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scrawl-canvas

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// # Bezier factory // A factory for generating bezier curve shape-based entitys // // Path-defined entitys represent a diverse range of shapes rendered onto a DOM &lt;canvas> element using the Canvas API's [Path2D interface](https://developer.mozilla.org/en-US/docs/Web/API/Path2D). They use the [shapeBasic](../mixin/shapeBasic.html) and [shapePathCalculation](../mixin/shapePathCalculation.html) (some also use [shapeCurve](../mixin/shapeCurve.html)) mixins to define much of their functionality. // // All path-defined entitys can be positioned, cloned, filtered etc: // + Positioning functionality for the entity is supplied by the __position__ mixin, while rendering functionality comes from the __entity__ mixin. // + Dimensions, however, have little meaning for path-defined entitys - their width and height are determined by their SVG path data Strings; use `scale` instead. // + Path-defined entitys can use CSS color Strings for their fillStyle and strokeStyle values, alongside __Gradient__, __RadialGradient__, __Color__ and __Pattern__ objects. // + They will also accept __Filter__ objects. // + They can use __Anchor__ objects for user navigation. // + They can be rendered to the canvas by including them in a __Cell__ object's __Group__. // + They can be __animated__ directly, or using delta animation, or act as the target for __Tween__ animations. // + Path-defined entitys can be cloned, and killed. // #### Using path-defined entitys as Scrawl-canvas paths // A path is a track - straight, or curved, or as complex as required - placed across a container which artefacts can use as a source of their positioning data. We can animate an artifact to move along the path: // + To enable a path-defined entity to be used as a path by other artefacts, set its `useAsPath` flag to `true`. // + The artefact can then set its `path` attribute to the path-defined entity's name-String (or the entity itself), and set its `lockTo` Array values to `"path"`. // + We position the artefact by setting its `pathPosition` attribute to a float Number value between `0.0 - 1.0`, with `0` being the start of the path, and `1` being its end. // + Path-defined entitys can use other path-defined entitys as a path. // + Phrase entitys can use a path to position their text block; they can also use a path to position each letter individually along the path. // + Artefacts (and letters) can be rotated so that they match the rotation at that point along the path - ___tangential rotation___ by setting their `addPathRotation` flag to `true`. // + Animate an artefact along the path by either using the artefact's `delta` object, or triggering a Tween to perform the movement. // #### Demos: // + [Canvas-011](../../demo/canvas-011.html) - Shape entity (make, clone, method); drag and drop shape entitys // + [Canvas-012](../../demo/canvas-012.html) - Shape entity position; shape entity as a path for other artefacts to follow // + [Canvas-013](../../demo/canvas-013.html) - Path-defined entitys: oval, rectangle, line, quadratic, bezier, tetragon, polygon, star, spiral // + [Canvas-014](../../demo/canvas-014.html) - Line, quadratic and bezier entitys - control lock alternatives // + [Canvas-018](../../demo/canvas-018.html) - Phrase entity - text along a path // + [Canvas-024](../../demo/canvas-024.html) - Loom entity functionality // + [Canvas-030](../../demo/canvas-030.html) - Polyline entity functionality // + [Canvas-038](../../demo/canvas-038.html) - Responsive Shape-based entitys // + [DOM-015](../../demo/dom-015.html) - Use stacked DOM artefact corners as pivot points // + [Packets-004](../../demo/packets-002.html) - Scrawl-canvas packets - save and load a range of different entitys // #### Imports import { constructors, artefact } from '../core/library.js'; import { mergeOver, addStrings, pushUnique, Ωempty } from '../core/utilities.js'; import { makeCoordinate } from './coordinate.js'; import baseMix from '../mixin/base.js'; import shapeMix from '../mixin/shapeBasic.js'; import