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scrawl-canvas

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// # Star factory // A factory for generating star shape-based entitys // // Path-defined entitys represent a diverse range of shapes rendered onto a DOM &lt;canvas> element using the Canvas API's [Path2D interface](https://developer.mozilla.org/en-US/docs/Web/API/Path2D). They use the [shapeBasic](../mixin/shapeBasic.html) and [shapePathCalculation](../mixin/shapePathCalculation.html) (some also use [shapeCurve](../mixin/shapeCurve.html)) mixins to define much of their functionality. // // All path-defined entitys can be positioned, cloned, filtered etc: // + Positioning functionality for the entity is supplied by the __position__ mixin, while rendering functionality comes from the __entity__ mixin. // + Dimensions, however, have little meaning for path-defined entitys - their width and height are determined by their SVG path data Strings; use `scale` instead. // + Path-defined entitys can use CSS color Strings for their fillStyle and strokeStyle values, alongside __Gradient__, __RadialGradient__, __Color__ and __Pattern__ objects. // + They will also accept __Filter__ objects. // + They can use __Anchor__ objects for user navigation. // + They can be rendered to the canvas by including them in a __Cell__ object's __Group__. // + They can be __animated__ directly, or using delta animation, or act as the target for __Tween__ animations. // + Path-defined entitys can be cloned, and killed. // #### Using path-defined entitys as Scrawl-canvas paths // A path is a track - straight, or curved, or as complex as required - placed across a container which artefacts can use as a source of their positioning data. We can animate an artifact to move along the path: // + To enable a path-defined entity to be used as a path by other artefacts, set its `useAsPath` flag to `true`. // + The artefact can then set its `path` attribute to the path-defined entity's name-String (or the entity itself), and set its `lockTo` Array values to `"path"`. // + We position the artefact by setting its `pathPosition` attribute to a float Number value between `0.0 - 1.0`, with `0` being the start of the path, and `1` being its end. // + Path-defined entitys can use other path-defined entitys as a path. // + Phrase entitys can use a path to position their text block; they can also use a path to position each letter individually along the path. // + Artefacts (and letters) can be rotated so that they match the rotation at that point along the path - ___tangential rotation___ by setting their `addPathRotation` flag to `true`. // + Animate an artefact along the path by either using the artefact's `delta` object, or triggering a Tween to perform the movement. // #### Demos: // + [Canvas-011](../../demo/canvas-011.html) - Shape entity (make, clone, method); drag and drop shape entitys // + [Canvas-012](../../demo/canvas-012.html) - Shape entity position; shape entity as a path for other artefacts to follow // + [Canvas-013](../../demo/canvas-013.html) - Path-defined entitys: oval, rectangle, line, quadratic, bezier, tetragon, polygon, star, spiral // + [Canvas-014](../../demo/canvas-014.html) - Line, quadratic and bezier entitys - control lock alternatives // + [Canvas-018](../../demo/canvas-018.html) - Phrase entity - text along a path // + [Canvas-024](../../demo/canvas-024.html) - Loom entity functionality // + [Canvas-030](../../demo/canvas-030.html) - Polyline entity functionality // + [Canvas-038](../../demo/canvas-038.html) - Responsive Shape-based entitys // + [DOM-015](../../demo/dom-015.html) - Use stacked DOM artefact corners as pivot points // + [Packets-002](../../demo/packets-002.html) - Scrawl-canvas packets - save and load a range of different entitys // #### Imports import { constructors } from '../core/library.js'; import { mergeOver, Ωempty } from '../core/utilities.js'; import { requestVector, releaseVector } from './vector.js'; import baseMix from '../mixin/base.js'; import shapeMix from '../mixin/shapeBasic.js'; // #### Star constructor const Star = function (items = Ωempty) { this.shapeInit(items); return this; }; // #### Star prototype let P = Star.prototype = Object.create(Object.prototype); P.type = 'Star'; P.lib = 'entity'; P.isArtefact = true; P.isAsset = false; // #### Mixins // + [base](../mixin/base.html) // + [shapeBasic](../mixin/shapeBasic.html) P = baseMix(P); P = shapeMix(P); // #### Star attributes // + Attributes defined in the [base mixin](../mixin/base.html): __name__. // + Attributes defined in the [position mixin](../mixin/position.html): __group, visibility, order, calculateOrder, stampOrder, start, _startX_, _startY_, handle, _handleX_, _handleY_, offset, _offsetX_, _offsetY_, dimensions, _width_, _height_, pivoted, mimicked, lockTo, _lockXTo_, _lockYTo_, scale, roll, noUserInteraction, noPositionDependencies, noCanvasEngineUpdates, noFilters, noPathUpdates, purge, bringToFrontOnDrag__. // + Attributes defined in the [delta mixin](../mixin/delta.html): __delta, noDeltaUpdates__. // + Attributes defined in the [pivot mixin](../mixin/pivot.html): __pivot, pivotCorner, addPivotHandle, addPivotOffset, addPivotRotation__. // + Attributes defined in the [mimic