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scrawl-canvas

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// # LineSpiral factory // A factory for generating 'degenerate' spiral shape-based entitys // // Path-defined entitys represent a diverse range of shapes rendered onto a DOM &lt;canvas> element using the Canvas API's [Path2D interface](https://developer.mozilla.org/en-US/docs/Web/API/Path2D). They use the [shapeBasic](../mixin/shapeBasic.html) and [shapePathCalculation](../mixin/shapePathCalculation.html) (some also use [shapeCurve](../mixin/shapeCurve.html)) mixins to define much of their functionality. // // All path-defined entitys can be positioned, cloned, filtered etc: // + Positioning functionality for the entity is supplied by the __position__ mixin, while rendering functionality comes from the __entity__ mixin. // + Dimensions, however, have little meaning for path-defined entitys - their width and height are determined by their SVG path data Strings; use `scale` instead. // + Path-defined entitys can use CSS color Strings for their fillStyle and strokeStyle values, alongside __Gradient__, __RadialGradient__, __Color__ and __Pattern__ objects. // + They will also accept __Filter__ objects. // + They can use __Anchor__ objects for user navigation. // + They can be rendered to the canvas by including them in a __Cell__ object's __Group__. // + They can be __animated__ directly, or using delta animation, or act as the target for __Tween__ animations. // + Path-defined entitys can be cloned, and killed. // #### Using path-defined entitys as Scrawl-canvas paths // A path is a track - straight, or curved, or as complex as required - placed across a container which artefacts can use as a source of their positioning data. We can animate an artifact to move along the path: // + To enable a path-defined entity to be used as a path by other artefacts, set its `useAsPath` flag to `true`. // + The artefact can then set its `path` attribute to the path-defined entity's name-String (or the entity itself), and set its `lockTo` Array values to `"path"`. // + We position the artefact by setting its `pathPosition` attribute to a float Number value between `0.0 - 1.0`, with `0` being the start of the path, and `1` being its end. // + Path-defined entitys can use other path-defined entitys as a path. // + Phrase entitys can use a path to position their text block; they can also use a path to position each letter individually along the path. // + Artefacts (and letters) can be rotated so that they match the rotation at that point along the path - ___tangential rotation___ by setting their `addPathRotation` flag to `true`. // + Animate an artefact along the path by either using the artefact's `delta` object, or triggering a Tween to perform the movement. // #### Demos: // + [Canvas-011](../../demo/canvas-011.html) - Shape entity (make, clone, method); drag and drop shape entitys // + [Canvas-012](../../demo/canvas-012.html) - Shape entity position; shape entity as a path for other artefacts to follow // + [Canvas-013](../../demo/canvas-013.html) - Path-defined entitys: oval, rectangle, line, quadratic, bezier, tetragon, polygon, star, spiral // + [Canvas-014](../../demo/canvas-014.html) - Line, quadratic and bezier entitys - control lock alternatives // + [Canvas-018](../../demo/canvas-018.html) - Phrase entity - text along a path // + [Canvas-024](../../demo/canvas-024.html) - Loom entity functionality // + [Canvas-030](../../demo/canvas-030.html) - Polyline entity functionality // + [Canvas-038](../../demo/canvas-038.html) - Responsive Shape-based entitys // + [DOM-015](../../demo/dom-015.html) - Use stacked DOM artefact corners as pivot points // + [Packets-002](../../demo/packets-002.html) - Scrawl-canvas packets - save and load a range of different