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scrawl-canvas

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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta http-equiv="x-ua-compatible" content="ie=edge"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Demo Canvas 048</title> <link href="css/normalize.css" rel="stylesheet" /> <link href="css/tests.css" rel="stylesheet" /> <style> .canvas-container { overflow: hidden; resize: both; border: 1px solid black; width: 600px; height: 400px; min-height: 200px; min-width: 200px; max-height: 600px; max-width: 800px; } </style> </head> <body> <h1><a href="index.html">Scrawl-canvas v8</a> - Canvas test 048</h1> <h2>Display a filtered media stream</h2> <h3>This canvas is resizable - drag the bottom right corner to change its dimensions.</h3> <div class="canvas-container"> <canvas id="mycanvas" data-scrawl-canvas data-is-responsive="true" data-base-width="640" data-base-height="360" data-fit="cover" ></canvas> </div> <p id="reportmessage"></p> <div class="testinfo"> <h4>Test purpose</h4> <ul> <li>Check that the media stream loads (if browser/device supports it)</li> <li>In cases where browser/device doesn't support media streams, check that the failure is captured and handled gracefully (TODO)</li> <li>Apply a complex filter to the media-stream Picture entitys displaying the stream</li> </ul> <p><b>Touch test:</b> canvas should be resizable</p> <p><a href="../docs/demo/canvas-048.html">Annotated code</a></p> </div> <script src="canvas-048.js" type="module"></script> </body> </html>