curveMix from '../mixin/shapeCurve.js'; // #### Bezier constructor const Bezier = function (items = Ωempty) { this.startControl = makeCoordinate(); this.endControl = makeCoordinate(); this.currentStartControl = makeCoordinate(); this.currentEndControl = makeCoordinate(); this.startControlLockTo = 'coord'; this.endControlLockTo = 'coord'; this.curveInit(items); this.shapeInit(items); this.dirtyStartControl = true; this.dirtyEndControl = true; return this; }; // #### Bezier prototype let P = Bezier.prototype = Object.create(Object.prototype); P.type = 'Bezier'; P.lib = 'entity'; P.isArtefact = true; P.isAsset = false; // #### Mixins // + [base](../mixin/base.html) // + [shapeBasic](../mixin/shapeBasic.html) // + [shapeCurve](../mixin/shapeCurve.html) P = baseMix(P); P = shapeMix(P); P = curveMix(P); // #### Bezier attributes // + Attributes defined in the [base mixin](../mixin/base.html): __name__. // + Attributes defined in the [position mixin](../mixin/position.html): __group, visibility, order, calculateOrder, stampOrder, start, _startX_, _startY_, handle, _handleX_, _handleY_, offset, _offsetX_, _offsetY_, dimensions, _width_, _height_, pivoted, mimicked, lockTo, _lockXTo_, _lockYTo_, scale, roll, noUserInteraction, noPositionDependencies, noCanvasEngineUpdates, noFilters, noPathUpdates, purge, bringToFrontOnDrag__. // + Attributes defined in the [delta mixin](../mixin/delta.html): __delta, noDeltaUpdates__. // + Attributes defined in the [pivot mixin](../mixin/pivot.html): __pivot, pivotCorner, addPivotHandle, addPivotOffset, addPivotRotation__. // + Attributes defined in the [mimic mixin](../mixin/mimic.html): __mimic, useMimicDimensions, useMimicScale, useMimicStart, useMimicHandle, useMimicOffset, useMimicRotation, useMimicFlip, addOwnDimensionsToMimic, addOwnScaleToMimic, addOwnStartToMimic, addOwnHandleToMimic, addOwnOffsetToMimic, addOwnRotationToMimic__. // + Attributes defined in the [path mixin](../mixin/path.html): __path, pathPosition, addPathHandle, addPathOffset, addPathRotation, constantPathSpeed__. // + Attributes defined in the [entity mixin](../mixin/entity.html): __method, pathObject, winding, flipReverse, flipUpend, scaleOutline, lockFillStyleToEntity, lockStrokeStyleToEntity, onEnter, onLeave, onDown, onUp, _fillStyle, strokeStyle, globalAlpha, globalCompositeOperation, lineWidth, lineCap, lineJoin, lineDash, lineDashOffset, miterLimit, shadowOffsetX, shadowOffsetY, shadowBlur, shadowColor, filter___. // + Attributes defined in the [anchor mixin](../mixin/anchor.html): __anchor__. // + Attributes defined in the [filter mixin](../mixin/filter.html): __filters, isStencil__. // + Attributes defined in the [shapeBasic mixin](../mixin/shapeBasic.html): __species, useAsPath, precision, pathDefinition, showBoundingBox, boundingBoxColor, minimumBoundingBoxDimensions, constantPathSpeed__. // + Attributes defined in the [shapeCurve mixin](../mixin/shapeCurve.html): __end, endPivot, endPivotCorner, addEndPivotHandle, addEndPivotOffset, endPath, endPathPosition, addEndPathHandle, addEndPathOffset, endLockTo, useStartAsControlPoint__. let defaultAttributes = { // The __startControl__ coordinate ('pin') defines the bezier curve's first control point. // + Similar to the `start` coordinate, the `startControl` coordinate can be updated using the pseudo-attributes __startControlX__ and __startControlY__. startControl: null, // __startControlPivot__, __startControlPivotCorner__, __addStartControlPivotHandle__, __addStartControlPivotOffset__ // + Like the `start` coordinate, the `startControl` coordinate can be __pivoted__ to another artefact. These attributes are used in the same way as the `pivot`, 'pivotCorner', `addPivotHandle` and `addPivotOffset` attributes. startControlPivot: '', startControlPivotCorner: '', addStartControlPivotHandle: false, addStartControlPivotOffset: false, // __startControlPath__, __startControlPathPosition__, __addStartControlPathHandle__, __addStartControlPathOffset__ // + Like the `start` coordinate, the `startControl` coordinate can be __pathed__ to another artefact. These attributes are used in the