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scrawl-canvas

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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta http-equiv="x-ua-compatible" content="ie=edge"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Demo Canvas 043</title> <link href="css/normalize.css" rel="stylesheet" /> <link href="css/tests.css" rel="stylesheet" /> <style> img { display: none; } canvas { margin: 0 auto 1em; } p { text-align: center; } .testinfo p { text-align: left; } #reportmessage { width: 80%; position: sticky; top: 0; z-index: 2; background-color: #60d060; padding: 0.5em 1em; margin: 0 auto 1em; } </style> </head> <body> <h1><a href="index.html">Scrawl-canvas v8</a> - Canvas test 043</h1> <h2>Test various clipping strategies</h2> <p id="reportmessage"></p> <p>Applying more than one clipped region to a scene, using Groups to separate them:</p> <canvas id="canvas1" width="600" height="400" data-scrawl-canvas data-base-background-color="lemonchiffon" ></canvas> <p>Generate and use Picture entitys from clipped scenes rendered in their own cells:</p> <canvas id="canvas2" width="600" height="400" data-scrawl-canvas data-base-background-color="honeydew" ></canvas> <h3>Note that Phrase entitys cannot clip to the letters.<br />For these, we have to use alternative solutions.</h3> <p>Emulate clipping to a Phrase entity using a composite scene rendered in its own cell:</p> <canvas id="canvas3" width="600" height="400" data-scrawl-canvas data-base-background-color="lavender" ></canvas> <p>... Once we have the clipped text in its own cell, we could then generate a Picture entity from it (not tested in this demo).</p> <div class="testinfo"> <h4>Test purpose</h4> <ul> <li>A set of three canvases to test clipping, and clip-to-text emulation.</li> <li>For all canvases, the shape/phrase entitys should clip the image; as they rotate, the image they contain should rotate with them.</li> <li>All entitys should be draggable, including the Cell entity (pivoted to a draggable Block entity)</li> </ul> <p><b>Touch test:</b> should work as expected - note that for some reason the canvas needs tapping before it will allow drag to happen on it (needs investigating!)</p> <p><a href="../docs/demo/canvas-043.html">Annotated code</a></p> </div> <img id="factory" src="img/canalFactory-800.png" class="canal" /> <script src="canvas-043.js" type="module"></script> </body> </html>