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scratchblocks

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Make pictures of Scratch blocks from text.

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/** * scratchblocks v3.6.3 * https://scratchblocks.github.io/ * Render scratchblocks code to SVG images. * * Copyright 2013–2023, Tim Radvan * @license MIT */ (function () { 'use strict'; var commands$g = { MOTION_MOVESTEPS: "gehe %1 er Schritt", MOTION_TURNRIGHT: "drehe dich @turnRight um %1 Grad", MOTION_TURNLEFT: "drehe dich @turnLeft um %1 Grad", MOTION_POINTINDIRECTION: "setze Richtung auf %1 Grad", MOTION_POINTTOWARDS: "drehe dich zu %1", MOTION_GOTOXY: "gehe zu x: %1 y: %2", MOTION_GOTO: "gehe zu %1", MOTION_GLIDESECSTOXY: "gleite in %1 Sek. zu x:%2 y:%3", MOTION_GLIDETO: "gleite in %1 Sek. zu %2", MOTION_CHANGEXBY: "ändere x um %1", MOTION_SETX: "setze x auf %1", MOTION_CHANGEYBY: "ändere y um %1", MOTION_SETY: "setze y auf %1", MOTION_SETROTATIONSTYLE: "setze Drehtyp auf %1", LOOKS_SAYFORSECS: "sage %1 für %2 Sekunden", LOOKS_SAY: "sage %1", LOOKS_THINKFORSECS: "denke %1 für %2 Sekunden", LOOKS_THINK: "denke %1", LOOKS_SHOW: "zeige dich", LOOKS_HIDE: "verstecke dich", LOOKS_SWITCHCOSTUMETO: "wechsle zu Kostüm %1", LOOKS_NEXTCOSTUME: "wechsle zum nächsten Kostüm", LOOKS_NEXTBACKDROP_BLOCK: "wechsle zum nächsten Bühnenbild", LOOKS_SWITCHBACKDROPTO: "wechsle zu Bühnenbild %1", LOOKS_SWITCHBACKDROPTOANDWAIT: "wechsle zu Bühnenbild %1 und warte", LOOKS_CHANGEEFFECTBY: "ändere Effekt %1 um %2", LOOKS_SETEFFECTTO: "setze Effekt %1 auf %2", LOOKS_CLEARGRAPHICEFFECTS: "schalte Grafikeffekte aus", LOOKS_CHANGESIZEBY: "ändere Größe um %1", LOOKS_SETSIZETO: "setze Größe auf %1", LOOKS_GOTOFRONTBACK: "gehe zu %1 Ebene", LOOKS_GOFORWARDBACKWARDLAYERS: "gehe %2 Ebenen %1", SOUND_PLAY: "spiele Klang %1", SOUND_CHANGEEFFECTBY: "ändere Effekt %1 um %2", SOUND_SETEFFECTO: "setze Effekt %1 auf %2", SOUND_CLEAREFFECTS: "schalte Klangeffekte aus", SOUND_PLAYUNTILDONE: "spiele Klang %1 ganz", SOUND_STOPALLSOUNDS: "stoppe alle Klänge", "music.playDrumForBeats": "spiele Schlaginstrument %1 für %2 Schläge", "music.restForBeats": "pausiere %1 Schläge", "music.playNoteForBeats": "spiele Ton %1 für %2 Schläge", "music.setInstrument": "setze Instrument auf %1", SOUND_CHANGEVOLUMEBY: "ändere Lautstärke um %1", SOUND_SETVOLUMETO: "setze Lautstärke auf %1%", "music.changeTempo": "ändere Tempo um %1", "music.setTempo": "setze Tempo auf %1", "pen.clear": "lösche alles", "pen.stamp": "hinterlasse Abdruck", "pen.penDown": "schalte Stift ein", "pen.penUp": "schalte Stift aus", "pen.setColor": "setze Stiftfarbe auf %1", "pen.changeHue": "ändere Stiftfarbe um %1", "pen.setColorParam": "setze Stift %1 auf %2", "pen.changeColorParam": "ändere Stift %1 um %2", "pen.setHue": "setze Stiftfarbe auf %1", "pen.changeShade": "ändere Farbstärke um %1", "pen.setShade": "setze Farbstärke auf %1", "pen.changeSize": "ändere Stiftdicke um %1", "pen.setSize": "setze Stiftdicke auf %1", EVENT_WHENFLAGCLICKED: "Wenn @greenFlag angeklickt wird", EVENT_WHENKEYPRESSED: "Wenn Taste %1 gedrückt wird", EVENT_WHENTHISSPRITECLICKED: "Wenn diese Figur angeklickt wird", EVENT_WHENSTAGECLICKED: "Wenn die Bühne angeklickt wird", EVENT_WHENBACKDROPSWITCHESTO: "Wenn das Bühnenbild zu %1 wechselt", EVENT_WHENGREATERTHAN: "Wenn %1 > %2", EVENT_WHENBROADCASTRECEIVED: "Wenn ich %1 empfange", EVENT_BROADCAST: "sende %1 an alle", EVENT_BROADCASTANDWAIT: "sende %1 an alle und warte", CONTROL_WAIT: "warte %1 Sekunden", CONTROL_REPEAT: "wiederhole %1 mal", CONTROL_FOREVER: "wiederhole fortlaufend", CONTROL_IF: "falls %1, dann", CONTROL_WAITUNTIL: "warte bis %1", CONTROL_REPEATUNTIL: "wiederhole bis %1", CONTROL_STOP: "stoppe %1", CONTROL_STARTASCLONE: "Wenn ich als Klon entstehe", CONTROL_CREATECLONEOF: "erzeuge Klon von %1", CONTROL_DELETETHISCLONE: "lösche diesen Klon", SENSING_ASKANDWAIT: "frage %1 und warte", "videoSensing.videoToggle": "schalte Video %1", "videoSensing.setVideoTransparency": "setze Video-Transparenz auf %1", "videoSensing.whenMotionGreaterThan": "Wenn Video-Bewegung > %1", SENSING_RESETTIMER: "setze Stoppuhr zurück", DATA_SETVARIABLETO: "setze %1 auf %2", DATA_CHANGEVARIABLEBY: "ändere %1 um %2", DATA_SHOWVARIABLE: "zeige Variable %1", DATA_HIDEVARIABLE: "verstecke Variable %1", DATA_ADDTOLIST: "füge %1 zu %2 hinzu", DATA_DELETEOFLIST: "lösche %1 aus %2", DATA_DELETEALLOFLIST: "lösche alles aus %1", MOTION_IFONEDGEBOUNCE: "pralle vom Rand