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scrawl-canvas

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// # Rectangle factory // A factory for generating rectangular shape-based entitys, including round-cornered rectangles // // Path-defined entitys represent a diverse range of shapes rendered onto a DOM <canvas> element using the Canvas API's [Path2D interface](https://developer.mozilla.org/en-US/docs/Web/API/Path2D). They use the [shapeBasic](../mixin/shapeBasic.html) and [shapePathCalculation](../mixin/shapePathCalculation.html) (some also use [shapeCurve](../mixin/shapeCurve.html)) mixins to define much of their functionality. // // All path-defined entitys can be positioned, cloned, filtered etc: // + Positioning functionality for the entity is supplied by the __position__ mixin, while rendering functionality comes from the __entity__ mixin. // + Dimensions, however, have little meaning for path-defined entitys - their width and height are determined by their SVG path data Strings; use `scale` instead. // + Path-defined entitys can use CSS color Strings for their fillStyle and strokeStyle values, alongside __Gradient__, __RadialGradient__, __Color__ and __Pattern__ objects. // + They will also accept __Filter__ objects. // + They can use __Anchor__ objects for user navigation. // + They can be rendered to the canvas by including them in a __Cell__ object's __Group__. // + They can be __animated__ directly, or using delta animation, or act as the target for __Tween__ animations. // + Path-defined entitys can be cloned, and killed. // #### Using path-defined entitys as Scrawl-canvas paths // A path is a track - straight, or curved, or as complex as required - placed across a container which artefacts can use as a source of their positioning data. We can animate an artifact to move along the path: // + To enable a path-defined entity to be used as a path by other artefacts, set its `useAsPath` flag to `true`. // + The artefact can then set its `path` attribute to the path-defined entity's name-String (or the entity itself), and set its `lockTo` Array values to `"path"`. // + We position the artefact by setting its `pathPosition` attribute to a float Number value between `0.0 - 1.0`, with `0` being the start of the path, and `1` being its end. // + Path-defined entitys can use other path-defined entitys as a path. // + Phrase entitys can use a path to position their text block; they can also use a path to position each letter individually along the path. // + Artefacts (and letters) can be rotated so that they match the rotation at that point along the path - ___tangential rotation___ by setting their `addPathRotation` flag to `true`. // + Animate an artefact along the path by either using the artefact's `delta` object, or triggering a Tween to perform the movement. // #### Demos: // + [Canvas-011](../../demo/canvas-011.html) - Shape entity (make, clone, method); drag and drop shape entitys // + [Canvas-012](../../demo/canvas-012.html) - Shape entity position; shape entity as a path for other artefacts to follow // + [Canvas-013](../../demo/canvas-013.html) - Path-defined entitys: oval, rectangle, line, quadratic, bezier, tetragon, polygon, star, spiral // + [Canvas-014](../../demo/canvas-014.html) - Line, Quadratic and Bezier entitys - control lock alternatives // + [Canvas-018](../../demo/canvas-018.html) - Phrase entity - text along a path // + [Canvas-024](../../demo/canvas-024.html) - Loom entity functionality // + [Canvas-030](../../demo/canvas-030.html) - Polyline