scrawl-canvas
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Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun
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JavaScript
// # RadialGradient factory
// Scrawl-canvas RadialGradient objects implement the Canvas API's [createRadialGradient](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/createRadialGradient) method. The resulting [CanvasGradient](https://developer.mozilla.org/en-US/docs/Web/API/CanvasGradient) object can be used by any Scrawl-canvas entity as its `fillStyle` or `strokeStyle`.
// #### Imports
import { constructors } from '../core/library.js';
import { addStrings, doCreate, isa_number, mergeOver, pushUnique, Ωempty } from '../helper/utilities.js';
import baseMix from '../mixin/base.js';
import stylesMix from '../mixin/styles.js';
// Shared constants
import { BLANK, BOTTOM, CENTER, LEFT, RIGHT, STYLES, TOP } from '../helper/shared-vars.js';
// Local constants
const T_RADIAL_GRADIENT = 'RadialGradient';
// #### RadialGradient constructor
const RadialGradient = function (items = Ωempty) {
this.currentStartRadius = 0;
this.currentEndRadius = 0;
this.stylesInit(items);
return this;
};
// #### RadialGradient prototype
const P = RadialGradient.prototype = doCreate();
P.type = T_RADIAL_GRADIENT;
P.lib = STYLES;
P.isArtefact = false;
P.isAsset = false;
// #### Mixins
baseMix(P);
stylesMix(P);
// #### RadialGradient attributes
const defaultAttributes = {
// RadialGradients calculate their gradients spanning between two circles, whose sizes are determined by the `startRadius` and `endRadius` attributes. Values can be:
// + __Absolute__ - Numbers, measured in pixels.
// + __Relative__ - String% - as a percentage of the containing Cell's `width`
startRadius: 0,
endRadius: 0,
};
P.defs = mergeOver(P.defs, defaultAttributes);
// In addition to the attributes defined in the __base__ and __styles__ mixins, Gradients also pass through Palette attributes to their Palette object.
//
// Attributes from __base__ mixin:
// + `name`
//
// Attributes from __styles__ mixin:
// + `start`
// + `startX`
// + `startY`
// + `end`
// + `endX`
// + `endY`
// + `palette`
// + `paletteStart`
// + `paletteEnd`
// + `cyclePalette`
//
// Attributes from the __palette__ factory:
// + `colors`
// + `cyclic`
// #### Packet management
P.packetObjects = pushUnique(P.packetObjects, ['palette']);
// #### Clone management
// No additional clone functionality required
// #### Kill management
// No additional kill functionality required
// #### Get, Set, deltaSet
const G = P.getters,
S = P.setters,
D = P.deltaSetters;
// The getter functions `myradialgradient.get('startRadius')` and `myradialgradient.get('endRadius')` return the current radius values as Numbers, measuring pixels
G.startRadius = function () {
return this.currentStartRadius;
};
G.endRadius = function () {
return this.currentEndRadius;
};
// Both `startRadius` and `endRadius` attributes can be set and deltaSet
S.startRadius = function (item) {
this.startRadius = item;
this.dirtyStyle = true;
};
S.endRadius = function (item) {
this.endRadius = item;
this.dirtyStyle = true;
};
D.startRadius = function (item) {
this.startRadius = addStrings(this.startRadius, item);
this.dirtyStyle = true;
};
D.endRadius = function (item) {
this.endRadius = addStrings(this.endRadius, item);
this.dirtyStyle = true;
};
// #### Prototype functions
// `cleanRadius` - internal function to calculate the current radius values (in px) of the start and end radii
P.cleanRadius = function (width) {
const convertLength = (val, len) => {
if (isa_number(val)) return val;
else {
switch(val){
case TOP :
case LEFT :
return 0;
case BOTTOM :
case RIGHT :
return len;
case CENTER :
return len / 2;
default :
val = parseFloat(val);
if (!isa_number(val)) return 0;
return ( val / 100) * len;
}
}
};
this.currentStartRadius = (width) ? convertLength(this.startRadius, width) : this.defs.startRadius;
this.currentEndRadius = (width) ? convertLength(this.endRadius, width) : this.defs.endRadius;
};
// `buildStyle` - internal function: creates the radial gradient on the Cell's CanvasRenderingContext2D engine, and then adds the color stops to it.
P.buildStyle = function (cell) {
if (cell) {
const engine = cell.engine;
if (engine) {
const gradient = engine.createRadialGradient(...this.gradientArgs);
return this.addStopsToGradient(gradient, this.paletteStart, this.paletteEnd, this.cyclePalette);
}
}
return BLANK;
};
// `updateGradientArgs` - internal function
P.updateGradientArgs = function (x, y) {
const gradientArgs = this.gradientArgs,
currentStart = this.currentStart,
currentEnd = this.currentEnd,
sr = this.currentStartRadius;
let er = this.currentEndRadius;
const sx = currentStart[0] + x,
sy = currentStart[1] + y,
ex = currentEnd[0] + x,
ey = currentEnd[1] + y;
// check to correct situation where coordinates represent a '0 x 0' box - which will cause errors in some browsers
if (sx === ex && sy === ey && sr === er) er++;
gradientArgs.length = 0;
gradientArgs.push(sx, sy, sr, ex, ey, er);
};
// #### Factory
// ```
// let graddy = scrawl.makeRadialGradient({
//
// name: 'mygradient',
//
// startX: '50%',
// startY: '50%',
// endX: '50%',
// endY: '50%',
//
// endRadius: 300,
// });
//
// scrawl.makeBlock({
//
// name: 'myblock',
//
// width: '90%',
// height: '90%',
// startX: '5%',
// startY: '5%',
//
// fillStyle: graddy,
// strokeStyle: 'coral',
// lineWidth: 2,
//
// method: 'fillAndDraw',
// });
// ```
export const makeRadialGradient = function (items) {
if (!items) return false;
return new RadialGradient(items);
};
constructors.RadialGradient = RadialGradient;