ab", DATA_INSERTATLIST: "füge %1 bei %2 in %3 ein", DATA_REPLACEITEMOFLIST: "ersetze Element %1 von %2 durch %3", DATA_SHOWLIST: "zeige Liste %1", DATA_HIDELIST: "verstecke Liste %1", SENSING_OF_XPOSITION: "x-Position", SENSING_OF_YPOSITION: "y-Position", SENSING_OF_DIRECTION: "Richtung", SENSING_OF_COSTUMENUMBER: "Kostümnummer", LOOKS_COSTUMENUMBERNAME: "Kostüm %1", SENSING_OF_SIZE: "Größe", SENSING_OF_BACKDROPNAME: "Bühnenbildname", LOOKS_BACKDROPNUMBERNAME: "Bühnenbild %1", SENSING_OF_BACKDROPNUMBER: "Bühnenbildnummer", SOUND_VOLUME: "Lautstärke", "music.getTempo": "Tempo", SENSING_TOUCHINGOBJECT: "wird %1 berührt?", SENSING_TOUCHINGCOLOR: "wird Farbe %1 berührt?", SENSING_COLORISTOUCHINGCOLOR: "Farbe %1 berührt %2?", SENSING_DISTANCETO: "Entfernung von %1", SENSING_ANSWER: "Antwort", SENSING_KEYPRESSED: "Taste %1 gedrückt?", SENSING_MOUSEDOWN: "Maustaste gedrückt?", SENSING_MOUSEX: "Maus x-Position", SENSING_MOUSEY: "Maus y-Position", SENSING_SETDRAGMODE: "setze Ziehbarkeit auf %1", SENSING_LOUDNESS: "Lautstärke", "videoSensing.videoOn": "Video-%1 von %2", SENSING_TIMER: "Stoppuhr", SENSING_OF: "%1 von %2", SENSING_CURRENT: "%1 im Moment", SENSING_DAYSSINCE2000: "Tage seit 2000", SENSING_USERNAME: "Benutzername", OPERATORS_ADD: "%1 + %2", OPERATORS_SUBTRACT: "%1 - %2", OPERATORS_MULTIPLY: "%1 * %2", OPERATORS_DIVIDE: "%1 / %2", OPERATORS_RANDOM: "Zufallszahl von %1 bis %2", OPERATORS_LT: "%1 < %2", OPERATORS_EQUALS: "%1 = %2", OPERATORS_GT: "%1 > %2", OPERATORS_AND: "%1 und %2", OPERATORS_OR: "%1 oder %2", OPERATORS_NOT: "nicht %1", OPERATORS_JOIN: "verbinde %1 und %2", OPERATORS_LETTEROF: "Zeichen %1 von %2", OPERATORS_LENGTH: "Länge von %1", OPERATORS_MOD: "%1 mod %2", OPERATORS_ROUND: "%1 gerundet", OPERATORS_MATHOP: "%1 von %2", OPERATORS_CONTAINS: "%1 enthält %2?", DATA_ITEMOFLIST: "Element %1 von %2", DATA_ITEMNUMOFLIST: "Nummer von %1 in %2", DATA_LENGTHOFLIST: "Länge von %1", DATA_LISTCONTAINSITEM: "%1 enthält %2?", CONTROL_ELSE: "sonst", SENSING_USERID: "Benutzer-ID", SENSING_LOUD: "laut?", "text2speech.speakAndWaitBlock": "sage %1", "text2speech.setVoiceBlock": "ändere die Stimme zu %1", "text2speech.setLanguageBlock": "setze Sprache auf %1", "translate.translateBlock": "übersetze %1 nach %2", "translate.viewerLanguage": "Sprache", "makeymakey.whenKeyPressed": "Wenn Taste %1 gedrückt", "makeymakey.whenKeysPressedInOrder": "Wenn %1 der Reihe nach gedrückt", "microbit.whenButtonPressed": "Wenn Knopf %1gedrückt wird", "microbit.isButtonPressed": "Knopf %1 gedrückt?", "microbit.whenGesture": "Wenn %1", "microbit.displaySymbol": "zeige %1 an", "microbit.displayText": "zeige Text %1 an", "microbit.clearDisplay": "zeige nichts an", "microbit.whenTilted": "Wenn %1 geneigt", "microbit.isTilted": "%1 geneigt?", "microbit.tiltAngle": "Neigungswinkel %1", "microbit.whenPinConnected": "Wenn Pin %1 angeschlossen ist", "ev3.motorTurnClockwise": "drehe Motor %1 für %2Sekunden rechtsherum", "ev3.motorTurnCounterClockwise": "drehe Motor %1für %2Sekunden linksherum", "ev3.motorSetPower": "setze Leistung von Motor %1 auf %2%", "ev3.getMotorPosition": "Position von Motor %1", "ev3.whenButtonPressed": "Wenn der Knopf %1 gedrückt wird", "ev3.whenDistanceLessThan": "Wenn Abstand < %1", "ev3.whenBrightnessLessThan": "Wenn Helligkeit < %1", "ev3.buttonPressed": "Knopf %1 gedrückt?", "ev3.getDistance": "Abstand", "ev3.getBrightness": "Helligkeit", "ev3.beepNote": "piepse Note %1 für %2 Sek.", "wedo2.motorOn": "schalte %1 an", "wedo2.motorOff": "schalte %1 aus", "wedo2.startMotorPower": "setze Leistung von %1 auf %2", "wedo2.setMotorDirection": "setze Richtung von %1 auf %2", "wedo2.whenDistance": "Wenn Abstand %1 %2", "wedo2.getDistance": "Abstand", "wedo2.motorOnFor": "schalte %1 für %2 Sekunden an", "wedo2.setLightHue": "setze Lichtfarbe auf %1", "wedo2.playNoteFor": "spiele Note %1 für %2 Sekunden", "wedo2.whenTilted": "Wenn %1 geneigt", "wedo2.isTilted": "%1 geneigt?", "wedo2.getTiltAngle": "Neigungswinkel %1", "gdxfor.whenGesture": "Wenn %1", "gdxfor.whenForcePushedOrPulled": "Wenn Kraftsensor %1", "gdxfor.getForce": "Kraft", "gdxfor.whenTilted": "Wenn geneigt %1", "gdxfor.isTilted": "geneigt %1?", "gdxfor.getTilt": "Neigungswinkel %1", "gdxfor.isFreeFalling": "fallend?", "gdxfor.getSpin": "Rotationsgeschwindigkeit %1", "gdxfor.getAcceleration": "Beschleunigung %1", "boost.motorOnFor": "Schalte Motor %1 für %2 Sekunden ein", "boost.motorOnForRotation": "Schalte Motor %1 für %2 Umdrehungen ein", "boost.motorOn": "Schalte