entity functionality // + [Canvas-038](../../demo/canvas-038.html) - Responsive Shape-based entitys // + [DOM-015](../../demo/dom-015.html) - Use stacked DOM artefact corners as pivot points // + [Packets-002](../../demo/packets-002.html) - Scrawl-canvas packets - save and load a range of different entitys // #### Imports import { constructors } from '../core/library.js'; import { mergeOver, addStrings, Ωempty } from '../core/utilities.js'; import baseMix from '../mixin/base.js'; import shapeMix from '../mixin/shapeBasic.js'; // #### Rectangle constructor const Rectangle = function (items = Ωempty) { this.shapeInit(items); this.currentRectangleWidth = 1; this.currentRectangleHeight = 1; return this; }; // #### Rectangle prototype let P = Rectangle.prototype = Object.create(Object.prototype); P.type = 'Rectangle'; P.lib = 'entity'; P.isArtefact = true; P.isAsset = false; // #### Mixins // + [base](../mixin/base.html) // + [shapeBasic](../mixin/shapeBasic.html) P = baseMix(P); P = shapeMix(P); // #### Rectangle attributes // + Attributes defined in the [base mixin](../mixin/base.html): __name__. // + Attributes defined in the [position mixin](../mixin/position.html): __group, visibility, order, calculateOrder, stampOrder, start, _startX_, _startY_, handle, _handleX_, _handleY_, offset, _offsetX_, _offsetY_, dimensions, _width_, _height_, pivoted, mimicked, lockTo, _lockXTo_, _lockYTo_, scale, roll, noUserInteraction, noPositionDependencies, noCanvasEngineUpdates, noFilters, noPathUpdates, purge, bringToFrontOnDrag__. // + Attributes defined in the [delta mixin](../mixin/delta.html): __delta, noDeltaUpdates__. // + Attributes defined in the [pivot mixin](../mixin/pivot.html): __pivot, pivotCorner, addPivotHandle, addPivotOffset, addPivotRotation__. // + Attributes defined in the [mimic mixin](../mixin/mimic.html): __mimic, useMimicDimensions, useMimicScale, useMimicStart, useMimicHandle, useMimicOffset, useMimicRotation, useMimicFlip, addOwnDimensionsToMimic, addOwnScaleToMimic, addOwnStartToMimic, addOwnHandleToMimic, addOwnOffsetToMimic, addOwnRotationToMimic__. // + Attributes defined in the [path mixin](../mixin/path.html): __path, pathPosition, addPathHandle, addPathOffset, addPathRotation, constantPathSpeed__. // + Attributes defined in the [entity mixin](../mixin/entity.html): __method, pathObject, winding, flipReverse, flipUpend, scaleOutline, lockFillStyleToEntity, lockStrokeStyleToEntity, onEnter, onLeave, onDown, onUp, _fillStyle, strokeStyle, globalAlpha, globalCompositeOperation, lineWidth, lineCap, lineJoin, lineDash, lineDashOffset, miterLimit, shadowOffsetX, shadowOffsetY, shadowBlur, shadowColor, filter___. // + Attributes defined in the [anchor mixin](../mixin/anchor.html): __anchor__. // + Attributes defined in the [filter mixin](../mixin/filter.html): __filters, isStencil__. // + Attributes defined in the [shapeBasic mixin](../mixin/shapeBasic.html): __species, useAsPath, precision, pathDefinition, showBoundingBox, boundingBoxColor, minimumBoundingBoxDimensions, constantPathSpeed__. let defaultAttributes = { rectangleWidth: 10, rectangleHeight: 10, radiusTLX: 0, radiusTLY: 0, radiusTRX: 0, radiusTRY: 0, radiusBRX: 0, radiusBRY: 0, radiusBLX: 0, radiusBLY: 0, offshootA: 0.55, offshootB: 0, }; P.defs = mergeOver(P.defs, defaultAttributes); // #### Packet management // No additional packet functionality required // #### Clone management // No additional clone functionality required // #### Kill management // No additional kill functionality required // #### Get, Set, deltaSet let