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scrawl-canvas

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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta http-equiv="x-ua-compatible" content="ie=edge"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Demo Canvas 044</title> <link href="css/normalize.css" rel="stylesheet" /> <link href="css/tests.css" rel="stylesheet" /> <style> canvas { margin: 0 auto 1em; } </style> </head> <body> <h1><a href="index.html">Scrawl-canvas v8</a> - Canvas test 044</h1> <h2>Building more complex patterns</h2> <h3>The entitys are draggable</h3> <canvas id="mycanvas" width="600" height="400" data-scrawl-canvas data-base-background-color="azure" ></canvas> <p id="reportmessage"></p> <div class="testinfo"> <h4>Test purpose</h4> <ul> <li>STEP 1. We define a gradient, then apply it to some Blocks we create in a new canvas Cell. This gives us a more interesting gradient pattern than the default 'linear' and 'radial' gradients supplied by the Canvas API</li> <li>STEP 2. Apply a Noise-based displacement filter to our pattern Cell. We can then animate this filter to make it more interesting</li> <li>STEP 3. We are now in a position where we can use our Cells as pattern fills for some SC entitys.</li> <li>STEP 4. If we want, we can add some color-based filters to our entitys, to give our pattern a different look.</li> <li>STEP 5. There's one additional thing we can do with our Cell-based pattern - pass it into a Pattern object where we can warp and resize it. Then we can apply it to entitys via the Pattern object.</li> </ul> <p><b>Touch test:</b> should work as expected</p> <p><a href="../docs/demo/canvas-044.html">Annotated code</a></p> </div> <script src="canvas-044.js" type="module"></script> </body> </html>