Motor %1 ein", "boost.motorOff": "Schalte Motor %1 aus", "boost.setMotorPower": "Setze von Motor %1 die Geschwindigkeit auf %2%", "boost.setMotorDirection": "Setze Richtung von Motor %1 auf %2", "boost.getMotorPosition": "Position des Motors %1", "boost.whenColor": "Wenn %1 gesehen wird", "boost.seeingColor": "Sehe Farbe %1?", "boost.whenTilted": "Wenn %1 geneigt", "boost.getTiltAngle": "Neigungswinkel %1", "boost.setLightHue": "setze Lichtfarbe auf %1" }; var dropdowns$g = { }; var ignorelt$g = [ ]; var soundEffects$g = [ "Höhe", "Aussteuern links/rechts" ]; var microbitWhen$g = [ "bewegt", "geschüttelt", "hochgehüpft" ]; var osis$g = [ "andere Skripte der Figur" ]; var definePrefix$g = [ "Definiere" ]; var defineSuffix$g = [ ]; var palette$g = { Motion: "Bewegung", Looks: "Aussehen", Sound: "Klang", Events: "Ereignisse", Control: "Steuerung", Sensing: "Fühlen", Operators: "Operatoren", Variables: "Variablen", "My Blocks": "Meine Blöcke" }; var math$g = [ "Betrag", "abrunden", "aufrunden", "Wurzel", "sin", "cos", "tan", "asin", "acos", "atan", "ln", "log", "e^", "10^" ]; var aliases$g = { "drehe dich nach links um %1 Grad": "MOTION_TURNLEFT", "drehe dich nach rechts um %1 Grad": "MOTION_TURNRIGHT", "Wenn die grüne Flagge angeklickt": "EVENT_WHENFLAGCLICKED", Ende: "scratchblocks:end" }; var name$g = "Deutsch"; var percentTranslated$g = 100; var de = { commands: commands$g, dropdowns: dropdowns$g, ignorelt: ignorelt$g, soundEffects: soundEffects$g, microbitWhen: microbitWhen$g, osis: osis$g, definePrefix: definePrefix$g, defineSuffix: defineSuffix$g, palette: palette$g, math: math$g, aliases: aliases$g, name: name$g, percentTranslated: percentTranslated$g }; var commands$f = { MOTION_MOVESTEPS: "mover %1 pasos", MOTION_TURNRIGHT: "girar @turnRight %1 grados", MOTION_TURNLEFT: "girar @turnLeft %1 grados", MOTION_POINTINDIRECTION: "apuntar en dirección %1", MOTION_POINTTOWARDS: "apuntar hacia %1", MOTION_GOTOXY: "ir a x: %1 y: %2", MOTION_GOTO: "ir a %1", MOTION_GLIDESECSTOXY: "deslizar en %1 segs a x: %2 y: %3", MOTION_GLIDETO: "deslizar en %1 segs a %2", MOTION_CHANGEXBY: "sumar a x %1", MOTION_SETX: "dar a x el valor %1", MOTION_CHANGEYBY: "sumar a y %1", MOTION_SETY: "dar a y el valor %1", MOTION_SETROTATIONSTYLE: "fijar estilo de rotación a %1", LOOKS_SAYFORSECS: "decir %1 durante %2 segundos", LOOKS_SAY: "decir %1", LOOKS_THINKFORSECS: "pensar %1 durante %2 segundos", LOOKS_THINK: "pensar %1", LOOKS_SHOW: "mostrar", LOOKS_HIDE: "esconder", LOOKS_SWITCHCOSTUMETO: "cambiar disfraz a %1", LOOKS_NEXTCOSTUME: "siguiente disfraz", LOOKS_NEXTBACKDROP_BLOCK: "siguiente fondo", LOOKS_SWITCHBACKDROPTO: "cambiar fondo a %1", LOOKS_SWITCHBACKDROPTOANDWAIT: "cambiar fondo a %1 y esperar", LOOKS_CHANGEEFFECTBY: "sumar al efecto %1 %2", LOOKS_SETEFFECTTO: "dar al efecto %1 el valor %2", LOOKS_CLEARGRAPHICEFFECTS: "quitar efectos gráficos", LOOKS_CHANGESIZEBY: "cambiar tamaño por %1", LOOKS_SETSIZETO: "fijar tamaño al %1 %", LOOKS_GOTOFRONTBACK: "ir a capa %1", LOOKS_GOFORWARDBACKWARDLAYERS: "ir %2 capas hacia %1", SOUND_PLAY: "iniciar sonido %1", SOUND_CHANGEEFFECTBY: "sumar al efecto %1 %2", SOUND_SETEFFECTO: "dar al efecto %1 el valor %2", SOUND_CLEAREFFECTS: "quitar efectos de sonido", SOUND_PLAYUNTILDONE: "tocar sonido %1 hasta que termine", SOUND_STOPALLSOUNDS: "detener todos los sonidos", "music.playDrumForBeats": "tocar tambor %1 durante %2 tiempos", "music.restForBeats": "silencio de %1 tiempos", "music.playNoteForBeats": "tocar nota %1 durante %2 tiempos", "music.setInstrument": "fijar instrumento a %1", SOUND_CHANGEVOLUMEBY: "cambiar volumen por %1", SOUND_SETVOLUMETO: "fijar volumen al %1%", "music.changeTempo": "cambiar tempo por %1", "music.setTempo": "dar al tempo el valor %1", "pen.clear": "borrar todo", "pen.stamp": "sellar", "pen.penDown": "bajar lápiz", "pen.penUp": "subir lápiz", "pen.setColor": "fijar color de lápiz a %1", "pen.changeHue": "cambiar color de lápiz por %1", "pen.setColorParam": "fijar %1 de lápiz a %2", "pen.changeColorParam": "cambiar %1 de lápiz por %2", "pen.setHue": "fijar color de lápiz a %1", "pen.changeShade": "cambiar sombra de lápiz por %1", "pen.setShade": "fijar sombra de lápiz a %1", "pen.changeSize": "cambiar tamaño de lápiz por %1", "pen.setSize": "fijar tamaño de lápiz a %1", EVENT_WHENFLAGCLICKED: "al hacer clic en @greenFlag", EVENT_WHENKEYPRESSED: "al presionar tecla %1", EVENT_WHENTHISSPRITECLICKED: "al hacer clic en este objeto", EVENT_WHENSTAGECLICKED: "al hacer clic en el escenario", EVENT_WHENBACKDROPSWITCHESTO: "cuando el fondo cambie a %1", EVENT_WHENGREATERTHAN: "cuando %1 > %2", EVENT_WHENBROADCASTRECEIVED: "al recibir %1", EVENT_BROADCAST: "enviar %1", EVENT_BROADCASTANDWAIT: "enviar %1 y esperar", CONTROL_WAIT: "esperar %1 segundos", CONTROL_REPEAT: "repetir %1", CONTROL_FOREVER: "por siempre", CONTROL_IF: "si %1 entonces", CONTROL_WAITUNTIL: "esperar hasta que %1", CONTROL_REPEATUNTIL: "repetir hasta que %1", CONTROL_STOP: "detener %1", CONTROL_STARTASCLONE: "al comenzar como clon", CONTROL_CREATECLONEOF: "crear clon de %1", CONTROL_DELETETHISCLONE: "eliminar este clon", SENSING_ASKANDWAIT: "preguntar %1 y esperar", "videoSensing.videoToggle": "%1 vídeo", "videoSensing.setVideoTransparency": "fijar transparencia de vídeo a %1", "videoSensing.whenMotionGreaterThan": "cuando movimiento de vídeo > %1", SENSING_RESETTIMER: "reiniciar cronómetro", DATA_SETVARIABLETO: "dar a %1 el valor %2", DATA_CHANGEVARIABLEBY: "sumar a %1 %2", DATA_SHOWVARIABLE: "mostrar variable %1", DATA_HIDEVARIABLE: "esconder variable %1", DATA_ADDTOLIST: "añadir %1 a %2", DATA_DELETEOFLIST: "eliminar %1 de %2", DATA_DELETEALLOFLIST: "eliminar todos de %1", MOTION_IFONEDGEBOUNCE: "si toca un borde, rebotar", DATA_INSERTATLIST: "insertar %1 en %2 de %3", DATA_REPLACEITEMOFLIST: "reemplazar elemento %1 de %2 con %3", DATA_SHOWLIST: "mostrar lista %1", DATA_HIDELIST: "esconder lista %1", SENSING_OF_XPOSITION: "posición en x", SENSING_OF_YPOSITION: "posición en y", SENSING_OF_DIRECTION: "dirección", SENSING_OF_COSTUMENUMBER: "# de disfraz", LOOKS_COSTUMENUMBERNAME: "%1 de disfraz", SENSING_OF_SIZE: "tamaño", SENSING_OF_BACKDROPNAME: "nombre de fondo", LOOKS_BACKDROPNUMBERNAME: "%1 de fondo", SENSING_OF_BACKDROPNUMBER: "# de fondo", SOUND_VOLUME: "volumen", "music.getTempo": "tempo", SENSING_TOUCHINGOBJECT: "¿tocando %1?", SENSING_TOUCHINGCOLOR: "¿tocando el color %1?", SENSING_COLORISTOUCHINGCOLOR: "¿color %1 tocando %2?", SENSING_DISTANCETO: "distancia a %1", SENSING_ANSWER: "respuesta", SENSING_KEYPRESSED: "¿tecla %1 presionada?", SENSING_MOUSEDOWN: "¿ratón presionado?", SENSING_MOUSEX: "posición x del ratón", SENSING_MOUSEY: "posición y del ratón", SENSING_SETDRAGMODE: "fijar modo de arrastre a %1", SENSING_LOUDNESS: "volumen del sonido", "videoSensing.videoOn": "%1 de vídeo en %2", SENSING_TIMER: "cronómetro", SENSING_OF: "%1 de %2", SENSING_CURRENT: "%1 actual", SENSING_DAYSSINCE2000: "días desde el 2000", SENSING_USERNAME: "nombre de usuario", OPERATORS_ADD: "%1 + %2", OPERATORS_SUBTRACT: "%1 - %2", OPERATORS_MULTIPLY: "%1 * %2", OPERATORS_DIVIDE: "%1 / %2", OPERATORS_RANDOM: "número aleatorio entre %1 y %2", OPERATORS_LT: "%1 < %2", OPERATORS_EQUALS: "%1 = %2", OPERATORS_GT: "%1 > %2", OPERATORS_AND: "%1 y %2", OPERATORS_OR: "%1 o %2", OPERATORS_NOT: "no %1", OPERATORS_JOIN: "unir %1 %2", OPERATORS_LETTEROF: "letra %1 de %2", OPERATORS_LENGTH: "longitud de %1", OPERATORS_MOD: "%1 módulo %2", OPERATORS_ROUND: "redondear %1", OPERATORS_MATHOP: "%1 de %2", OPERATORS_CONTAINS: "¿%2 está en %1?", DATA_ITEMOFLIST: "elemento %1 de %2", DATA_ITEMNUMOFLIST: "# de elemento de %1 en %2", DATA_LENGTHOFLIST: "longitud de %1", DATA_LISTCONTAINSITEM: "¿%2 está en %1?", CONTROL_ELSE: "si no", SENSING_USERID: "id de usuario", SENSING_LOUD: "¿ruidoso?", "text2speech.speakAndWaitBlock": "decir %1", "text2speech.setVoiceBlock": "asignar voz a %1", "text2speech.setLanguageBlock": "fijar idioma a %1", "translate.translateBlock": "traducir %1 al %2", "translate.viewerLanguage": "idioma", "makeymakey.whenKeyPressed": "al presionar tecla %1", "makeymakey.whenKeysPressedInOrder": "al presionar %1 en orden", "microbit.whenButtonPressed": "al presionar botón %1", "microbit.isButtonPressed": "¿botón %1 presionado?", "microbit.whenGesture": "al %1", "microbit.displaySymbol": "mostrar %1", "microbit.displayText": "mostrar texto %1", "microbit.clearDisplay": "limpiar pantalla", "microbit.whenTilted": "al inclinar hacia %1", "microbit.isTilted": "¿inclinado hacia %1?", "microbit.tiltAngle": "ángulo de inclinación hacia %1", "microbit.whenPinConnected": "al conectar pin %1", "ev3.motorTurnClockwise": "motor %1 girar a un lado %2 segundos", "ev3.motorTurnCounterClockwise": "motor %1 girar al otro lado %2 segundos", "ev3.motorSetPower": "motor %1 fijar potencia a %2 %", "ev3.getMotorPosition": "posición del motor %1", "ev3.whenButtonPressed": "al presionar botón %1", "ev3.whenDistanceLessThan": "cuando distancia < %1", "ev3.whenBrightnessLessThan": "cuando brillo < %1", "ev3.buttonPressed": "¿botón %1 presionado?", "ev3.getDistance": "distancia", "ev3.getBrightness": "brillo", "ev3.beepNote": "tocar nota %1 durante %2 segundos", "wedo2.motorOn": "encender %1", "wedo2.motorOff": "apagar %1", "wedo2.startMotorPower": "fijar potencia de %1 a %2", "wedo2.setMotorDirection": "fijar dirección de %1 a %2", "wedo2.whenDistance": "cuando distancia %1 %2", "wedo2.getDistance": "distancia", "wedo2.motorOnFor": "encender %1 durante %2 segundos", "wedo2.setLightHue": "fijar color de la luz a %1", "wedo2.playNoteFor": "tocar nota %1 durante %2 segundos", "wedo2.whenTilted": "al inclinar hacia %1", "wedo2.isTilted": "¿inclinado hacia %1?", "wedo2.getTiltAngle": "ángulo de inclinación hacia %1", "gdxfor.whenGesture": "al %1", "gdxfor.whenForcePushedOrPulled": "cuando el sensor de fuerza %1", "gdxfor.getForce": "fuerza", "gdxfor.whenTilted": "al inclinar %1", "gdxfor.isTilted": "¿inclinado %1?", "gdxfor.getTilt": "ángulo de inclinación %1", "gdxfor.isFreeFalling": "¿cayendo?", "gdxfor.getSpin": "velocidad de giro %1", "gdxfor.getAcceleration": "aceleración %1", "boost.motorOnFor": "girar motor %1 %2 segundos", "boost.motorOnForRotation": "girar motor %1 %2 vueltas", "boost.motorOn": "encender motor %1", "boost.motorOff": "apagar motor %1", "boost.setMotorPower": "fijar velocidad del motor %1 al %2 %", "boost.setMotorDirection": "fijar dirección del motor %1 %2", "boost.getMotorPosition": "posición del motor %1", "boost.whenColor": "cuando vea pieza %1", "boost.seeingColor": "¿ve pieza %1?", "boost.whenTilted": "al inclinar hacia %1", "boost.getTiltAngle": "ángulo de inclinación hacia %1", "boost.setLightHue": "fijar color de la luz a %1" }; var dropdowns$f = { }; var ignorelt$f = [ ]; var soundEffects$f = [ "altura", "balance izquierda/derecha" ]; var microbitWhen$f = [ "mover", "agitar", "saltar" ]; var osis$f = [ "otros programas en el objeto" ]; var definePrefix$f = [ "definir" ]; var defineSuffix$f = [ ]; var palette$f = { Motion: "Movimiento", Looks: "Apariencia", Sound: "Sonido", Events: "Eventos", Control: "Control", Sensing: "Sensores", Operators: "Operadores", Variables: "Variables", "My Blocks": "Mis bloques" }; var math$f = [ "valor absoluto", "suelo", "techo", "raíz cuadrada", "sen", "cos", "tan", "arcsen", "arccos", "arctan", "ln", "log", "e ^", "10 ^" ]; var aliases$f = { "girar a la izquierda %1 grados": "MOTION_TURNLEFT", "girar a la derecha %1 grados": "MOTION_TURNRIGHT", "al presionar bandera verde": "EVENT_WHENFLAGCLICKED", fin: "scratchblocks:end" }; var name$f = "Español (España)"; var percentTranslated$f = 100; var es = { commands: commands$f, dropdowns: dropdowns$f, ignorelt: ignorelt$f, soundEffects: soundEffects$f, microbitWhen: microbitWhen$f, osis: osis$f, definePrefix: definePrefix$f, defineSuffix: defineSuffix$f, palette: palette$f, math: math$f, aliases: aliases$f, name: name$f, percentTranslated: percentTranslated$f }; var commands$e = { MOTION_MOVESTEPS: "avancer de %1 pas", MOTION_TURNRIGHT: "tourner @turnRight de %1 degrés", MOTION_TURNLEFT: "tourner @turnLeft de %1 degrés", MOTION_POINTINDIRECTION: "s'orienter à %1", MOTION_POINTTOWARDS: "s'orienter vers %1", MOTION_GOTOXY: "aller à x: %1 y: %2", MOTION_GOTO: "aller à %1", MOTION_GLIDESECSTOXY: "glisser en %1 secondes à x: %2 y: %3", MOTION_GLIDETO: "glisser en %1 secondes à %2", MOTION_CHANGEXBY: "ajouter %1 à x", MOTION_SETX: "mettre x à %1", MOTION_CHANGEYBY: "ajouter %1 à y", MOTION_SETY: "mettre y à %1", MOTION_SETROTATIONSTYLE: "fixer le sens de rotation %1", LOOKS_SAYFORSECS: "dire %1 pendant %2 secondes", LOOKS_SAY: "dire %1", LOOKS_THINKFORSECS: "penser à %1 pendant %2 secondes", LOOKS_THINK: "penser à %1", LOOKS_SHOW: "montrer", LOOKS_HIDE: "cacher", LOOKS_SWITCHCOSTUMETO: "basculer sur le costume %1", LOOKS_NEXTCOSTUME: "costume suivant", LOOKS_NEXTBACKDROP_BLOCK: "arrière-plan suivant", LOOKS_SWITCHBACKDROPTO: "basculer sur l'arrière-plan %1", LOOKS_SWITCHBACKDROPTOANDWAIT: "basculer sur l'arrière-plan %1 et attendre", LOOKS_CHANGEEFFECTBY: "ajouter %2 à l'effet %1", LOOKS_SETEFFECTTO: "mettre l'effet %1 à %2", LOOKS_CLEARGRAPHICEFFECTS: "annuler les effets graphiques", LOOKS_CHANGESIZEBY: "ajouter %1 à la taille", LOOKS_SETSIZETO: "mettre la taille à %1 % de la taille initiale", LOOKS_GOTOFRONTBACK: "aller à l'%1 plan", LOOKS_GOFORWARDBACKWARDLAYERS: "déplacer de %2 plans vers l'%1", SOUND_PLAY: "jouer le son %1", SOUND_CHANGEEFFECTBY: "ajouter %2 à l'effet %1", SOUND_SETEFFECTO: "mettre l'effet %1 à %2", SOUND_CLEAREFFECTS: "annuler tous les effets sonores", SOUND_PLAYUNTILDONE: "jouer le son %1 jusqu'au bout", SOUND_STOPALLSOUNDS: "arrêter tous les sons", "music.playDrumForBeats": "jouer du tambour %1 pendant %2 temps", "music.restForBeats": "faire une pause pendant %1 temps", "music.playNoteForBeats": "jouer la note %1 pendant %2 temps", "music.setInstrument": "choisir l'instrument n° %1", SOUND_CHANGEVOLUMEBY: "ajouter %1 au volume", SOUND_SETVOLUMETO: "mettre le volume à %1%", "music.changeTempo": "ajouter %1 au tempo", "music.setTempo": "mettre le tempo à %1", "pen.clear": "effacer tout", "pen.stamp": "estampiller", "pen.penDown": "stylo en position d'écriture", "pen.penUp": "relever le stylo", "pen.setColor": "mettre la couleur du stylo à %1", "pen.changeHue": "ajouter %1 à la couleur du stylo", "pen.setColorParam": "mettre la %1 du stylo à %2", "pen.changeColorParam": "ajouter %2 à la %1 du stylo", "pen.setHue": "mettre la couleur du stylo à %1", "pen.changeShade": "ajouter %1 à l'intensité du stylo", "pen.setShade": "mettre l'intensité du stylo à %1", "pen.changeSize": "ajouter %1 à la taille du stylo", "pen.setSize": "mettre la taille du stylo à %1", EVENT_WHENFLAGCLICKED: "quand @greenFlag est cliqué", EVENT_WHENKEYPRESSED: "quand la touche %1 est pressée", EVENT_WHENTHISSPRITECLICKED: "quand ce sprite est cliqué", EVENT_WHENSTAGECLICKED: "quand la scène est cliquée", EVENT_WHENBACKDROPSWITCHESTO: "quand l'arrière-plan bascule sur %1", EVENT_WHENGREATERTHAN: "quand le %1 > %2", EVENT_WHENBROADCASTRECEIVED: "quand je reçois %1", EVENT_BROADCAST: "envoyer à tous %1", EVENT_BROADCASTANDWAIT: "envoyer à tous %1 et attendre", CONTROL_WAIT: "attendre %1 secondes", CONTROL_REPEAT: "répéter %1 fois", CONTROL_FOREVER: "répéter indéfiniment", CONTROL_IF: "si %1 alors", CONTROL_WAITUNTIL: "attendre jusqu'à ce que %1", CONTROL_REPEATUNTIL: "répéter jusqu'à ce que %1", CONTROL_STOP: "stop %1", CONTROL_STARTASCLONE: "quand je commence comme un clone", CONTROL_CREATECLONEOF: "créer un clone de %1", CONTROL_DELETETHISCLONE: "supprimer ce clone", SENSING_ASKANDWAIT: "demander %1 et attendre", "videoSensing.videoToggle": "%1 la vidéo", "videoSensing.setVideoTransparency": "mettre la transparence de la vidéo à %1", "videoSensing.whenMotionGreaterThan": "quand le mouvement de la vidéo > %1", SENSING_RESETTIMER: "réinitialiser le chronomètre", DATA_SETVARIABLETO: "mettre %1 à %2", DATA_CHANGEVARIABLEBY: "ajouter %2 à %1", DATA_SHOWVARIABLE: "montrer la variable %1", DATA_HIDEVARIABLE: "cacher la variable %1", DATA_ADDTOLIST: "ajouter %1 à %2", DATA_DELETEOFLIST: "supprimer l'élément %1 de %2", DATA_DELETEALLOFLIST: "supprimer tous les éléments de la liste %1", MOTION_IFONEDGEBOUNCE: "rebondir si le bord est atteint", DATA_INSERTATLIST: "insérer %1 en position %2 de %3", DATA_REPLACEITEMOFLIST: "remplacer l'élément %1 de la liste %2 par %3", DATA_SHOWLIST: "montrer la liste %1", DATA_HIDELIST: "cacher la liste %1", SENSING_OF_XPOSITION: "abscisse x", SENSING_OF_YPOSITION: "ordonnée y", SENSING_OF_DIRECTION: "direction", SENSING_OF_COSTUMENUMBER: "numéro de costume", LOOKS_COSTUMENUMBERNAME: "%1 du costume", SENSING_OF_SIZE: "taille", SENSING_OF_BACKDROPNAME: "nom de l'arrière-plan", LOOKS_BACKDROPNUMBERNAME: "%1 de l'arrière-plan", SENSING_OF_BACKDROPNUMBER: "numéro de l'arrière-plan", SOUND_VOLUME: "volume", "music.getTempo": "tempo", SENSING_TOUCHINGOBJECT: "touche le %1 ?", SENSING_TOUCHINGCOLOR: "couleur %1 touchée ?", SENSING_COLORISTOUCHINGCOLOR: "couleur %1 touche %2 ?", SENSING_DISTANCETO: "distance de %1", SENSING_ANSWER: "réponse", SENSING_KEYPRESSED: "touche %1 pressée ?", SENSING_MOUSEDOWN: "souris pressée ?", SENSING_MOUSEX: "souris x", SENSING_MOUSEY: "souris y", SENSING_SETDRAGMODE: "mettre mode de glissement à %1", SENSING_LOUDNESS: "volume sonore", "videoSensing.videoOn": "%1 de la vidéo de %2", SENSING_TIMER: "chronomètre", SENSING_OF: "%1 de %2", SENSING_CURRENT: "%1 actuelle", SENSING_DAYSSINCE2000: "jours depuis 2000", SENSING_USERNAME: "nom d'utilisateur", OPERATORS_ADD: "%1 + %2", OPERATORS_SUBTRACT: "%1 - %2", OPERATORS_MULTIPLY: "%1 * %2", OPERATORS_DIVIDE: "%1 / %2", OPERATORS_RANDOM: "nombre aléatoire entre %1 et %2", OPERATORS_LT: "%1 < %2", OPERATORS_EQUALS: "%1 = %2", OPERATORS_GT: "%1 > %2", OPERATORS_AND: "%1 et %2", OPERATORS_OR: "%1 ou %2", OPERATORS_NOT: "non %1", OPERATORS_JOIN: "regrouper %1 et %2", OPERATORS_LETTEROF: "lettre %1 de %2", OPERATORS_LENGTH: "longueur de %1", OPERATORS_MOD: "%1 modulo %2", OPERATORS_ROUND: "arrondi de %1", OPERATORS_MATHOP: "%1 de %2", OPERATORS_CONTAINS: "%1 contient %2 ?", DATA_ITEMOFLIST: "élément %1 de %2", DATA_ITEMNUMOFLIST: "position de %1 dans %2", DATA_LENGTHOFLIST: "longueur de %1", DATA_LISTCONTAINSITEM: "%1 contient %2 ?", CONTROL_ELSE: "sinon", SENSING_USERID: "id de l'utilisateur", SENSING_LOUD: "fort ?", "text2speech.speakAndWaitBlock": "prononcer %1", "text2speech.setVoiceBlock": "choisir la voix du %1", "text2speech.setLanguageBlock": "mettre la langue à %1", "translate.translateBlock": "traduire %1 en %2", "translate.viewerLanguage": "langue", "makeymakey.whenKeyPressed": "quand la touche %1 pressée", "makeymakey.whenKeysPressedInOrder": "quand %1 sont pressés dans l'ordre", "microbit.whenButtonPressed": "quand le bouton %1 est appuyé", "microbit.isButtonPressed": "bouton %1 appuyé ?", "microbit.whenGesture": "quand %1", "microbit.displaySymbol": "afficher %1", "microbit.displayText": "afficher le texte %1", "microbit.clearDisplay": "effacer l'écran", "microbit.whenTilted": "quand incliné %1", "microbit.isTilted": "incliné %1 ?", "microbit.tiltAngle": "angle d'inclinaison %1", "microbit.whenPinConnected": "quand la broche %1 est connectée", "ev3.motorTurnClockwise": "faire tourner le moteur %1 dans ce sens-ci pendant %2 secondes", "ev3.motorTurnCounterClockwise": "faire tourner le moteur %1 dans ce sens-là pendant %2 secondes", "ev3.motorSetPower": "mettre la puissance du moteur %1 à %2 %", "ev3.getMotorPosition": "position du moteur %1", "ev3.whenButtonPressed": "quand le bouton %1 est appuyé", "ev3.whenDistanceLessThan": "quand la distance < %1", "ev3.whenBrightnessLessThan": "quand la luminosité < %1", "ev3.buttonPressed": "bouton %1 appuyé ?", "ev3.getDistance": "distance", "ev3.getBrightness": "luminosité", "ev3.beepNote": "jouer la note %1 pendant %2 secondes", "wedo2.motorOn": "allumer %1", "wedo2.motorOff": "éteindre %1", "wedo2.startMotorPower": "set %1 power to %2", "wedo2.setMotorDirection": "mettre la direction de %1 à %2", "wedo2.whenDistance": "quand la distance %1 %2", "wedo2.getDistance": "distance", "wedo2.motorOnFor": "allumer %1 pendant %2 secondes", "wedo2.setLightHue": "mettre la couleur de la lampe à %1", "wedo2.playNoteFor": "jouer la note %1 pendant %2 secondes", "wedo2.whenTilted": "quand incliné %1", "wedo2.isTilted": "incliné %1 ?", "wedo2.getTiltAngle": "angle d'inclinaison %1", "gdxfor.whenGesture": "quand %1", "gdxfor.whenForcePushedOrPulled": "quand le capteur de force est %1", "gdxfor.getForce": "force", "gdxfor.whenTilted": "quand incliné %1", "gdxfor.isTilted": "incliné %1 ?", "gdxfor.getTilt": "angle d'inclinaison %1", "gdxfor.isFreeFalling": "tombe ?", "gdxfor.getSpin": "vitesse de rotation %1", "gdxfor.getAcceleration": "accélération %1", "boost.motorOnFor": "faire tourner le moteur %1 pendant %2 secondes", "boost.motorOnForRotation": "faire tourner le moteur %1 de %2 rotations", "boost.motorOn": "allumer le moteur %1", "boost.motorOff": "éteindre le moteur %1", "boost.setMotorPower": "mettre la vitesse du moteur %1 à %2 %", "boost.setMotorDirection": "mettre la direction du moteur %1 à %2", "boost.getMotorPosition": "position du moteur %1", "boost.whenColor": "quand une brique %1 est vue", "boost.seeingColor": "brique %1 vue ?", "boost.whenTilted": "quand incliné %1", "boost.getTiltAngle": "angle d'inclinaison %1", "boost.setLightHue": "mettre la couleur de la lampe à %1" }; var dropdowns$e = { }; var ignorelt$e = [ ]; var soundEffects$e = [ "hauteur", "stéréo gauche/droite" ]; var microbitWhen$e = [ "bougé", "secoué", "sauté" ]; var osis$e = [ "autres scripts dans sprite" ]; var definePrefix$e = [ "définir" ]; var defineSuffix$e = [ ]; var palette$e = { Motion: "Mouvement", Looks: "Apparence", Sound: "Son", Events: "Événements", Control: "Contrôle", Sensing: "Capteurs", Operators: "Opérateurs", Variables: "Variables", "My Blocks": "Mes Blocs" }; var math$e = [ "abs", "plancher", "plafond", "racine", "sin", "cos", "tan", "asin", "acos", "atan", "ln", "log", "e^", "10^" ]; var aliases$e = { "tourner gauche de %1 degrés": "MOTION_TURNLEFT", "tourner droite de %1 degrés": "MOTION_TURNRIGHT", "quand le drapeau vert pressé": "EVENT_WHENFLAGCLICKED", fin: "scratchblocks:end" }; var name$e = "Français"; var percentTranslated$e = 100; var fr = { commands: commands$e, dropdowns: dropdowns$e, ignorelt: ignorelt$e, soundEffects: