scrawl-canvas
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Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun
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JavaScript
// # Action factory
// Actions are (reversible) functions added to a Scrawl-canvas [Ticker](./ticker.html) timeline. They trigger as the ticker passes through the point (along the ticker's timeline):
// + if the timeline is moving forwards the __action__ function will be invoked
// + if the timeline is moving backwards the __revert__ function will be invoked
// #### Imports
import { constructors } from '../core/library.js';
import { doCreate, mergeOver, pushUnique, xt, λnull, Ωempty } from '../helper/utilities.js';
import baseMix from '../mixin/base.js';
import tweenMix from '../mixin/tween.js';
// Shared constants
import { _isArray, _keys, FUNCTION, NAME, T_ACTION, TWEEN, UNDEF } from '../helper/shared-vars.js';
// Local constants
// + No additional constants required
// #### Action constructor
const Action = function (items = Ωempty) {
this.makeName(items.name);
this.register();
this.targets = [];
this.set(this.defs);
this.action = λnull;
this.revert = λnull;
this.triggered = null;
this.set(items);
this.calculateEffectiveTime();
if (xt(items.ticker)) this.addToTicker(items.ticker);
return this;
};
// #### Action prototype
const P = Action.prototype = doCreate();
P.type = T_ACTION;
P.lib = TWEEN;
P.isArtefact = false;
P.isAsset = false;
// #### Mixins
baseMix(P);
tweenMix(P);
// #### Action attributes
const defaultAttributes = {
// __revert__ - a function that is triggered when a tween is running in reverse direction. Should be a counterpart to the __action__ function (defined in mixin/tween.js) to reverse the actions performed by that function.
revert: null
};
P.defs = mergeOver(P.defs, defaultAttributes);
// #### Packet management
P.packetExclusions = pushUnique(P.packetExclusions, ['targets']);
P.packetFunctions = pushUnique(P.packetFunctions, ['revert', 'action']);
P.finalizePacketOut = function (copy) {
if (_isArray(this.targets)) copy.targets = this.targets.map(t => t.name);
return copy;
};
// #### Clone management
// No additional clone functionality required
// #### Kill management
// No additional kill functionality required
// #### Get, Set, deltaSet
const S = P.setters;
// Argument must be a function, or a variable holding a reference to a function
S.revert = function (item) {
this.revert = item;
if (typeof this.revert !== FUNCTION) this.revert = λnull;
};
// Internal attribute. Set true after the ticker moves past the instance's time value (and set false if the ticker is moving backwards)
S.triggered = function (item) {
if (this.triggered !== item) {
if (item) this.action();
else this.revert();
this.triggered = item;
}
};
// `set` - we perform some additional functionality in the Action `set` function
// + updating the Action's Ticker object happens here
// + recalculating effectiveDuration happens here if the __time__ value change
P.set = function (items = Ωempty) {
const keys = _keys(items),
keysLen = keys.length;
if (keysLen) {
const setters = this.setters,
defs = this.defs;
let fn, i, key, value;
for (i = 0; i < keysLen; i++) {
key = keys[i];
value = items[key];
if (key && key !== NAME && value != null) {
fn = setters[key];
if (fn) fn.call(this, value);
else if (typeof defs[key] !== UNDEF) this[key] = value;
}
}
const ticker = (xt(items.ticker)) ? this.ticker : false;
if (ticker) {
this.ticker = ticker;
this.addToTicker(items.ticker);
}
else if (xt(items.time)) this.calculateEffectiveTime();
}
return this;
};
// #### Animation
// `getEndTime` - Ticker-related help function
P.getEndTime = function () {
return this.effectiveTime;
};
// `update` - check to see if the action (or revert) functions need to be invoked, and invokes them as-and-when required.
//
// TODO: 0% times will fire the action function when the ticker is moving both forwards and backwards, but never fires the revert function. All other %times appear to work as expected.
P.update = function (items) {
const { tick, reverseTick, willLoop } = items;
const { reversed, effectiveTime, triggered } = this;
if (reversed) {
if (reverseTick >= effectiveTime) {
if (!triggered) {
this.action();
this.triggered = true;
}
}
else {
if (triggered) {
this.revert();
this.triggered = false;
}
}
}
else {
if (tick >= effectiveTime) {
if (!triggered) {
this.action();
this.triggered = true;
}
}
else {
if (triggered) {
this.revert();
this.triggered = false;
}
}
}
if (willLoop) this.triggered = !this.triggered;
return true;
};
// #### Factory
// ```
// let myaction = scrawl.makeAction({
//
// // Unique name (can be computer generated)
// name: 'red',
//
// // Scrawl-canvas ticker object, or its name String
// ticker: tickerObject,
//
// // Any Scrawl-canvas object that can be actioned
// // - or that object's name String
// // - or a (mixed) array of targets
// targets: scrawlCanvasObject,
//
// // String% distance from ticker start, or a similar time value
// time: '6.25%',
//
// // 'action' and 'revert' functions, to be applied to targets
// action: function () {
// element.set({
// css: {
// backgroundColor: 'red',
// },
// });
// },
//
// revert: function () {
// element.set({
// css: {
// backgroundColor: 'blue',
// },
// });
// },
// });
// ```
export const makeAction = function (items) {
if (!items) return false;
return new Action(items);
};
constructors.Action = Action;