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scrawl-canvas

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Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun

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// # ParticleHistory factory // // __ParticleHistory__ objects are Arrays in which Scrawl-canvas records history data for a given particle at a specified time. The array holds data in the following format: // ``` // [ // Number:particle-life-time-remaining, // Number:particle-z-position, // Number:particle-x-position, // Number:particle-y-position // ] // ``` // // Because of the number of ParticleHistory arrays that can be generated and discarded in even a simple particle physics animation, Scrawl-canvas includes functionality to pool and reuse ParticleHistory arrays. The exported functions `requestParticleHistory` and `releaseParticleHistory` give us access to the pool mechanism. // #### Imports import { constructors } from '../core/library.js'; // Shared constants import { _create, _setPrototypeOf } from '../helper/shared-vars.js'; // Local constants const T_PARTICLE_HISTORY = 'ParticleHistory'; // #### ParticleHistory constructor const ParticleHistory = function () { const h = Array(4).fill(0); _setPrototypeOf(h, ParticleHistory.prototype); return h; }; // #### ParticleHistory prototype const P = ParticleHistory.prototype = _create(Array.prototype); P.constructor = ParticleHistory; P.type = T_PARTICLE_HISTORY; // #### Mixins // ParticleHistory Arrays do not use mixins - they are regular Javascript Arrays. As such, they do not possess packet, clone or kill functionality. // #### ParticleHistory attributes // There are no attributes. The constructor returns an Array containing two members, whose prototype object includes functions for manipulating those members in various ways. // #### Get, Set, deltaSet // There are no getter or setter functions. // #### Prototype functions // There are no additional prototype functions. // #### ParticleHistory pool // An attempt to reuse history arrays rather than constantly creating and deleting them const particleHistoryPool = []; // `exported function` - retrieve a ParticleHistory from the history pool export const requestParticleHistory = function () { if (!particleHistoryPool.length) particleHistoryPool.push(new ParticleHistory()); return particleHistoryPool.pop(); }; // `exported function` - return a ParticleHistory array to the history pool. Failing to return arrays to the pool may lead to more inefficient code and possible memory leaks. export const releaseParticleHistory = function (...args) { args.forEach(h => { if (h && h.type === T_PARTICLE_HISTORY) { h.fill(0); particleHistoryPool.push(h); // Do not keep excessive numbers of under-utilised arrays in the pool if (particleHistoryPool.length > 200) particleHistoryPool.length -= 100; } }); }; constructors.ParticleHistory = ParticleHistory;