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scrawl-canvas

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Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun

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// # Spiral factory // A factory for generating spiral shape-based entitys // #### Imports import { constructors } from '../core/library.js'; import { doCreate, mergeOver, Ωempty } from '../helper/utilities.js'; import { releaseArray, requestArray } from '../helper/array-pool.js'; import baseMix from '../mixin/base.js'; import shapeMix from '../mixin/shape-basic.js'; // Shared constants import { _floor, ENTITY, ZERO_PATH } from '../helper/shared-vars.js'; // Local constants const SPIRAL = 'spiral', T_SPIRAL = 'Spiral'; const FIRST_TURN = [ [0.043, 0, 0.082, -0.035, 0.088, -0.088], [0.007, -0.057, -0.024, -0.121, -0.088, -0.162], [-0.07, -0.045, -0.169, -0.054, -0.265, -0.015], [-0.106, 0.043, -0.194, 0.138, -0.235, 0.265], [-0.044, 0.139, -0.026, 0.3, 0.058, 0.442], [0.091, 0.153, 0.25, 0.267, 0.442, 0.308], [0.206, 0.044, 0.431, -0.001, 0.619, -0.131], [0.2, -0.139, 0.34, -0.361, 0.381, -0.619] ]; const SUBSEQUENT_TURNS = [ [0, -0.27, -0.11, -0.52, -0.29, -0.71], [-0.19, -0.19, -0.44, -0.29, -0.71, -0.29], [-0.27, 0, -0.52, 0.11, -0.71, 0.29], [-0.19, 0.19, -0.29, 0.44, -0.29, 0.71], [0, 0.27, 0.11, 0.52, 0.29, 0.71], [0.19, 0.19, 0.44, 0.29, 0.71, 0.29], [0.27, 0, 0.52, -0.11, 0.71, -0.29], [0.19, -0.19, 0.29, -0.44, 0.29, -0.71] ]; // #### Spiral constructor const Spiral = function (items = Ωempty) { this.shapeInit(items); return this; }; // #### Spiral prototype const P = Spiral.prototype = doCreate(); P.type = T_SPIRAL; P.lib = ENTITY; P.isArtefact = true; P.isAsset = false; // #### Mixins baseMix(P); shapeMix(P); // #### Spiral attributes const defaultAttributes = { loops: 1, loopIncrement: 1, drawFromLoop: 0, }; P.defs = mergeOver(P.defs, defaultAttributes); // #### Packet management // No additional packet functionality required // #### Clone management // No additional clone functionality required // #### Kill management // No additional kill functionality required // #### Get, Set, deltaSet const S = P.setters, D = P.deltaSetters; // __loops__ S.loops = function (item) { this.loops = item; this.updateDirty(); }; D.loops = function (item) { this.loops += item; this.updateDirty(); }; // __loopIncrement__ S.loopIncrement = function (item) { this.loopIncrement = item; this.updateDirty(); }; D.loopIncrement = function (item) { this.loopIncrement += item; this.updateDirty(); }; // __drawFromLoop__ S.drawFromLoop = function (item) { this.drawFromLoop = _floor(item); this.updateDirty(); }; D.drawFromLoop = function (item) { this.drawFromLoop = _floor(this.drawFromLoop + item); this.updateDirty(); }; // #### Prototype functions // `cleanSpecies` - internal helper function - called by `prepareStamp` P.cleanSpecies = function () { this.dirtySpecies = false; this.pathDefinition = this.makeSpiralPath(); }; // `makeSpiralPath` - internal helper function - called by `cleanSpecies` P.makeSpiralPath = function () { const loops = _floor(this.loops), loopIncrement = this.loopIncrement, drawFromLoop = _floor(this.drawFromLoop), currentTurn = requestArray(); let x1, y1, x2, y2, x3, y3, sx1, sy1, sx2, sy2, sx3, sy3; for (let i = 0, iz = FIRST_TURN.length; i < iz; i++) { [x1, y1, x2, y2, x3, y3] = FIRST_TURN[i]; currentTurn.push([x1 * loopIncrement, y1 * loopIncrement, x2 * loopIncrement, y2 * loopIncrement, x3 * loopIncrement, y3 * loopIncrement]); } let path = ZERO_PATH; for (let j = 0; j < loops; j++) { for (let i = 0, iz = currentTurn.length; i < iz; i++) { [x1, y1, x2, y2, x3, y3] = currentTurn[i]; if (j >= drawFromLoop) path += `c${x1},${y1} ${x2},${y2} ${x3},${y3}`; [sx1, sy1, sx2, sy2, sx3, sy3] = SUBSEQUENT_TURNS[i]; currentTurn[i] = [x1 + (sx1 * loopIncrement), y1 + (sy1 * loopIncrement), x2 + (sx2 * loopIncrement), y2 + (sy2 * loopIncrement), x3 + (sx3 * loopIncrement), y3 + (sy3 * loopIncrement)]; } } releaseArray(currentTurn); return path; }; P.calculateLocalPathAdditionalActions = function () { const [x, y] = this.localBox, scale = this.scale; this.pathDefinition = this.pathDefinition.replace(ZERO_PATH, `m${-x / scale},${-y / scale}`); this.pathCalculatedOnce = false; // ALWAYS, when invoking `calculateLocalPath` from `calculateLocalPathAdditionalActions`, include the second argument, set to `true`! Failure to do this leads to an infinite loop which will make your machine weep. // + We need to recalculate the local path to take into account the offset required to put the Spiral entity's start coordinates at the top-left of the local box, and to recalculate the data used by other artefacts to place themselves on, or move along, its path. this.calculateLocalPath(this.pathDefinition, true); }; // #### Factories // ##### makeSpiral // A spiral drawn from an inner-radius outwards by a given number of loops, with the distance between each loop determined by a given increment. Accepts argument with attributes: // + __loops__ (required) - positive float Number representing the number of times the Shape line will wind arount the Shape's center point // + __loopIncrement__ - float Number representative of the distance between successive loops; negative values have the effect of rotating the spiral 180 degrees // + __drawFromLoop__ - positive integer Number representing the loop on which the spiral starts to be drawn // // ``` // scrawl.makeSpiral({ // // name: 'mySpiral', // // strokeStyle: 'darkgreen', // method: 'draw', // // startX: 50, // startY: 100, // // loops: 5, // loopIncrement: 0.8, // drawFromLoop: 1, // }); // ``` export const makeSpiral = function (items) { if (!items) return false; items.species = SPIRAL; return new Spiral(items); }; constructors.Spiral = Spiral;