scrawl-canvas
Version:
Version 8.9.4 - 19 Nov 2022
47 lines (36 loc) • 1.68 kB
HTML
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="x-ua-compatible" content="ie=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Demo Particles 013</title>
<link href="css/normalize.css" rel="stylesheet" />
<link href="css/tests.css" rel="stylesheet" />
</head>
<body>
<h1><a href="index.html">Scrawl-canvas v8</a> - Particles test 013</h1>
<h2>Seasons greetings</h2>
<canvas
id="mycanvas"
width="600"
height="600"
data-scrawl-canvas
data-base-background-color="navy"
></canvas>
<p id="reportmessage"></p>
<div class="testinfo">
<h4>Test purpose</h4>
<ul>
<li>Build a Christmas scene from a Shape entity and a Phrase entity along a quadratic line.</li>
<li>Add an point emitter to the top of the tree (positioned along its path - the stars should float upwards, shrink and fade as they age.</li>
<li>Add an area emitter to the tree Shape - these stars should very slowly fade in, then grow bigger (by updating one of the Star entity's radius attributes), then shrink and fade to the end of its life.</li>
<li>Create a new Cell. In the cell setup a mini-scene consisting of a candle and its flame. The flame is a point emitter which also uses a blur filter.</li>
<li>Create ten Picture entitys that use the Cell as their asset, and add them to the scene; these should use the tree entity's path to determine their position</li>
</ul>
<p><b>Touch test:</b> not required</p>
<p><a href="../docs/demo/particles-013.html">Annotated code</a></p>
</div>
<script src="particles-013.js" type="module"></script>
</body>
</html>