same way as the `path`, 'pathPosition', `addPathHandle` and `addPathOffset` attributes. startControlPath: '', startControlPathPosition: 0, addStartControlPathHandle: false, addStartControlPathOffset: true, // __startControlParticle__ - attribute to store any particle the artefact mey be using for its position reference startControlParticle: '', // The __endControl__ coordinate ('pin') defines the bezier curve's second control point. // + Similar to the `start` coordinate, the `endControl` coordinate can be updated using the pseudo-attributes __endControlX__ and __endControlY__. endControl: null, // __endControlPivot__, __endControlPivotCorner__, __addEndControlPivotHandle__, __addEndControlPivotOffset__ // + Like the `start` coordinate, the `endControl` coordinate can be __pivoted__ to another artefact. These attributes are used in the same way as the `pivot`, 'pivotCorner', `addPivotHandle` and `addPivotOffset` attributes. endControlPivot: '', endControlPivotCorner: '', addEndControlPivotHandle: false, addEndControlPivotOffset: false, // __endControlPath__, __endControlPathPosition__, __addEndControlPathHandle__, __addEndControlPathOffset__ // + Like the `start` coordinate, the `endControl` coordinate can be __pathed__ to another artefact. These attributes are used in the same way as the `path`, 'pathPosition', `addPathHandle` and `addPathOffset` attributes. endControlPath: '', endControlPathPosition: 0, addEndControlPathHandle: false, addEndControlPathOffset: true, // __endControlParticle__ - attribute to store any particle the artefact mey be using for its position reference endControlParticle: '', // __startControlLockTo__, __endControlLockTo__ // + Like the `start` coordinate, the `startControl` and `endControl` coordinate can swap between using absolute and relative positioning by setting this attribute. Accepted values are: `coord` (default, for absolute positioning), `pivot`, `path`, `mouse`. // + These coordinates do not support 'mimic' relative positioning. // + These locks do not support setting the `x` and `y` coordinates separately - their value is a string argument, not an `[x, y]` array! startControlLockTo: '', endControlLockTo: '', }; P.defs = mergeOver(P.defs, defaultAttributes); // #### Packet management P.packetExclusions = pushUnique(P.packetExclusions, []); P.packetExclusionsByRegex = pushUnique(P.packetExclusionsByRegex, []); P.packetCoordinates = pushUnique(P.packetCoordinates, ['startControl', 'endControl']); P.packetObjects = pushUnique(P.packetObjects, ['startControlPivot', 'startControlPath', 'endControlPivot', 'endControlPath']); P.packetFunctions = pushUnique(P.packetFunctions, []); // #### Clone management // No additional clone functionality required // #### Kill management // No additional kill functionality required // #### Get, Set, deltaSet let G = P.getters, S = P.setters, D = P.deltaSetters; // __endControlPivot__ S.endControlPivot = function (item) { this.setControlHelper(item, 'endControlPivot', 'endControl'); this.updateDirty(); this.dirtyEndControl = true; }; // __endControlParticle__ S.endControlParticle = function (item) { this.setControlHelper(item, 'endControlParticle', 'endControl'); this.updateDirty(); this.dirtyEndControl = true; }; // __endControlPath__ S.endControlPath = function (item) { this.setControlHelper(item, 'endControlPath', 'endControl'); this.updateDirty(); this.dirtyEndControl = true; this.currentEndControlPathData = false; }; // __endControlPathPosition__ S.endControlPathPosition = function (item) { this.endControlPathPosition = item; this.dirtyEndControl = true; this.currentEndControlPathData = false; this.dirtyFilterIdentifier = true; }; D.endControlPathPosition = function (item) { this.endControlPathPosition += item; this.dirtyEndControl = true; this.currentEndControlPathData = false; this.dirtyFilterIdentifier = true; }; // __startControlPivot__ S.startControlPivot = function (item) { this.setControlHelper(item, 'startControlPivot', 'startControl'); this.updateDirty(); this.dirtyStartControl = true; }; // __startControlParticle__ S.startControlParticle = function (item) { this.setControlHelper(item, 'startControlParticle', 'startControl'); this.updateDirty(); this.dirtyStartControl = true; }; // __startControlPath__ S.startControlPath = function (item) { this.setControlHelper(item, 'startControlPath', 'startControl'); this.updateDirty(); this.dirtyStartControl = true; this.currentStartControlPathData = false; }; // __startControlPathPosition__ S.startControlPathPosition = function (item) { this.startControlPathPosition = item; this.dirtyStartControl = true; this.currentStartControlPathData = false; this.dirtyFilterIdentifier = true; }; D.startControlPathPosition = function (item) { this.startControlPathPosition += item; this.dirtyStartControl = true; this.currentStartControlPathData = false; this.dirtyFilterIdentifier = true; }; // __startControl__ // + pseudo-attributes __startControlX__, __startControlY__ G.startControlPositionX = function () { return this.currentStartControl[0]; }; G.startControlPositionY = function () { return this.currentStartControl[1]; }; G.startControlPosition = function () { return [].concat(this.currentStartControl); }; S.startControlX = function (coord) { if (coord != null) { this.startControl[0] = coord; this.updateDirty(); this.dirtyStartControl = true; this.currentStartControlPathData = false; } }; S.startControlY = function (coord) { if (coord != null) { this.startControl[1] = coord; this.updateDirty(); this.dirtyStartControl = true; this.currentStartControlPathData = false; } }; S.startControl = function (x, y) { this.setCoordinateHelper('startControl', x, y); this.updateDirty(); this.dirtyStartControl = true; this.currentStartControlPathData = false; }; D.startControlX = function (coord) { let c = this.startControl; c[0] = addStrings(c[0], coord); this.updateDirty(); this.dirtyStartControl = true; this.currentStartControlPathData = false; }; D.startControlY = function (coord) { let c = this.startControl; c[1] = addStrings(c[1], coord); this.updateDirty(); this.dirtyStartControl = true; this.currentStartControlPathData = false; }; D.startControl = function (x, y) { this.setDeltaCoordinateHelper('startControl', x, y); this.updateDirty(); this.dirtyStartControl = true; this.currentStartControlPathData = false; }; // __endControl__ // + pseudo-attributes __endControlX__, __endControlY__ G.endControlPositionX = function () { return this.currentEndControl[0]; }; G.endControlPositionY = function () { return this.currentEndControl[1]; }; G.endControlPosition = function () { return [].concat(this.currentEndControl); }; S.endControlX = function (coord) { if (coord != null) { this.endControl[0] = coord; this.updateDirty(); this.dirtyEndControl = true; this.currentEndControlPathData = false; } }; S.endControlY = function (coord) { if (coord != null) { this.endControl[1] = coord; this.updateDirty(); this.dirtyEndControl = true; this.currentEndControlPathData = false; } }; S.endControl = function (x, y) { this.setCoordinateHelper('endControl', x, y); this.updateDirty(); this.dirtyEndControl = true; this.currentEndControlPathData = false; }; D.endControlX = function (coord) { let c = this.endControl; c[0] = addStrings(c[0], coord); this.updateDirty(); this.dirtyEndControl = true; this.currentEndControlPathData = false; }; D.endControlY = function (coord) { let c = this.endControl; c[1] = addStrings(c[1], coord); this.updateDirty(); this.dirtyEndControl = true; this.currentEndControlPathData = false; }; D.endControl = function (x, y) { this.setDeltaCoordinateHelper('endControl', x, y); this.updateDirty(); this.dirtyEndControl = true; this.currentEndControlPathData = false; }; // __startControlLockTo__ S.startControlLockTo = function (item) { this.startControlLockTo = item; this.updateDirty(); this.dirtyStartControlLock = true; }; // __endControlLockTo__ S.endControlLockTo = function (item) { this.endControlLockTo = item; this.updateDirty(); this.dirtyEndControlLock = true; this.currentEndControlPathData = false; }; // #### Prototype functions // `cleanSpecies` - internal helper function - called by `prepareStamp` P.cleanSpecies = function () { this.dirtySpecies = false; let p = 'M0,0'; p = this.makeBezierPath(); this.pathDefinition = p; }; // `makeBezierPath` - internal helper function - called by `cleanSpecies` P.makeBezierPath = function () { let [startX, startY] = this.currentStampPosition; let [startControlX, startControlY] = this.currentStartControl; let [endControlX, endControlY] = this.currentEndControl; let [endX, endY] = this.currentEnd; let scx = (startControlX - startX).toFixed(2), scy = (startControlY - startY).toFixed(2), ecx = (endControlX - startX).toFixed(2), ecy = (endControlY - startY).toFixed(2), ex = (endX - startX).toFixed(2), ey = (endY - startY).toFixed(2); return `m0,0c${scx},${scy} ${ecx},${ecy} ${ex},${ey}`; }; // `cleanDimensions` - internal helper function called by `prepareStamp` // + Dimensional data has no meaning in the context of Shape entitys (beyond positioning handle Coordinates): width and height are emergent properties that cannot be set on the entity. P.cleanDimensions = function () { this.dirtyDimensions = false; this.dirtyHandle = true; this.dirtyOffset = true; this.dirtyStart = true; this.dirtyStartControl = true; this.dirtyEndControl = true; this.dirtyEnd = true; this.dirtyFilterIdentifier = true; }; P.preparePinsForStamp = function () { const dirtyPins = this.dirtyPins, ePivot = this.endPivot, ePath = this.endPath, scPivot = this.startControlPivot, scPath = this.startControlPath, ecPivot = this.endControlPivot, ecPath = this.endControlPath; for (let i = 0, iz = dirtyPins.length, name; i < iz; i++) { name = dirtyPins[i]; if ((scPivot && scPivot.name == name) || (scPath && scPath.name == name)) { this.dirtyStartControl = true; if (this.startControlLockTo.includes('path')) this.currentStartControlPathData = false; } if ((ecPivot && ecPivot.name == name) || (ecPath && ecPath.name == name)) { this.dirtyEndControl = true; if (this.endControlLockTo.includes('path')) this.currentEndControlPathData = false; } if ((ePivot && ePivot.name == name) || (ePath && ePath.name == name)) { this.dirtyEnd = true; if (this.endLockTo.includes('path')) this.currentEndPathData = false; } } dirtyPins.length = 0; }; // #### Factories // ##### makeBezier // Accepts argument with attributes: // + __start__ (___startX___, ___startY___) Coordinate, or __pivot__/__mimic__/__path__ reference artefact (required) // + __startControl__ (___startControlX___, ___startControlY___) Coordinate, or __startControlPivot__/__startControlPath__ reference artefact (required) // + __endControl__ (__endCcontrolX___, __endCcontrolY___) Coordinate, or __endControlPivot__/__endControlPath__ reference artefact (required) // + __end__ (___endX___, ___endY___) Coordinate, or __endPivot__/__endPath__ reference artefact (required) // + If using reference artefacts, may also need to set the __lockTo__ (___lockXTo___, ___lockYTo___), __startControlLockTo__, __endControlLockTo__ and __endLockTo__ lock attributes // + additional reference-linked attributes for the `startControl` coordinate: __startControlPivotCorner__, __addStartControlPivotHandle__, __addStartControlPivotOffset__, __startControlPathPosition__, __addStartControlPathHandle__, __addStartControlPathOffset__ // + additional reference-linked attributes for the `endControl` coordinate: __endControlPivotCorner__, __addEndControlPivotHandle__, __addEndControlPivotOffset__, __endControlPathPosition__, __addEndControlPathHandle__, __addEndControlPathOffset__ // + additional reference-linked attributes for the `end` coordinate: __endPivotCorner__, __addEndPivotHandle__, __addEndPivotOffset__, __endPathPosition__, __addEndPathHandle__, __addEndPathOffset__ // // ``` // scrawl.makeBezier({ // // name: 'bezier-curve', // // startX: '5%', // startY: '36%', // // startControlX: '40%', // startControlY: '31%', // // endControlX: '60%', // endControlY: '41%', // // endX: '95%', // endY: '36%', // // handleY: 'center', // // lineWidth: 3, // lineCap: 'round', // strokeStyle: 'linen', // // method: 'draw', // }); // ``` const makeBezier = function (items = Ωempty) { if (!items) return false; items.species = 'bezier'; return new Bezier(items); }; constructors.Bezier = Bezier; // #### Exports export { makeBezier, };