scrawl-canvas
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Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun
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JavaScript
// # ConicGradient factory
// Scrawl-canvas ConicGradient objects implement and extend the Canvas API's [createConicGradient](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/createConicGradient) method. The resulting [CanvasGradient](https://developer.mozilla.org/en-US/docs/Web/API/CanvasGradient) object can be used by any Scrawl-canvas entity as its `fillStyle` or `strokeStyle`.
// #### Imports
import { constructors } from '../core/library.js';
import { addStrings, doCreate, generateIdForArtefact, mergeOver, pushUnique, Ωempty } from '../helper/utilities.js';
import { releaseCoordinate, requestCoordinate } from '../untracked-factory/coordinate.js';
import baseMix from '../mixin/base.js';
import stylesMix from '../mixin/styles.js';
// Shared constants
import { _radian, BLANK, PAD, STYLES, T_CONIC_GRADIENT } from '../helper/shared-vars.js';
// Local constants
// + None defined
// #### ConicGradient constructor
const ConicGradient = function (items = Ωempty) {
this.stylesInit(items);
return this;
};
// #### ConicGradient prototype
const P = ConicGradient.prototype = doCreate();
P.type = T_CONIC_GRADIENT;
P.lib = STYLES;
P.isArtefact = false;
P.isAsset = false;
// #### Mixins
baseMix(P);
stylesMix(P);
// #### ConicGradient attributes
const defaultAttributes = {
// ConicGradients calculate their gradients as a sweep of color around the `start` (`startX` and `startY`) coordinate. The __startAngle__ attribute - measured in degrees, not radians - represents the angle at which the color stop 0 occurs.
// + The sweep of colors is, by default, clockwise around the start coordinate; to reverse this, swap the gradient's `paletteStart` and `paletteEnd` attributes.
angle: 0,
// The following attributes may trigger a software rendering of the ConicGradient
//
// `spread` - value from 'pad' (default), 'repeat', 'reflect', 'transparent'
//
// `angleRange` - by default the Conic gradient will sweep a complete turn around the start point. We can limit it to just a part of the circle by setting this attribute to a value greater than 0 and less than 360 (degrees). The spread attribute then determines how the gradient should complete the circle:
// + 'pad', 'reflect', 'repeat', 'transparent'
//
// `angleRange` - number between 1 and 360 (default) - the distance around the origin which the gratient will wrap
// + For `pad` spread, the remainder of the distance will be filled equally by the gradient's first and last color points
// + For other spreads, the remaining space will be filled with repeats/reflections of the gradient, or will be transparent
angleRange: 360,
// `swirlDistance` - if set above 0, represents the distance from the origin for a complete turn of the gradient to take place; smaller distances give tighter swirls
swirlDistance: 0,
// `swirlClockwise` - boolean. Determines the direction of the swirl - clockwise by default
swirlClockwise: true,
};
P.defs = mergeOver(P.defs, defaultAttributes);
// #### Packet management
P.packetExclusions = pushUnique(P.packetExclusions, ['palette']);
// #### Clone management
// No additional clone functionality required
// #### Kill management
// No additional kill functionality required
// #### Get, Set, deltaSet
const S = P.setters,
D = P.deltaSetters;
S.angle = function (item) {
this.angle = item;
this.updateSubscribers();
};
D.angle = function (item) {
this.angle = addStrings(this.angle, item);
this.updateSubscribers();
};
S.angleRange = function (item) {
this.angleRange = item;
this.updateSubscribers();
};
D.angleRange = function (item) {
this.angleRange = addStrings(this.angleRange, item);
this.updateSubscribers();
};
S.swirlDistance = function (item) {
this.swirlDistance = item;
this.updateSubscribers();
};
D.swirlDistance = function (item) {
this.swirlDistance = addStrings(this.swirlDistance, item);
this.updateSubscribers();
};
S.swirlClockwise = function (item) {
this.swirlClockwise = !!item;
this.updateSubscribers();
};
// #### Prototype functions
// `buildStyle` - internal function: creates the radial gradient on the Cell's CanvasRenderingContext2D engine, and then adds the color stops to it.
P.buildStyle = function (cell) {
if (cell) {
const engine = cell.engine;
if (engine) {
if (!engine.createConicGradient) return BLANK;
const gradient = engine.createConicGradient(...this.gradientArgs);
return this.addStopsToGradient(gradient, this.paletteStart, this.paletteEnd, this.cyclePalette);
}
}
return BLANK;
};
// `updateGradientArgs` - internal function
P.updateGradientArgs = function (x, y, roll) {
const gradientArgs = this.gradientArgs,
currentStart = this.currentStart;
let sx = currentStart[0] + x,
sy = currentStart[1] + y,
angle = this.angle * _radian;
if (roll) {
const coord = requestCoordinate();
[sx, sy] = coord.setFromArray([sx, sy]).rotate(roll);
releaseCoordinate(coord);
angle += (roll * _radian);
}
gradientArgs.length = 0;
gradientArgs.push(angle, sx, sy);
};
// Overwrite styles.updateIdentifier function
P.updateIdentifier = function () {
this.identifier = generateIdForArtefact(this);
this.isClassic = !(this.spread !== PAD || this.swirlDistance || this.angleRange !== 360 || this.operations.length);
};
// #### Factory
// ```
// const graddy = scrawl.makeConicGradient({
// name: 'my-gradient',
// startX: '50%',
// startY: '50%',
// angle: 90,
// });
//
// scrawl.makeBlock({
// name: 'my-block',
// width: '90%',
// height: '90%',
// startX: '5%',
// startY: '5%',
// fillStyle: graddy,
// strokeStyle: 'coral',
// lineWidth: 2,
// method: 'fillAndDraw',
// });
// ```
export const makeConicGradient = function (items) {
if (!items) return false;
return new ConicGradient(items);
};
constructors.ConicGradient = ConicGradient;