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<!DOCTYPE html> <html> <head> <title>ParticleHistory factory</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width, target-densitydpi=160dpi, initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"> <link rel="stylesheet" media="all" href="../../docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <ul id="jump_to"> <li> <a class="large" href="javascript:void(0);">Jump To &hellip;</a> <a class="small" href="javascript:void(0);">+</a> <div id="jump_wrapper"> <div id="jump_page_wrapper"> <div id="jump_page"> <a class="source" href="../core/animationloop.html"> ./source/core/animationloop.js </a> <a class="source" href="../core/document.html"> ./source/core/document.js </a> <a class="source" href="../core/events.html"> ./source/core/events.js </a> <a class="source" href="../core/init.html"> ./source/core/init.js </a> <a class="source" href="../core/library.html"> ./source/core/library.js </a> 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href="../mixin/asset.html"> ./source/mixin/asset.js </a> <a class="source" href="../mixin/assetAdvancedFunctionality.html"> ./source/mixin/assetAdvancedFunctionality.js </a> <a class="source" href="../mixin/assetConsumer.html"> ./source/mixin/assetConsumer.js </a> <a class="source" href="../mixin/base.html"> ./source/mixin/base.js </a> <a class="source" href="../mixin/cascade.html"> ./source/mixin/cascade.js </a> <a class="source" href="../mixin/delta.html"> ./source/mixin/delta.js </a> <a class="source" href="../mixin/displayShape.html"> ./source/mixin/displayShape.js </a> <a class="source" href="../mixin/dom.html"> ./source/mixin/dom.js </a> <a class="source" href="../mixin/entity.html"> ./source/mixin/entity.js </a> <a class="source" href="../mixin/filter.html"> ./source/mixin/filter.js </a> <a class="source" href="../mixin/mimic.html"> ./source/mixin/mimic.js </a> <a class="source" href="../mixin/path.html"> ./source/mixin/path.js </a> <a class="source" href="../mixin/pattern.html"> ./source/mixin/pattern.js </a> <a class="source" href="../mixin/pivot.html"> ./source/mixin/pivot.js </a> <a class="source" href="../mixin/position.html"> ./source/mixin/position.js </a> <a class="source" href="../mixin/shapeBasic.html"> ./source/mixin/shapeBasic.js </a> <a class="source" href="../mixin/shapeCurve.html"> ./source/mixin/shapeCurve.js </a> <a class="source" href="../mixin/shapePathCalculation.html"> ./source/mixin/shapePathCalculation.js </a> <a class="source" href="../mixin/styles.html"> ./source/mixin/styles.js </a> <a class="source" href="../mixin/tween.html"> ./source/mixin/tween.js </a> </div> </div> </li> </ul> <ul class="sections"> <li id="section-1"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-1">&#x00a7;</a> </div> <h1 id="particlehistory-factory">ParticleHistory factory</h1> <p>The Scrawl-canvas particle physics engine is a simple system designed to allow developers a way to add particle-based effects to their canvas animation scenes. The physics engine is built on top of the following components:</p> <ul> <li><a href="./particle.html">Particle objects</a>, which represent a 3-dimensional coordinate - based on a Scrawl-canvas <a href="./vector.html">Vector object</a> - and include a history of recent positions which we can use to determine how to display that particle on screen.</li> <li><a href="./particleHistory.html">History arrays</a> which can be pooled (reused) to cut down on Array creation and distruction during the animation.</li> <li><a href="./particleForce.html">Force objects</a> which define the general and occasional forces to be applied to each particle in the system as the animation progresses - a <strong>gravity</strong> force object is pre-defined by Scrawl-canvas.</li> <li><a href="./particleSpring.html">Spring objects</a> used to define a constraint (connection) between two particles in a system.</li> <li><a href="./particleWorld.html">World objects</a> where we can store attributes and values used by various objects; these attributes can be set up so that they will be inherited by clones of the World object. We can also influence the speed of the physics animation here.</li> </ul> <p>We do not have to handle particle generation and manipulation ourselves. Instead, Scrawl-canvas gives us three dedicated <strong>entitys</strong> which we use to add particle animation effects to the canvas scene. These entitys are:</p> <ul> <li><a href="./tracer.html">Tracer</a> - this entity generates a single non-recycled (in other words: long lasting) particle with a history, which we can use to display trace effects in the animation.