S = P.setters, D = P.deltaSetters; S.radius = function (item) { this.setRectHelper(item, ['radiusTLX', 'radiusTRX', 'radiusBRX', 'radiusBLX', 'radiusX', 'radiusTLY', 'radiusTRY', 'radiusBRY', 'radiusBLY', 'radiusY']); }; S.radiusX = function (item) { this.setRectHelper(item, ['radiusTLX', 'radiusTRX', 'radiusBRX', 'radiusBLX', 'radiusX']); }; S.radiusY = function (item) { this.setRectHelper(item, ['radiusTLY', 'radiusTRY', 'radiusBRY', 'radiusBLY', 'radiusY']); }; S.radiusT = function (item) { this.setRectHelper(item, ['radiusTLX', 'radiusTLY', 'radiusTRX', 'radiusTRY']); }; S.radiusB = function (item) { this.setRectHelper(item, ['radiusBRX', 'radiusBRY', 'radiusBLX', 'radiusBLY']); }; S.radiusL = function (item) { this.setRectHelper(item, ['radiusTLX', 'radiusTLY', 'radiusBLX', 'radiusBLY']); }; S.radiusR = function (item) { this.setRectHelper(item, ['radiusTRX', 'radiusTRY', 'radiusBRX', 'radiusBRY']); }; S.radiusTX = function (item) { this.setRectHelper(item, ['radiusTLX', 'radiusTRX']); }; S.radiusBX = function (item) { this.setRectHelper(item, ['radiusBRX', 'radiusBLX']); }; S.radiusLX = function (item) { this.setRectHelper(item, ['radiusTLX', 'radiusBLX']); }; S.radiusRX = function (item) { this.setRectHelper(item, ['radiusTRX', 'radiusBRX']); }; S.radiusTY = function (item) { this.setRectHelper(item, ['radiusTLY', 'radiusTRY']); }; S.radiusBY = function (item) { this.setRectHelper(item, ['radiusBRY', 'radiusBLY']); }; S.radiusLY = function (item) { this.setRectHelper(item, ['radiusTLY', 'radiusBLY']); }; S.radiusRY = function (item) { this.setRectHelper(item, ['radiusTRY', 'radiusBRY']); }; S.radiusTL = function (item) { this.setRectHelper(item, ['radiusTLX', 'radiusTLY']); }; S.radiusTR = function (item) { this.setRectHelper(item, ['radiusTRX', 'radiusTRY']); }; S.radiusBL = function (item) { this.setRectHelper(item, ['radiusBLX', 'radiusBLY']); }; S.radiusBR = function (item) { this.setRectHelper(item, ['radiusBRX', 'radiusBRY']); }; S.radiusTLX = function (item) { this.setRectHelper(item, ['radiusTLX']); }; S.radiusTLY = function (item) { this.setRectHelper(item, ['radiusTLY']); }; S.radiusTRX = function (item) { this.setRectHelper(item, ['radiusTRX']); }; S.radiusTRY = function (item) { this.setRectHelper(item, ['radiusTRY']); }; S.radiusBRX = function (item) { this.setRectHelper(item, ['radiusBRX']); }; S.radiusBRY = function (item) { this.setRectHelper(item, ['radiusBRY']); }; S.radiusBLX = function (item) { this.setRectHelper(item, ['radiusBLX']); }; S.radiusBLY = function (item) { this.setRectHelper(item, ['radiusBLY']); }; D.radius = function (item) { this.deltaRectHelper(item, ['radiusTLX', 'radiusTRX', 'radiusBRX', 'radiusBLX', 'radiusX', 'radiusTLY', 'radiusTRY', 'radiusBRY', 'radiusBLY', 'radiusY']); }; D.radiusX = function (item) { this.deltaRectHelper(item, ['radiusTLX', 'radiusTRX', 'radiusBRX', 'radiusBLX', 'radiusX']); }; D.radiusY = function (item) { this.deltaRectHelper(item, ['radiusTLY', 'radiusTRY', 'radiusBRY', 'radiusBLY', 'radiusY']); }; D.radiusT = function (item) { this.deltaRectHelper(item, ['radiusTLX', 'radiusTLY', 'radiusTRX', 'radiusTRY']); }; D.radiusB = function (item) { this.deltaRectHelper(item, ['radiusBRX', 'radiusBRY', 'radiusBLX', 'radiusBLY']); }; D.radiusL = function (item) { this.deltaRectHelper(item, ['radiusTLX', 'radiusTLY', 'radiusBLX', 'radiusBLY']); }; D.radiusR = function (item) { this.deltaRectHelper(item, ['radiusTRX', 'radiusTRY', 'radiusBRX', 'radiusBRY']); }; D.radiusTX = function (item) { this.deltaRectHelper(item, ['radiusTLX', 