UNPKG

scrawl-canvas

Version:
51 lines (41 loc) 1.71 kB
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta http-equiv="x-ua-compatible" content="ie=edge"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Demo Particles 010</title> <link href="css/normalize.css" rel="stylesheet" /> <link href="css/tests.css" rel="stylesheet" /> <style> canvas { margin: 0 auto; } </style> </head> <body> <h1><a href="index.html">Scrawl-canvas v8</a> - Particles test 010</h1> <h2>Net entity: using a shape path as a net template</h2> <h3>The yellow beads are draggable</h3> <canvas id="mycanvas" width="600" height="600" data-scrawl-canvas data-base-background-color="slategray" ></canvas> <p id="reportmessage"></p> <div class="testinfo"> <h4>Test purpose</h4> <ul> <li>Create a path-based shape entity (an arrow).</li> <li>Create a Net entity, setting its 'generate' attribute to 'weak-shape' and its 'shapeTemplate' attribute to the arrow entity. Make the Net entity's first particle static.</li> <li>Clone the arrow, and the Net entity; set the cloned Net's 'generate' attribute to 'strong-shape'</li> <li>Check that the particles can be dragged, and will - generally - reform their shapes after being dragged (note that the strong arrow is, in particular, unstable in this demo and will collapse if dragged too far).</li> </ul> <p><b>Touch test:</b> should work as expected. Known issue: moving the pins is inconsistent (because pins are too small on device screens?)</p> <p><a href="../docs/demo/particles-010.html">Annotated code</a></p> </div> <script src="particles-010.js" type="module"></script> </body> </html>