</li> <li><a href="./emitter.html">Emitter</a> - an entity which generates a stream of short-lived, recycled particles, each with its own history. Emitters are highly versatile entitys which can generate a wide range of effects.</li> <li><a href="./net.html">Net</a> - a (generally) larger entity which uses both forces and springs to manage the animation of its non-recycled particles. Note that other artefacts can use Net particles as a reference for their own positioning.</li> </ul> <p><strong>ParticleHistory</strong> objects are Arrays in which Scrawl-canvas records history data for a given particle at a specified time. The array holds data in the following format:</p> <pre><code>[ <span class="hljs-title class_">Number</span>:particle-life-time-remaining, <span class="hljs-title class_">Number</span>:particle-z-position, <span class="hljs-title class_">Number</span>:particle-x-position, <span class="hljs-title class_">Number</span>:particle-y-position ] </code></pre> <p>Because of the number of ParticleHistory arrays that can be generated and discarded in even a simple particle physics animation, Scrawl-canvas includes functionality to pool and reuse ParticleHistory arrays. The exported functions <code>requestParticleHistoryObject</code> and <code>releaseParticleHistoryObject</code> give us access to the pool mechanism.</p> </div> </li> <li id="section-2"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-2">&#x00a7;</a> </div> <h4 id="demos">Demos:</h4> <ul> <li><a href="../../demo/particles-001.html">particles-001</a> - Emitter entity, and Particle World, basic functionality</li> <li><a href="../../demo/particles-002.html">particles-002</a> - Emitter using artefacts</li> <li><a href="../../demo/particles-005.html">particles-005</a> - Emit particles from inside an artefact’s area</li> <li><a href="../../demo/particles-011.html">particles-011</a> - Tracer entity: basic functionality</li> <li><a href="../../demo/particles-012.html">particles-012</a> - Use Net entity particles as reference coordinates for other artefacts</li> </ul> </div> </li> <li id="section-3"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-3">&#x00a7;</a> </div> <h4 id="imports">Imports</h4> </div> <div class="content"><div class='highlight'><pre><span class="hljs-keyword">import</span> { constructors } <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;../core/library.js&#x27;</span>; <span class="hljs-keyword">import</span> { λ<span class="hljs-literal">null</span> } <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;../core/utilities.js&#x27;</span>;</pre></div></div> </li> <li id="section-4"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-4">&#x00a7;</a> </div> <h4 id="particlehistory-constructor">ParticleHistory constructor</h4> </div> <div class="content"><div class='highlight'><pre><span class="hljs-keyword">const</span> <span class="hljs-title class_">ParticleHistory</span> = <span class="hljs-keyword">function</span> (<span class="hljs-params">items</span>) { <span class="hljs-keyword">let</span> history = []; <span class="hljs-title class_">Object</span>.<span class="hljs-title function_">setPrototypeOf</span>(history, <span class="hljs-title class_">ParticleHistory</span>.<span class="hljs-property"><span class="hljs-keyword">prototype</span></span>); <span class="hljs-keyword">if</span> (items) history.<span class="hljs-title function_">set</span>(items); <span class="hljs-keyword">return</span> history; };</pre></div></div> </li> <li id="section-5"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-5">&#x00a7;</a> </div> <h4 id="particlehistory-prototype">ParticleHistory prototype</h4> </div> <div class="content"><div class='highlight'><pre><span class="hljs-keyword">let</span> P = <span class="hljs-title class_">ParticleHistory</span>.<span class="hljs-property"><span class="hljs-keyword">prototype</span></span> = <span class="hljs-title class_">Object</span>.<span class="hljs-title function_">create</span>(<span class="hljs-title class_">Array</span>.<span class="hljs-property"><span class="hljs-keyword">prototype</span></span>); P.<span class="hljs-property">constructor</span> = <span class="hljs-title class_">ParticleHistory</span>; P.<span class="hljs-property">type</span> = <span class="hljs-string">&#x27;ParticleHistory&#x27;</span>;</pre></div></div> </li> <li id="section-6"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-6">&#x00a7;</a> </div> <h4 id="mixins">Mixins</h4> <p>ParticleHistory Arrays do not use mixins - they are regular Javascript Arrays. As such, they do not possess packet, clone or kill functionality.