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scrawl-canvas

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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta http-equiv="x-ua-compatible" content="ie=edge"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Demo Canvas 015a</title> <link href="css/normalize.css" rel="stylesheet" /> <link href="css/tests.css" rel="stylesheet" /> </head> <body> <h1><a href="index.html">Scrawl-canvas v8</a> - Canvas test 015a</h1> <h2>Phrase entity - cache output to improve render speeds</h2> <canvas id="mycanvas" width="650" height="300" data-scrawl-canvas data-base-background-color="aliceblue" ></canvas> <p id="reportmessage"></p> <div class="testinfo"> <h4>Test purpose</h4> <ul> <li>Create a phrase entity</li> <li>Clone the phrase, to check the various drawing methods available</li> <li>Change the state of a subset of phrases sharing the same state object</li> <li>Cache the output of each Phrase entity and create Picture entitys from them</li> <li>Position the picture phrases on the canvas</li> <li>Check drag-and-drop functionality</li> </ul> <h4>Known issues when using this approach:</h4> <ol> <li>Calculating the best Picture dimensions to replicate the Phrase may take some experimentation; remember that Phrase entitys include their lineHight attribute when calculating their height value.</li> <li>Any bounding box will be incorrectly placed with relation to the captured text; try using a stroke around the Picture entity instead.</li> <li>Phrase entitys with dynamic fill or stroke styles (for example animated patterns or gradients) will not benefit from this approach.</li> <li>The 'clear' method will not work because the cache image is captured against a transparent background.</li> </ol> <p><b>Touch test:</b> should work as expected - though flicking a text may lead to it moving beyond the canvas border and out of sight!</p> <p><a href="../docs/demo/canvas-015a.html">Annotated code</a></p> </div> <script src="canvas-015a.js" type="module"></script> </body> </html>