'radiusTRX']); }; D.radiusBX = function (item) { this.deltaRectHelper(item, ['radiusBRX', 'radiusBLX']); }; D.radiusLX = function (item) { this.deltaRectHelper(item, ['radiusTLX', 'radiusBLX']); }; D.radiusRX = function (item) { this.deltaRectHelper(item, ['radiusTRX', 'radiusBRX']); }; D.radiusTY = function (item) { this.deltaRectHelper(item, ['radiusTLY', 'radiusTRY']); }; D.radiusBY = function (item) { this.deltaRectHelper(item, ['radiusBRY', 'radiusBLY']); }; D.radiusLY = function (item) { this.deltaRectHelper(item, ['radiusTLY', 'radiusBLY']); }; D.radiusRY = function (item) { this.deltaRectHelper(item, ['radiusTRY', 'radiusBRY']); }; D.radiusTL = function (item) { this.deltaRectHelper(item, ['radiusTLX', 'radiusTLY']); }; D.radiusTR = function (item) { this.deltaRectHelper(item, ['radiusTRX', 'radiusTRY']); }; D.radiusBL = function (item) { this.deltaRectHelper(item, ['radiusBLX', 'radiusBLY']); }; D.radiusBR = function (item) { this.deltaRectHelper(item, ['radiusBRX', 'radiusBRY']); }; D.radiusTLX = function (item) { this.deltaRectHelper(item, ['radiusTLX']); }; D.radiusTLY = function (item) { this.deltaRectHelper(item, ['radiusTLY']); }; D.radiusTRX = function (item) { this.deltaRectHelper(item, ['radiusTRX']); }; D.radiusTRY = function (item) { this.deltaRectHelper(item, ['radiusTRY']); }; D.radiusBRX = function (item) { this.deltaRectHelper(item, ['radiusBRX']); }; D.radiusBRY = function (item) { this.deltaRectHelper(item, ['radiusBRY']); }; D.radiusBLX = function (item) { this.deltaRectHelper(item, ['radiusBLX']); }; D.radiusBLY = function (item) { this.deltaRectHelper(item, ['radiusBLY']); }; S.offshootA = function (item) { this.offshootA = item; this.updateDirty(); }; S.offshootB = function (item) { this.offshootB = item; this.updateDirty(); }; D.offshootA = function (item) { if (item.toFixed) { this.offshootA += item; this.updateDirty(); } }; D.offshootB = function (item) { if (item.toFixed) { this.offshootB += item; this.updateDirty(); } }; S.rectangleWidth = function (val) { if (val != null) { this.rectangleWidth = val; this.dirtyDimensions = true; this.dirtyFilterIdentifier = true; } }; S.rectangleHeight = function (val) { if (val != null) { this.rectangleHeight = val; this.dirtyDimensions = true; this.dirtyFilterIdentifier = true; } }; D.rectangleWidth = function (val) { this.rectangleWidth = addStrings(this.rectangleWidth, val); this.dirtyDimensions = true; this.dirtyFilterIdentifier = true; }; D.rectangleHeight = function (val) { this.rectangleHeight = addStrings(this.rectangleHeight, val); this.dirtyDimensions = true; this.dirtyFilterIdentifier = true; }; // #### Prototype functions // `setRectHelper` - internal setter helper function P.setRectHelper = function (item, corners) { this.updateDirty(); corners.forEach(corner => { this[corner] = item; }, this); }; // `deltaRectHelper` - internal setter helper function P.deltaRectHelper = function (item, corners) { this.updateDirty(); corners.forEach(corner => { this[corner] = addStrings(this[corner], item); }, this); }; // `cleanSpecies` - internal helper function - called by `prepareStamp` P.cleanSpecies = function () { this.dirtySpecies = false; let p = 'M0,0'; p = this.makeRectanglePath(); this.pathDefinition = p; }; // `cleanDimensions` - internal helper function called by `prepareStamp` // + Unlike other Shape entitys, Rectangles have settable dimensions `rectangleWidth` and `rectangleWidth`. P.cleanDimensions = function () { this.dirtyDimensions = false; let host = this.getHost(); if (host) { let hostDims = (host.currentDimensions) ? host.currentDimensions : [host.w, host.h]; let w = this.rectangleWidth, h = this.rectangleHeight, oldW = this.currentRectangleWidth || 1, oldH = this.currentRectangleHeight || 1; if (w.substring) w = (parseFloat(w) / 100) * hostDims[0]; if (h.substring) h = (parseFloat(h) / 100) * hostDims[1]; let mimic = this.mimic, mimicDims; if (mimic && mimic.name && this.useMimicDimensions) mimicDims = mimic.currentDimensions; if (mimicDims) { this.currentRectangleWidth = (this.addOwnDimensionsToMimic) ? mimicDims[0] + w : mimicDims[0]; this.currentRectangleHeight = (this.addOwnDimensionsToMimic) ? mimicDims[1] + h : mimicDims[1]; } else { this.currentRectangleWidth = w; this.currentRectangleHeight = h; } this.currentDimensions[0] = this.currentRectangleWidth; this.currentDimensions[1] = this.currentRectangleHeight; this.dirtyStart = true; this.dirtyHandle = true; this.dirtyOffset = true; if (oldW !== this.currentRectangleWidth || oldH !== this.currentRectangleHeight) this.dirtyPositionSubscribers = true; if (this.mimicked && this.mimicked.length) this.dirtyMimicDimensions = true; } else this.dirtyDimensions = true; }; // `makeRectanglePath` - internal helper function - called by `cleanSpecies` P.makeRectanglePath = function () { if (this.dirtyDimensions) this.cleanDimensions() let width = this.currentRectangleWidth, height = this.currentRectangleHeight; let A = this.offshootA, B = this.offshootB; let _tlx = this.radiusTLX, _tly = this.radiusTLY, _trx = this.radiusTRX, _try = this.radiusTRY, _brx = this.radiusBRX, _bry = this.radiusBRY, _blx = this.radiusBLX, _bly = this.radiusBLY; if (_tlx.substring || _tly.substring || _trx.substring || _try.substring || _brx.substring || _bry.substring || _blx.substring || _bly.substring) { _tlx = (_tlx.substring) ? (parseFloat(_tlx) / 100) * width : _tlx; _tly = (_tly.substring) ? (parseFloat(_tly) / 100) * height : _tly; _trx = (_trx.substring) ? (parseFloat(_trx) / 100) * width : _trx; _try = (_try.substring) ? (parseFloat(_try) / 100) * height : _try; _brx = (_brx.substring) ? (parseFloat(_brx) / 100) * width : _brx; _bry = (_bry.substring) ? (parseFloat(_bry) / 100) * height : _bry; _blx = (_blx.substring) ? (parseFloat(_blx) / 100) * width : _blx; _bly = (_bly.substring) ? (parseFloat(_bly) / 100) * height : _bly; } let myData = 'm0,0'; if (width - _tlx - _trx !== 0) myData += `h${width - _tlx - _trx}`; if (_trx + _try !== 0) myData += `c${_trx * A},${_try * B} ${_trx - (_trx * B)},${_try - (_try * A)}, ${_trx},${_try}`; if (height - _try - _bry !== 0) myData += `v${height - _try - _bry}`; if (_brx + _bry !== 0) myData += `c${-_brx * B},${_bry * A} ${-_brx + (_brx * A)},${_bry - (_bry * B)} ${-_brx},${_bry}`; if (-width + _blx + _brx !== 0) myData += `h${-width + _blx + _brx}`; if (_blx + _bly !== 0) myData += `c${-_blx * A},${-_bly * B} ${-_blx + (_blx * B)},${-_bly + (_bly * A)} ${-_blx},${-_bly}`; if (-height + _tly + _bly !== 0) myData += `v${-height + _tly + _bly}`; if (_tlx + _tly !== 0) myData += `c${_tlx * B},${-_tly * A} ${_tlx - (_tlx * A)},${-_tly + (_tly * B)} ${_tlx},${-_tly}`; myData += 'z'; return myData; }; P.calculateLocalPathAdditionalActions = function () { let [x, y, w, h] = this.localBox; this.pathDefinition = this.pathDefinition.replace('m0,0', `m${-x},${-y}`); this.pathCalculatedOnce = false; // ALWAYS, when invoking `calculateLocalPath` from `calculateLocalPathAdditionalActions`, include the second argument, set to `true`! Failure to do this leads to an infinite loop which will make your machine weep. // + We need to