</p> </div> </li> <li id="section-7"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-7">&#x00a7;</a> </div> <h4 id="particlehistory-attributes">ParticleHistory attributes</h4> <p>There are no attributes. The constructor returns an Array containing two members, whose prototype object includes functions for manipulating those members in various ways.</p> </div> </li> <li id="section-8"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-8">&#x00a7;</a> </div> <h4 id="get-set-deltaset">Get, Set, deltaSet</h4> <p>There are no getter or setter functions.</p> </div> </li> <li id="section-9"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-9">&#x00a7;</a> </div> <h4 id="prototype-functions">Prototype functions</h4> <p>There are no additional prototype functions.</p> </div> </li> <li id="section-10"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-10">&#x00a7;</a> </div> <h4 id="particlehistory-pool">ParticleHistory pool</h4> <p>An attempt to reuse history arrays rather than constantly creating and deleting them</p> </div> <div class="content"><div class='highlight'><pre><span class="hljs-keyword">const</span> particleHistoryPool = [];</pre></div></div> </li> <li id="section-11"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-11">&#x00a7;</a> </div> <p><code>exported function</code> - retrieve a ParticleHistory from the history pool</p> </div> <div class="content"><div class='highlight'><pre><span class="hljs-keyword">const</span> requestParticleHistoryObject = <span class="hljs-keyword">function</span> (<span class="hljs-params">items, y</span>) { <span class="hljs-keyword">if</span> (!particleHistoryPool.<span class="hljs-property">length</span>) particleHistoryPool.<span class="hljs-title function_">push</span>(<span class="hljs-keyword">new</span> <span class="hljs-title class_">ParticleHistory</span>()); <span class="hljs-keyword">let</span> c = particleHistoryPool.<span class="hljs-title function_">shift</span>(); <span class="hljs-keyword">return</span> c };</pre></div></div> </li> <li id="section-12"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-12">&#x00a7;</a> </div> <p><code>exported function</code> - return a ParticleHistory array to the history pool. Failing to return arrays to the pool may lead to more inefficient code and possible memory leaks.</p> </div> <div class="content"><div class='highlight'><pre><span class="hljs-keyword">const</span> releaseParticleHistoryObject = <span class="hljs-keyword">function</span> (<span class="hljs-params">h</span>) { <span class="hljs-keyword">if</span> (h &amp;&amp; h.<span class="hljs-property">type</span> === <span class="hljs-string">&#x27;ParticleHistory&#x27;</span>) { h.<span class="hljs-property">length</span> = <span class="hljs-number">0</span>; particleHistoryPool.<span class="hljs-title function_">push</span>(h);</pre></div></div> </li> <li id="section-13"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-13">&#x00a7;</a> </div> <p>Do not keep excessive numbers of under-utilised arrays in the pool</p> </div> <div class="content"><div class='highlight'><pre> <span class="hljs-keyword">if</span> (particleHistoryPool.<span class="hljs-property">length</span> &gt; <span class="hljs-number">100</span>) particleHistoryPool.<span class="hljs-property">length</span> = <span class="hljs-number">0</span>; } };</pre></div></div> </li> <li id="section-14"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-14">&#x00a7;</a> </div> <h4 id="factory">Factory</h4> </div> <div class="content"><div class='highlight'><pre><span class="hljs-keyword">const</span> makeParticleHistory = <span class="hljs-keyword">function</span> (<span class="hljs-params">items</span>) { <span class="hljs-keyword">if</span> (!items) <span class="hljs-keyword">return</span> <span class="hljs-literal">false</span>; <span class="hljs-keyword">return</span> <span class="hljs-keyword">new</span> <span class="hljs-title class_">ParticleHistory</span>(items); }; constructors.<span class="hljs-property">ParticleHistory</span> = <span class="hljs-title class_">ParticleHistory</span>;</pre></div></div> </li> <li id="section-15"> <div class="annotation"> <div class="sswrap "> <a class="ss" href="#section-15">&#x00a7;</a> </div> <h4 id="exports">Exports</h4> </div> <div class="content"><div class='highlight'><pre><span class="hljs-keyword">export</span> { makeParticleHistory, requestParticleHistoryObject, releaseParticleHistoryObject, };</pre></div></div> </li> </ul> </div> </body> </html>