecies = function () {
this.dirtySpecies = false;
let p = 'M0,0';
p = this.makeStarPath();
this.pathDefinition = p;
};
// `makeStarPath` - internal helper function - called by `cleanSpecies`
P.makeStarPath = function () {
let points = this.points,
twist = this.twist,
radius1 = this.radius1,
radius2 = this.radius2,
turn = 360 / points,
xPts = [],
currentX, currentY, x, y,
myMin, myXoffset, myYoffset, i,
myPath = '';
if (radius1.substring || radius2.substring) {
// let here = this.getHere();
// radius1 = (radius1.substring) ? (parseFloat(radius1) / 100) * here.w : radius1;
// radius2 = (radius2.substring) ? (parseFloat(radius2) / 100) * here.w : radius2;
let host = this.getHost();
if (host) {
let [hW, hH] = host.currentDimensions;
radius1 = (radius1.substring) ? (parseFloat(radius1) / 100) * hW : radius1;
radius2 = (radius2.substring) ? (parseFloat(radius2) / 100) * hW : radius2;
}
}
let v1 = requestVector({x: 0, y: -radius1}),
v2 = requestVector({x: 0, y: -radius2});
currentX = v1.x;
currentY = v1.y;
xPts.push(currentX);
v2.rotate(-turn/2);
v2.rotate(twist);
for (i = 0; i < points; i++) {
v2.rotate(turn);
x = parseFloat((v2.x - currentX).toFixed(1));
currentX += x;
xPts.push(currentX);
y = parseFloat((v2.y - currentY).toFixed(1));
currentY += y;
myPath += `${x},${y} `;
v1.rotate(turn);
x = parseFloat((v1.x - currentX).toFixed(1));
currentX += x;
xPts.push(currentX);
y = parseFloat((v1.y - currentY).toFixed(1));
currentY += y;
myPath += `${x},${y} `;
}
releaseVector(v1);
releaseVector(v2);
myMin = Math.min(...xPts);
myXoffset = Math.abs(myMin).toFixed(1);
myPath = `m${myXoffset},0l${myPath}z`;
return myPath;
};
// #### Factories
// ##### makeStar
// Accepts argument with attributes:
// + __radius1__ (required) - the _outer_ radius representing the distance between the center of the Shape and the tips of its (acute angle) points.
// + __radius2__ (required) - the _inner_ radius representing the distance between the center of the Shape and the obtuse angle at the valley between the tips of its (acute angle) points.
// + ... where these radius values are supplied as %Strings, they are calculated as relative to the canvas/cell ___width___ value.
// + __points__ (required) - a positive integer Number representing the number of points the star will have.
// + __twist__ - a float Number representing the degrees by which the star's second radius will be rotated out of line from its first radius; the default value `0` will produce a star with all of its sides of equal length and the star's valleys falling midway between its connecting points.
// + Note that the use of _inner_ and _outer_ above is purely descriptive: `radius2` can be larger than `radius1`
//
// ```
// scrawl.makeStar({
//
// name: '5star',
//
// startX: 20,
// startY: 100,
//
// radius1: 80,
// radius2: 50,
//
// points: 5,
//
// fillStyle: 'linen',
// method: 'fillAndDraw',
// });
// ```
const makeStar = function (items) {
if (!items) return false;
items.species = 'star';
return new Star(items);
};
constructors.Star = Star;
// #### Exports
export {
makeStar,
};