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scrawl-canvas

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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta http-equiv="x-ua-compatible" content="ie=edge"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Demo Particles 012</title> <link href="css/normalize.css" rel="stylesheet" /> <link href="css/tests.css" rel="stylesheet" /> <style> canvas { margin: 0 auto; } img { display: none; } </style> </head> <body> <h1><a href="index.html">Scrawl-canvas v8</a> - Particles test 012</h1> <h2>Use Net entity particles as reference coordinates for other artefacts</h2> <h3>The Net entity particles can be dragged around the canvas</h3> <canvas id="mycanvas" width="600" height="400" data-scrawl-canvas data-base-background-color="aliceblue" ></canvas> <p id="reportmessage"></p> <div class="testinfo"> <h4>Test purpose</h4> <ul> <li>Create a Net entity with draggable Particles</li> <li>Create a range of other entitys of different types, and position them on the Net entity by reference to the Net's Particle objects.</li> <li>Check that when the Net's particles are dragged, the other entitys will update their positions accordingly.</li> </ul> <p><b>Touch test:</b> should work as expected. Known issue: moving the pins is inconsistent (because particle drag zones are too small on device screens?) Also, the particle system will often fail in lower-spec devices</p> <p><a href="../docs/demo/particles-012.html">Annotated code</a></p> </div> <script src="particles-012.js" type="module"></script> <img id="bunny" src="img/bunny.png" /> </body> </html>