scrawl-canvas
Version:
Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun
127 lines (89 loc) • 2.67 kB
JavaScript
// # Block factory
// Block entitys are rectangles rendered onto a DOM <canvas> element using the Canvas API's [Path2D interface](https://developer.mozilla.org/en-US/docs/Web/API/Path2D) - specifically the `rect` method.
// #### Imports
import { constructors } from '../core/library.js';
import { doCreate, Ωempty } from '../helper/utilities.js';
import baseMix from '../mixin/base.js';
import entityMix from '../mixin/entity.js';
// Shared constants
import { ENTITY } from '../helper/shared-vars.js';
// Local constants
const T_BLOCK = 'Block';
// #### Block constructor
const Block = function (items = Ωempty) {
this.entityInit(items);
if (!items.dimensions) {
if (!items.width) this.currentDimensions[0] = this.dimensions[0] = 10;
if (!items.height) this.currentDimensions[1] = this.dimensions[1] = 10;
}
return this;
};
// #### Block prototype
const P = Block.prototype = doCreate();
P.type = T_BLOCK;
P.lib = ENTITY;
P.isArtefact = true;
P.isAsset = false;
// #### Mixins
baseMix(P);
entityMix(P);
// #### Block attributes
// No additional attributes required beyond those supplied by the mixins
// #### Packet management
// No additional packet functionality required
// #### Clone management
// No additional clone functionality required
// #### Kill management
// No additional kill functionality required
// #### Get, Set, deltaSet
// No additional functionality required
// #### Prototype functions
// `cleanPathObject` - Calculate the Block entity's __Path2D object__
P.cleanPathObject = function () {
this.dirtyPathObject = false;
if (!this.noPathUpdates || !this.pathObject) {
const p = this.pathObject = new Path2D();
const handle = this.currentStampHandlePosition,
scale = this.currentScale,
dims = this.currentDimensions;
const x = -handle[0] * scale,
y = -handle[1] * scale,
w = dims[0] * scale,
h = dims[1] * scale;
p.rect(x, y, w, h);
}
};
// #### Factory
// ```
// scrawl.makeBlock({
//
// name: 'myblock-fill',
// width: 100,
// height: 100,
// startX: 25,
// startY: 25,
//
// fillStyle: 'green',
// strokeStyle: 'gold',
//
// lineWidth: 6,
// lineJoin: 'round',
// shadowOffsetX: 4,
// shadowOffsetY: 4,
// shadowBlur: 2,
// shadowColor: 'black',
//
// }).clone({
//
// name: 'myblock-draw',
// startX: 175,
//
// method: 'draw',
// sharedState: true,
// });
// ```
export const makeBlock = function (items) {
if (!items) return false;
return new Block(items);
};
constructors.Block = Block;