entitys // #### Imports import { constructors } from '../core/library.js'; import { mergeOver, Ωempty } from '../core/utilities.js'; import { requestCoordinate, releaseCoordinate } from './coordinate.js'; import baseMix from '../mixin/base.js'; import shapeMix from '../mixin/shapeBasic.js'; // #### LineSpiral constructor const LineSpiral = function (items = Ωempty) { this.shapeInit(items); return this; }; // #### LineSpiral prototype let P = LineSpiral.prototype = Object.create(Object.prototype); P.type = 'LineSpiral'; P.lib = 'entity'; P.isArtefact = true; P.isAsset = false; // #### Mixins // + [base](../mixin/base.html) // + [shapeBasic](../mixin/shapeBasic.html) P = baseMix(P); P = shapeMix(P); // #### LineSpiral attributes // + Attributes defined in the [base mixin](../mixin/base.html): __name__. // + Attributes defined in the [position mixin](../mixin/position.html): __group, visibility, order, calculateOrder, stampOrder, start, _startX_, _startY_, handle, _handleX_, _handleY_, offset, _offsetX_, _offsetY_, dimensions, _width_, _height_, pivoted, mimicked, lockTo, _lockXTo_, _lockYTo_, scale, roll, noUserInteraction, noPositionDependencies, noCanvasEngineUpdates, noFilters, noPathUpdates, purge, bringToFrontOnDrag__. // + Attributes defined in the [delta mixin](../mixin/delta.html): __delta, noDeltaUpdates__. // + Attributes defined in the [pivot mixin](../mixin/pivot.html): __pivot, pivotCorner, addPivotHandle, addPivotOffset, addPivotRotation__. // + Attributes defined in the [mimic mixin](../mixin/mimic.html): __mimic, useMimicDimensions, useMimicScale, useMimicStart, useMimicHandle, useMimicOffset, useMimicRotation, useMimicFlip, addOwnDimensionsToMimic, addOwnScaleToMimic, addOwnStartToMimic, addOwnHandleToMimic, addOwnOffsetToMimic, addOwnRotationToMimic__. // + Attributes defined in the [path mixin](../mixin/path.html): __path, pathPosition, addPathHandle, addPathOffset, addPathRotation, constantPathSpeed__. // + Attributes defined in the [entity mixin](../mixin/entity.html): __method, pathObject, winding, flipReverse, flipUpend, scaleOutline, lockFillStyleToEntity, lockStrokeStyleToEntity, onEnter, onLeave, onDown, onUp, _fillStyle, strokeStyle, globalAlpha, globalCompositeOperation, lineWidth, lineCap, lineJoin, lineDash, lineDashOffset, miterLimit, shadowOffsetX, shadowOffsetY, shadowBlur, shadowColor, filter___. // + Attributes defined in the [anchor mixin](../mixin/anchor.html): __anchor__. // + Attributes defined in the [filter mixin](../mixin/filter.html): __filters, isStencil__. // + Attributes defined in the [shapeBasic mixin](../mixin/shapeBasic.html): __species, useAsPath, precision, pathDefinition, showBoundingBox, boundingBoxColor, minimumBoundingBoxDimensions, constantPathSpeed__. let defaultAttributes = { startRadius: 0, radiusIncrement: 0.1, radiusIncrementAdjust: 1, startAngle: 0, angleIncrement: 5, angleIncrementAdjust: 1, stepLimit: 100, }; P.defs = mergeOver(P.defs, defaultAttributes); // #### Packet management // No additional packet functionality required // #### Clone management // No additional clone functionality required // #### Kill management // No additional kill functionality required // #### Get, Set, deltaSet let S = P.setters, D = P.deltaSetters; // __startRadius__ S.startRadius = function (item) { this.startRadius = item; this.updateDirty(); }; D.startRadius = function (item) { this.startRadius += item; this.updateDirty(); }; // __radiusIncrement__ S.radiusIncrement = function (item) { this.radiusIncrement = item; this.updateDirty(); }; D.radiusIncrement = function (item) { this.radiusIncrement += item; this.updateDirty(); }; // __radiusIncrementAdjust__ S.radiusIncrementAdjust = function (item) { this.radiusIncrementAdjust = item; this.updateDirty(); }; D.radiusIncrementAdjust = function (item) { this.radiusIncrementAdjust += item; this.updateDirty(); }; // __startAngle__ S.startAngle = function (item) { this.startAngle = item; this.updateDirty(); }; D.startAngle = function (item) { this.startAngle += item; this.updateDirty(); }; // __angleIncrement__ S.angleIncrement = function (item) { this.angleIncrement = item; this.updateDirty(); }; D.angleIncrement = function (item) { this.angleIncrement += item; this.updateDirty(); }; // __angleIncrementAdjust__ S.angleIncrementAdjust = function (item) { this.angleIncrementAdjust = item; this.updateDirty(); }; D.angleIncrementAdjust = function (item) { this.angleIncrementAdjust += item; this.updateDirty(); }; // __stepLimit__ S.stepLimit = function (item) { this.stepLimit = item; this.updateDirty(); }; D.stepLimit = function (item) { this.stepLimit += item; this.updateDirty(); }; // #### Prototype functions // `cleanSpecies` - internal helper function - called by `prepareStamp` P.cleanSpecies = function () { this.dirtySpecies = false; let p = 'm0,0'; p = this.makeLineSpiralPath(); this.pathDefinition = p; }; // `makeLineSpiralPath` - internal helper function - called by `cleanSpecies` P.makeLineSpiralPath = function () { let path = 'm0,0 m'; let {startRadius, radiusIncrement, radiusIncrementAdjust, startAngle, angleIncrement, angleIncrementAdjust, stepLimit} = this; let coord = requestCoordinate(); let currentAngle = startAngle, currentAngleIncrement = angleIncrement, currentRadius = startRadius, currentRadiusIncrement = radiusIncrement, counter = 0; coord.setFromArray([0, currentRadius]).rotate(currentAngle); path += `${coord[0].toFixed(1)},${coord[1].toFixed(1)}l`; while (counter < stepLimit) { counter ++; currentAngleIncrement *= angleIncrementAdjust; currentAngle += currentAngleIncrement; currentRadiusIncrement *= radiusIncrementAdjust; currentRadius += currentRadiusIncrement; coord.setFromArray([0, currentRadius]).rotate(currentAngle); path += `${coord[0].toFixed(1)},${coord[1].toFixed(1)} `; } releaseCoordinate(coord); return path; }; P.calculateLocalPathAdditionalActions = function () { let [x, y, w, h] = this.localBox, scale = this.scale; this.pathDefinition = this.pathDefinition.replace('m0,0 ', `m${-x / scale},${-y / scale}`); this.pathCalculatedOnce = false; // ALWAYS, when invoking `calculateLocalPath` from `calculateLocalPathAdditionalActions`, include the second argument, set to `true`! Failure to do this leads to an infinite loop which will make your machine weep. // + We need to recalculate the local path to take into account the offset required to put the Spiral entity's start coordinates at the top-left of the local box, and to recalculate the data used by other artefacts to place themselves on, or move along, its path. this.calculateLocalPath(this.pathDefinition, true); }; // #### Factories // ##### makeSpiral // A spiral drawn from an inner-radius outwards by a given number of loops, with the distance between each loop determined by a given increment. Accepts argument with attributes: // + __loops__ (required) - positive float Number representing the number of times the Shape line will wind arount the Shape's center point // + __loopIncrement__ - float Number representative of the distance between successive loops; negative values have the effect of rotating the spiral 180 degrees // + __drawFromLoop__ - positive integer Number representing the loop on which the spiral starts to be drawn // // ``` // scrawl.makeLineSpiral({ // // name: 'myLineSpiral', // // strokeStyle: 'darkgreen', // method: 'draw', // // startX: 50, // startY: 100, // // loops: 5, // loopIncrement: 0.8, // drawFromLoop: 1, // }); // ``` const makeLineSpiral = function (items) { if (!items) return false; items.species = 'linespiral'; return new LineSpiral(items); }; constructors.LineSpiral = LineSpiral; // #### Exports export { makeLineSpiral, };