mixin](../mixin/mimic.html): __mimic, useMimicDimensions, useMimicScale, useMimicStart, useMimicHandle, useMimicOffset, useMimicRotation, useMimicFlip, addOwnDimensionsToMimic, addOwnScaleToMimic, addOwnStartToMimic, addOwnHandleToMimic, addOwnOffsetToMimic, addOwnRotationToMimic__. // + Attributes defined in the [path mixin](../mixin/path.html): __path, pathPosition, addPathHandle, addPathOffset, addPathRotation, constantPathSpeed__. // + Attributes defined in the [entity mixin](../mixin/entity.html): __method, pathObject, winding, flipReverse, flipUpend, scaleOutline, lockFillStyleToEntity, lockStrokeStyleToEntity, onEnter, onLeave, onDown, onUp, _fillStyle, strokeStyle, globalAlpha, globalCompositeOperation, lineWidth, lineCap, lineJoin, lineDash, lineDashOffset, miterLimit, shadowOffsetX, shadowOffsetY, shadowBlur, shadowColor, filter___. // + Attributes defined in the [anchor mixin](../mixin/anchor.html): __anchor__. // + Attributes defined in the [filter mixin](../mixin/filter.html): __filters, isStencil__. // + Attributes defined in the [shapeBasic mixin](../mixin/shapeBasic.html): __species, useAsPath, precision, pathDefinition, showBoundingBox, boundingBoxColor, minimumBoundingBoxDimensions, constantPathSpeed__. let defaultAttributes = { radius1: 0, radius2: 0, points: 0, twist: 0, }; P.defs = mergeOver(P.defs, defaultAttributes); // #### Packet management // No additional packet functionality required // #### Clone management // No additional clone functionality required // #### Kill management // No additional kill functionality required // #### Get, Set, deltaSet let S = P.setters, D = P.deltaSetters; // __radius1__, __radius2__ S.radius1 = function (item) { this.radius1 = item; this.updateDirty(); }; D.radius1 = function (item) { this.radius1 += item; this.updateDirty(); }; S.radius2 = function (item) { this.radius2 = item; this.updateDirty(); }; D.radius2 = function (item) { this.radius2 += item; this.updateDirty(); }; // __points__ S.points = function (item) { this.points = item; this.updateDirty(); }; D.points = function (item) { this.points += item; this.updateDirty(); }; // __twist__ S.twist = function (item) { this.twist = item; this.updateDirty(); }; D.twist = function (item) { this.twist += item; this.updateDirty(); }; // #### Prototype functions // `cleanSpecies` - internal helper function - called by `prepareStamp` P.cleanSpecies = function () { this.dirtySpecies = false; let p = 'M0,0'; p = this.makeStarPath(); this.pathDefinition = p; }; // `makeStarPath` - internal helper function - called by `cleanSpecies` P.makeStarPath = function () { let points = this.points, twist = this.twist, radius1 = this.radius1, radius2 = this.radius2, turn = 360 / points, xPts = [], currentX, currentY, x, y, myMin, myXoffset, myYoffset, i, myPath = ''; if (radius1.substring || radius2.substring) { // let here = this.getHere(); // radius1 = (radius1.substring) ? (parseFloat(radius1) / 100) * here.w : radius1; // radius2 = (radius2.substring) ? (parseFloat(radius2) / 100) * here.w : radius2; let host = this.getHost(); if (host) { let [hW, hH] = host.currentDimensions; radius1 = (radius1.substring) ? (parseFloat(radius1) / 100) * hW : radius1; radius2 = (radius2.substring) ? (parseFloat(radius2) / 100) * hW : radius2; } } let v1 = requestVector({x: 0, y: -radius1}), v2 = requestVector({x: 0, y: -radius2}); currentX = v1.x; currentY = v1.y; xPts.push(currentX); v2.rotate(-turn/2); v2.rotate(twist); for (i = 0; i < points; i++) { v2.rotate(turn); x = parseFloat((v2.x - currentX).toFixed(1)); currentX += x; xPts.push(currentX); y = parseFloat((v2.y - currentY).toFixed(1)); currentY += y; myPath += `${x},${y} `; v1.rotate(turn); x = parseFloat((v1.x - currentX).toFixed(1)); currentX += x; xPts.push(currentX); y = parseFloat((v1.y - currentY).toFixed(1)); currentY += y; myPath += `${x},${y} `; } releaseVector(v1); releaseVector(v2); myMin = Math.min(...xPts); myXoffset = Math.abs(myMin).toFixed(1); myPath = `m${myXoffset},0l${myPath}z`; return myPath; }; // #### Factories // ##### makeStar // Accepts argument with attributes: // + __radius1__ (required) - the _outer_ radius representing the distance between the center of the Shape and the tips of its (acute angle) points. // + __radius2__ (required) - the _inner_ radius representing the distance between the center of the Shape and the obtuse angle at the valley between the tips of its (acute angle) points. // + ... where these radius values are supplied as %Strings, they are calculated as relative to the canvas/cell ___width___ value. // + __points__ (required) - a positive integer Number representing the number of points the star will have. // + __twist__ - a float Number representing the degrees by which the star's second radius will be rotated out of line from its first radius; the default value `0` will produce a star with all of its sides of equal length and the star's valleys falling midway between its connecting points. // + Note that the use of _inner_ and _outer_ above is purely descriptive: `radius2` can be larger than `radius1` // // ``` // scrawl.makeStar({ // // name: '5star', // // startX: 20, // startY: 100, // // radius1: 80, // radius2: 50, // // points: 5, // // fillStyle: 'linen', // method: 'fillAndDraw', // }); // ``` const makeStar = function (items) { if (!items) return false; items.species = 'star'; return new Star(items); }; constructors.Star = Star; // #### Exports export { makeStar, };