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scrawl-canvas

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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta http-equiv="x-ua-compatible" content="ie=edge"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Demo Canvas 037</title> <link href="css/normalize.css" rel="stylesheet" /> <link href="css/tests.css" rel="stylesheet" /> </head> <body> <h1><a href="index.html">Scrawl-canvas v8</a> - Canvas test 037</h1> <h2>Pan and zoom using a Picture entity</h2> <h3>Use the mouse scroll button to zoom the canvas display, and drag/drop to pan around the display</h3> <canvas id="mycanvas" width="500" height="500" data-scrawl-canvas data-base-background-color="honeydew" ></canvas> <p id="reportmessage"></p> <div class="testinfo"> <h4>Test purpose</h4> <ul> <li>Crerate a Picture entity hat displays a large image asset</li> <li>Add event listeners that allow the user to zoom the image in/out within the Picture. Zooming out should be constrained so that no blank space appears at the Picture's edges: when the image edge zooms past the Picture edge, it sticks to the edge. Wherever possible (as constrained by edges), the zoom effect should center on the mouse cursor.</li> <li>Add event listeners that allow the user to drag the image within the Picture; again, drag should be constrained so that no blank space appears at the Picture's edges</li> </ul> <p><b>Touch test:</b> TODO: find a way to allow touch users to zoom in on the image while not zooming the rest of the browser output; differentiate between single touch (pan dragging) and multiple touches (for zoom/pinch)</p> <p><a href="../docs/demo/canvas-037.html">Annotated code</a></p> </div> <script src="canvas-037.js" type="module"></script> </body> </html>