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scrawl-canvas

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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta http-equiv="x-ua-compatible" content="ie=edge"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Demo Particles 007</title> <link href="css/normalize.css" rel="stylesheet" /> <link href="css/tests.css" rel="stylesheet" /> <style> .controls { grid-template-columns: 1fr 2fr 1fr 2fr; } canvas { margin: 0 auto; } img { display: none; } </style> </head> <body> <h1><a href="index.html">Scrawl-canvas v8</a> - Particles test 007</h1> <h2>Particle Force objects: generation and functionality</h2> <div class="controls"> <div class="green label">Particle count</div> <div class="green"><input class="controlItem" id="particleCount" type="range" value="50" min="10" max="500" step="10" /></div> <div class="green label">Random motion intensity</div> <div class="green"><input class="controlItem" id="brownianIntensity" type="range" value="2" min="0" max="30" step="0.1" /></div> <div class="green label">Select filter</div> <div class="green"> <select class="controlItem" id="filter"> <option value="">none</option> <option value="blur">blur</option> <option value="grayscale">grayscale</option> <option value="invert">invert</option> <option value="matrix">matrix</option> <option value="pixelate">pixelate</option> <option value="sepia">sepia</option> <option value="tint">tint</option> </select> </div> <div class="green label">&nbsp;</div> <div class="green">&nbsp;</div> </div> <canvas id="mycanvas" width="600" height="400" data-scrawl-canvas data-base-background-color="beige" ></canvas> <p id="reportmessage"></p> <div class="testinfo"> <h4>Test purpose</h4> <p><b>Be aware</b> that applying a filter to a particle system can cause it to fail in interesting yet mysterious ways! In some browsers, the addition of a filter can also cause a significant degradation in canvas animation speeds</p> <ul> <li>Create a Block entity to match the canvas dimensions, to act as a generation area for an Emitter with a set number of required particles.</li> <li>Create additional forces to act on the particles.</li> <li>Create the Emitter alongside its World object and artefact entity</li> <li>Check that the 'brownian-motion' force function responds to changes in the World object's user-defined 'brownianIntensity' attribute.</li> <li>Check that the 'mouse-disruptor' force follows the mouse cursor.</li> <li>Create a set of filters. Check to make sure that selecting a filter will make it apply to all the bear images in the Demo scene.</li> </ul> <p><b>Touch test:</b> should work as expected</p> <p><a href="../docs/demo/particles-007.html">Annotated code</a></p> </div> <script src="particles-007.js" type="module"></script> <img id="bunny" src="img/bunny.png" /> </body> </html>