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scrawl-canvas

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// # Oval factory // A factory for generating oval shape-based entitys // // Path-defined entitys represent a diverse range of shapes rendered onto a DOM <canvas> element using the Canvas API's [Path2D interface](https://developer.mozilla.org/en-US/docs/Web/API/Path2D). They use the [shapeBasic](../mixin/shapeBasic.html) and [shapePathCalculation](../mixin/shapePathCalculation.html) (some also use [shapeCurve](../mixin/shapeCurve.html)) mixins to define much of their functionality. // // All path-defined entitys can be positioned, cloned, filtered etc: // + Positioning functionality for the entity is supplied by the __position__ mixin, while rendering functionality comes from the __entity__ mixin. // + Dimensions, however, have little meaning for path-defined entitys - their width and height are determined by their SVG path data Strings; use `scale` instead. // + Path-defined entitys can use CSS color Strings for their fillStyle and strokeStyle values, alongside __Gradient__, __RadialGradient__, __Color__ and __Pattern__ objects. // + They will also accept __Filter__ objects. // + They can use __Anchor__ objects for user navigation. // + They can be rendered to the canvas by including them in a __Cell__ object's __Group__. // + They can be __animated__ directly, or using delta animation, or act as the target for __Tween__ animations. // + Path-defined entitys can be cloned, and killed. // #### Using path-defined entitys as Scrawl-canvas paths // A path is a track - straight, or curved, or as complex as required - placed across a container which artefacts can use as a source of their positioning data. We can animate an artifact to move along the path: // + To enable a path-defined entity to be used as a path by other artefacts, set its `useAsPath` flag to `true`. // + The artefact can then set its `path` attribute to the path-defined entity's name-String (or the entity itself), and set its `lockTo` Array values to `"path"`. // + We position the artefact by setting its `pathPosition` attribute to a float Number value between `0.0 - 1.0`, with `0` being the start of the path, and `1` being its end. // + Path-defined entitys can use other path-defined entitys as a path. // + Phrase entitys can use a path to position their text block; they can also use a path to position each letter individually along the path. // + Artefacts (and letters) can be rotated so that they match the rotation at that point along the path - ___tangential rotation___ by setting their `addPathRotation` flag to `true`. // + Animate an artefact along the path by either using the artefact's `delta` object, or triggering a Tween to perform the movement. // #### Demos: // + [Canvas-011](../../demo/canvas-011.html) - Shape entity (make, clone, method); drag and drop shape entitys // + [Canvas-012](../../demo/canvas-012.html) - Shape entity position; shape entity as a path for other artefacts to follow // + [Canvas-013](../../demo/canvas-013.html) - Path-defined entitys: oval, rectangle, line, quadratic, bezier, tetragon, polygon, star, spiral // + [Canvas-014](../../demo/canvas-014.html) - Line, quadratic and bezier entitys - control lock alternatives // + [Canvas-018](../../demo/canvas-018.html) - Phrase entity - text along a path // + [Canvas-024](../../demo/canvas-024.html) - Loom entity functionality // + [Canvas-030](../../demo/canvas-030.html) - Polyline entity functionality // + [Canvas-038](../../demo/canvas-038.html) - Responsive Shape-based entitys // + [DOM-015](../../demo/dom-015.html) - Use stacked DOM artefact corners as pivot points // + [Packets-002](../../demo/packets-002.html) - Scrawl-canvas packets - save and load a range of different entitys // #### Imports import { constructors } from '../core/library.js'; import { mergeOver, Ωempty } from '../core/utilities.js'; import baseMix from '../mixin/base.js'; import shapeMix from '../mixin/shapeBasic.js'; // #### Oval constructor const Oval = function (items = Ωempty) { this.shapeInit(items); return this; }; // #### Oval prototype let P = Oval.prototype = Object.create(Object.prototype); P.type = 'Oval'; P.lib = 'entity'; P.isArtefact = true; P.isAsset = false; // #### Mixins // + [base](../mixin/base.html) // + [shapeBasic](../mixin/shapeBasic.html) P = baseMix(P); P = shapeMix(P); // #### Oval attributes // + Attributes defined in the [base mixin](../mixin/base.html): __name__. // + Attributes defined in the [position mixin](../mixin/position.html): __group, visibility, order, calculateOrder, stampOrder, start, _startX_, _startY_, handle, _handleX_, _handleY_, offset, _offsetX_, _offsetY_, dimensions, _width_, _height_, pivoted, mimicked, lockTo, _lockXTo_, _lockYTo_, scale, roll, noUserInteraction, noPositionDependencies, noCanvasEngineUpdates, noFilters, noPathUpdates, purge, bringToFrontOnDrag__. // + Attributes defined in the [delta mixin](../mixin/delta.html): __delta, noDeltaUpdates__. // + Attributes defined in the [pivot mixin](../mixin/pivot.html): __pivot, pivotCorner, addPivotHandle, addPivotOffset, addPivotRotation__. // + Attributes defined in the [mimic mixin](../mixin/mimic.html): __mimic, useMimicDimensions, useMimicScale, useMimicStart, useMimicHandle, useMimicOffset, useMimicRotation, useMimicFlip, addOwnDimensionsToMimic, addOwnScaleToMimic, addOwnStartToMimic, addOwnHandleToMimic, addOwnOffsetToMimic, addOwnRotationToMimic__. // + Attributes defined in the [path mixin](../mixin/path.html): __path, pathPosition, addPathHandle, addPathOffset, addPathRotation, constantPathSpeed__. // + Attributes defined in the [entity mixin](../mixin/entity.html): __method, pathObject, winding, flipReverse, flipUpend, scaleOutline, lockFillStyleToEntity, lockStrokeStyleToEntity, onEnter, onLeave, onDown, onUp, _fillStyle, strokeStyle, globalAlpha, globalCompositeOperation, lineWidth, lineCap, lineJoin, lineDash, lineDashOffset, miterLimit, shadowOffsetX, shadowOffsetY, shadowBlur, shadowColor, filter___. // + Attributes defined in the [anchor mixin](../mixin/anchor.html): __anchor__. // + Attributes defined in the [filter mixin](../mixin/filter.html): __filters, isStencil__. // + Attributes defined in the [shapeBasic mixin](../mixin/shapeBasic.html): __species, useAsPath, precision, pathDefinition, showBoundingBox, boundingBoxColor, minimumBoundingBoxDimensions, constantPathSpeed__. let defaultAttributes = { radiusX: 5, radiusY: 5, intersectX: 0.5, intersectY: 0.5, offshootA: 0.55, offshootB: 0, }; P.defs = mergeOver(P.defs, defaultAttributes); // #### Packet management // No additional packet functionality required // #### Clone management // No additional clone functionality required // #### Kill management // No additional kill functionality required // #### Get, Set, deltaSet let S = P.setters, D = P.deltaSetters; S.radius = function (item) { this.setRectHelper(item, ['radiusX', 'radiusY']); }; S.radiusX = function (item) { this.setRectHelper(item, ['radiusX']); }; S.radiusY = function (item) { this.setRectHelper(item, ['radiusY']); }; D.radius = function (item) { this.deltaRectHelper(item, ['radiusX', 'radiusY']); }; D.radiusX = function (item) { this.deltaRectHelper(item, ['radiusX']); }; D.radiusY = function (item) { this.deltaRectHelper(item, ['radiusY']); }; S.offshootA = function (item) { this.offshootA = item; this.updateDirty(); }; S.offshootB = function (item) { this.offshootB = item; this.updateDirty(); }; D.offshootA = function (item) { if (item.toFixed) { this.offshootA += item; this.updateDirty(); } }; D.offshootB = function (item) { if (item.toFixed) { this.offshootB += item; this.updateDirty(); } }; S.intersectA = function (item) { this.intersectA = item; this.updateDirty(); }; S.intersectB = function (item) { this.intersectB = item; this.updateDirty(); }; D.intersectA = function (item) { if (item.toFixed) { this.intersectA += item; this.updateDirty(); } }; D.intersectB = function (item) { if (item.toFixed) { this.intersectB += item; this.updateDirty(); } }; // #### Prototype functions // `setRectHelper` - internal setter helper function P.setRectHelper = function (item, corners) { this.updateDirty(); corners.forEach(corner => { this[corner] = item; }, this); }; // `deltaRectHelper` - internal setter helper function P.deltaRectHelper = function (item, corners) { this.updateDirty(); corners.forEach(corner => { this[corner] = addStrings(this[corner], item); }, this); }; // `cleanSpecies` - internal