recalculate the local path to take into account the offset required to put the Rectangle entity's start coordinates at the top-left of the local box, and to recalculate the data used by other artefacts to place themselves on, or move along, its path. this.calculateLocalPath(this.pathDefinition, true); }; // #### Factories // ##### makeRectangle // Essentially this Shape looks like a Block with rounded corners // // Rectangle Shapes are unique in that they require width and height dimensions, supplied in the __rectangleWidth__ and __rectangleHeight__ attributes. // // Internally, Scrawl-canvas uses quadratic curves to construct the corners. The _bend_ of these corners is set by the quadratic's control point which doesn't have its own coordinate but is rather calculated using two float Number variables: __offshootA__ (default: `0.55`) and __offshootB__ (default: `0`) - change these values to make the corners more or less bendy. // // Each corner of the rectangle can be rounded using __radius__ values. Like the ___oval Shape___, the corner has both a horizontal `x` radius and a vertical `y` radius. Thus to draw a rectangle, we need to supply a total of 8 radius measurements: // + __radiusTLX__ - the __T__op __L__eft corner's `x` radius // + __radiusTLY__ - the __T__op __L__eft corner's `y` radius // + __radiusTRX__ - the __T__op __R__ight corner's `x` radius // + __radiusTRY__ - the __T__op __R__ight corner's `y` radius // + __radiusBRX__ - the __B__ottom __R__ight corner's `x` radius // + __radiusBRY__ - the __B__ottom __R__ight corner's `y` radius // + __radiusBLX__ - the __B__ottom __L__eft corner's `x` radius // + __radiusBLY__ - the __B__ottom __L__eft corner's `y` radius // // For convenience a lot of ___pseudo-attributes___ are supplied, which make defining the radius of each corner a bit easier. We achieve this by adding a letter or combination of letters to the word `'radius'`: // + ___radius___ - all 8 radius values are set to the given distance (measured in px) // + ___radiusX___ - the 4 `x` radius values // + ___radiusY___ - the 4 `y` radius values // + ___radiusT___ - the 4 `top` radius values // + ___radiusTX___ - both `x` radius values for the `top` corners // + ___radiusTY___ - both `y` radius values for the `top` corners // + ___radiusB___ - the 4 `bottom` radius values // + ___radiusBX___ - both `x` radius values for the `bottom` corners // + ___radiusBY___ - both `y` radius values for the `bottom` corners // + ___radiusL___ - the 4 `left` radius values // + ___radiusLX___ - both `x` radius values for the `left` corners // + ___radiusLY___ - both `y` radius values for the `left` corners // + ___radiusR___ - the 4 `right` radius values // + ___radiusRX___ - both `x` radius values for the `right` corners // + ___radiusRY___ - both `y` radius values for the `right` corners // + ___radiusTL___ - both radius values for the `top left` corner // + ___radiusTR___ - both radius values for the `top right` corner // + ___radiusBL___ - both radius values for the `bottom left` corner // + ___radiusBR___ - both radius values for the `bottom right` corner // // ``` // scrawl.makeRectangle({ // // name: 'tab', // // startX: 20, // startY: 200, // // rectangleWidth: 120, // rectangleHeight: 80, // // radiusT: 20, // radiusB: 0, // // fillStyle: 'lightblue', // method: 'fillAndDraw', // }); // ``` const makeRectangle = function (items) { if (!items) return false; items.species = 'rectangle'; return new Rectangle(items); }; constructors.Rectangle = Rectangle; // #### Exports export { makeRectangle, };