helper function - called by `prepareStamp` P.cleanSpecies = function () { this.dirtySpecies = false; let p = 'M0,0'; p = this.makeOvalPath(); this.pathDefinition = p; }; // `makeOvalPath` - internal helper function - called by `cleanSpecies` P.makeOvalPath = function () { let A = parseFloat(this.offshootA.toFixed(6)), B = parseFloat(this.offshootB.toFixed(6)), radiusX = this.radiusX, radiusY = this.radiusY, width, height; if (radiusX.substring || radiusY.substring) { // let here = this.getHere(); // let rx = (radiusX.substring) ? (parseFloat(radiusX) / 100) * here.w : radiusX, // ry = (radiusY.substring) ? (parseFloat(radiusY) / 100) * here.h : radiusY; // width = rx * 2; // height = ry * 2; let host = this.getHost(); if (host) { let [hW, hH] = host.currentDimensions; let rx = (radiusX.substring) ? (parseFloat(radiusX) / 100) * hW : radiusX, ry = (radiusY.substring) ? (parseFloat(radiusY) / 100) * hH : radiusY; width = rx * 2; height = ry * 2; } } else { width = radiusX * 2; height = radiusY * 2; } let port = parseFloat((width * this.intersectX).toFixed(2)), starboard = parseFloat((width - port).toFixed(2)), fore = parseFloat((height * this.intersectY).toFixed(2)), aft = parseFloat((height - fore).toFixed(2)); let myData = `m0,0`; myData += `c${starboard * A},${fore * B} ${starboard - (starboard * B)},${fore - (fore * A)}, ${starboard},${fore} `; myData += `${-starboard * B},${aft * A} ${-starboard + (starboard * A)},${aft - (aft * B)} ${-starboard},${aft} `; myData += `${-port * A},${-aft * B} ${-port + (port * B)},${-aft + (aft * A)} ${-port},${-aft} `; myData += `${port * B},${-fore * A} ${port - (port * A)},${-fore + (fore * B)} ${port},${-fore}z`; return myData; }; P.calculateLocalPathAdditionalActions = function () { let [x, y, w, h] = this.localBox; this.pathDefinition = this.pathDefinition.replace('m0,0', `m${-x},${-y}`); this.pathCalculatedOnce = false; // ALWAYS, when invoking `calculateLocalPath` from `calculateLocalPathAdditionalActions`, include the second argument, set to `true`! Failure to do this leads to an infinite loop which will make your machine weep. // + We need to recalculate the local path to take into account the offset required to put the Oval entity's start coordinates at the top-left of the local box, and to recalculate the data used by other artefacts to place themselves on, or move along, its path. this.calculateLocalPath(this.pathDefinition, true); }; // #### Factories // ##### makeOval // Scrawl-canvas uses quadratic curves internally to create the curved path. // + The _bend_ of these curves is set by the quadratic's control point which doesn't have its own coordinate but is rather calculated using two float Number variables: __offshootA__ (default: `0.55`) and __offshootB__ (default: `0`) - change these values to make the quarter-curves more or less bendy. // + The main shape of the oval is determined by differing radius lengths in the `x` and `y` directions, as set by the attributes __radiusX__ and __radiusY__; to set both radiuses to the same value, use ____radius____ instead. // + The radius values can be: _absolute_ (using Number values); or _relative_ using %-String values - with the y radius representing a portion of the Cell container's height and the x radius the Cell's width. // + The radiuses (as diameter lines) cross in the middle of the oval shape. We can move the position of where the intersection happens by setting a float Number value between `0.0 - 1.0` (or beyond those limits) for the __intersectX__ and __intersectY__ attributes. // + `intersectX` (default: `0.5`) represents the point at which the `y` diameter crosses the `x` diameter, with `0` being the left end and `1` being the right end. // + `intersectY` (default: `0.5`) represents the point at which the `x` diameter crosses the `y` diameter, with `0` being the top end and `1` being the bottom end. // // ``` // scrawl.makeOval({ // // name: 'egg', // // fillStyle: 'lightGreen', // method: 'fillAndDraw', // // startX: 20, // startY: 20, // // radiusX: '7%', // radiusY: '3%', // // intersectY: 0.6, // }); // ``` const makeOval = function (items) { if (!items) return false; items.species = 'oval'; return new Oval(items); }; constructors.Oval = Oval; // #### Exports export { makeOval, };