soundEffects$e, microbitWhen: microbitWhen$e, osis: osis$e, definePrefix: definePrefix$e, defineSuffix: defineSuffix$e, palette: palette$e, math: math$e, aliases: aliases$e, name: name$e, percentTranslated: percentTranslated$e }; var commands$d = { MOTION_MOVESTEPS: "移动 %1 步", MOTION_TURNRIGHT: "右转 @turnRight %1 度", MOTION_TURNLEFT: "左转 @turnLeft %1 度", MOTION_POINTINDIRECTION: "面向 %1 方向", MOTION_POINTTOWARDS: "面向 %1", MOTION_GOTOXY: "移到 x: %1 y: %2", MOTION_GOTO: "移到 %1", MOTION_GLIDESECSTOXY: "在 %1 秒内滑行到 x: %2 y: %3", MOTION_GLIDETO: "在 %1 秒内滑行到 %2", MOTION_CHANGEXBY: "将x坐标增加 %1", MOTION_SETX: "将x坐标设为 %1", MOTION_CHANGEYBY: "将y坐标增加 %1", MOTION_SETY: "将y坐标设为 %1", MOTION_SETROTATIONSTYLE: "将旋转方式设为 %1", LOOKS_SAYFORSECS: "说 %1 %2 秒", LOOKS_SAY: "说 %1", LOOKS_THINKFORSECS: "思考 %1 %2 秒", LOOKS_THINK: "思考 %1", LOOKS_SHOW: "显示", LOOKS_HIDE: "隐藏", LOOKS_SWITCHCOSTUMETO: "换成 %1 造型", LOOKS_NEXTCOSTUME: "下一个造型", LOOKS_NEXTBACKDROP_BLOCK: "下一个背景", LOOKS_SWITCHBACKDROPTO: "换成 %1 背景", LOOKS_SWITCHBACKDROPTOANDWAIT: "换成 %1 背景并等待", LOOKS_CHANGEEFFECTBY: "将 %1 特效增加 %2", LOOKS_SETEFFECTTO: "将 %1 特效设定为 %2", LOOKS_CLEARGRAPHICEFFECTS: "清除图形特效", LOOKS_CHANGESIZEBY: "将大小增加 %1", LOOKS_SETSIZETO: "将大小设为 %1", LOOKS_GOTOFRONTBACK: "移到最 %1", LOOKS_GOFORWARDBACKWARDLAYERS: "%1 %2 层", SOUND_PLAY: "播放声音 %1", SOUND_CHANGEEFFECTBY: "将 %1 音效增加 %2", SOUND_SETEFFECTO: "将 %1 音效设为 %2", SOUND_CLEAREFFECTS: "清除音效", SOUND_PLAYUNTILDONE: "播放声音 %1 等待播完", SOUND_STOPALLSOUNDS: "停止所有声音", "music.playDrumForBeats": "击打 %1 %2 拍", "music.restForBeats": "休止%1拍", "music.playNoteForBeats": "演奏音符%1%2拍", "music.setInstrument": "将乐器设为 %1", SOUND_CHANGEVOLUMEBY: "将音量增加 %1", SOUND_SETVOLUMETO: "将音量设为 %1%", "music.changeTempo": "将演奏速度增加%1", "music.setTempo": "将演奏速度设定为%1", "pen.clear": "全部擦除", "pen.stamp": "图章", "pen.penDown": "落笔", "pen.penUp": "抬笔", "pen.setColor": "将笔的颜色设为%1", "pen.changeHue": "将笔的颜色增加%1", "pen.setColorParam": "将笔的 %1 设为%2", "pen.changeColorParam": "将笔的 %1 增加%2", "pen.setHue": "将笔的颜色设为%1", "pen.changeShade": "将笔的亮度增加%1", "pen.setShade": "将笔的亮度设为%1", "pen.changeSize": "将笔的粗细增加%1", "pen.setSize": "将笔的粗细设为%1", EVENT_WHENFLAGCLICKED: "当 @greenFlag 被点击", EVENT_WHENKEYPRESSED: "当按下 %1 键", EVENT_WHENTHISSPRITECLICKED: "当角色被点击", EVENT_WHENSTAGECLICKED: "当舞台被点击", EVENT_WHENBACKDROPSWITCHESTO: "当背景换成 %1", EVENT_WHENGREATERTHAN: "当 %1 > %2", EVENT_WHENBROADCASTRECEIVED: "当接收到 %1", EVENT_BROADCAST: "广播 %1", EVENT_BROADCASTANDWAIT: "广播 %1 并等待", CONTROL_WAIT: "等待 %1 秒", CONTROL_REPEAT: "重复执行 %1 次", CONTROL_FOREVER: "重复执行", CONTROL_IF: "如果 %1 那么", CONTROL_WAITUNTIL: "等待 %1", CONTROL_REPEATUNTIL: "重复执行直到 %1", CONTROL_STOP: "停止 %1", CONTROL_STARTASCLONE: "当作为克隆体启动时", CONTROL_CREATECLONEOF: "克隆 %1", CONTROL_DELETETHISCLONE: "删除此克隆体", SENSING_ASKANDWAIT: "询问 %1 并等待", "videoSensing.videoToggle": "%1摄像头", "videoSensing.setVideoTransparency": "将视频透明度设为%1", "videoSensing.whenMotionGreaterThan": "当视频运动 > %1", SENSING_RESETTIMER: "计时器归零", DATA_SETVARIABLETO: "将 %1 设为 %2", DATA_CHANGEVARIABLEBY: "将 %1 增加 %2", DATA_SHOWVARIABLE: "显示变量 %1", DATA_HIDEVARIABLE: "隐藏变量 %1", DATA_ADDTOLIST: "将 %1 加入 %2", DATA_DELETEOFLIST: "删除 %2 的第 %1 项", DATA_DELETEALLOFLIST: "删除 %1 的全部项目", MOTION_IFONEDGEBOUNCE: "碰到边缘就反弹", DATA_INSERTATLIST: "在 %3 的第 %2 项前插入 %1", DATA_REPLACEITEMOFLIST: "将 %2 的第 %1 项替换为 %3", DATA_SHOWLIST: "显示列表 %1", DATA_HIDELIST: "隐藏列表 %1", SENSING_OF_XPOSITION: "x 坐标", SENSING_OF_YPOSITION: "y 坐标", SENSING_OF_DIRECTION: "方向", SENSING_OF_COSTUMENUMBER: "造型编号", LOOKS_COSTUMENUMBERNAME: "造型 %1", SENSING_OF_SIZE: "大小", SENSING_OF_BACKDROPNAME: "背景名称", LOOKS_BACKDROPNUMBERNAME: "背景 %1", SENSING_OF_BACKDROPNUMBER: "背景编号", SOUND_VOLUME: "音量", "music.getTempo": "演奏速度", SENSING_TOUCHINGOBJECT: "碰到 %1 ?", SENSING_TOUCHINGCOLOR: "碰到颜色 %1 ?", SENSING_COLORISTOUCHINGCOLOR: "颜色 %1 碰到 %2 ?", SENSING_DISTANCETO: "到 %1 的距离", SENSING_ANSWER: "回答", SENSING_KEYPRESSED: "按下 %1 键?", SENSING_MOUSEDOWN: "按下鼠标?", SENSING_MOUSEX: "鼠标的x坐标", SENSING_MOUSEY: "鼠标的y坐标", SENSING_SETDRAGMODE: "将拖动模式设为 %1", SENSING_LOUDNESS: "响度", "videoSensing.videoOn": "相对于%2的视频%1", SENSING_TIMER: "计时器", SENSING_OF: "%2 的 %1", SENSING_CURRENT: "当前时间的 %1", SENSING_DAYSSINCE2000: "2000年至今的天数", SENSING_USERNAME: "用户名", OPERATORS_ADD: "%1 + %2", OPERATORS_SUBTRACT: "%1 - %2", OPERATORS_MULTIPLY: "%1 * %2", OPERATORS_DIVIDE: "%1 / %2", OPERATORS_RANDOM: "在 %1 和 %2 之间取随机数", OPERATORS_LT: "%1 < %2", OPERATORS_EQUALS: "%1 = %2", OPERATORS_GT: "%1 > %2", OPERATORS_AND: "%1 与 %2", OPERATORS_OR: "%1 或 %2", OPERATORS_NOT: "%1 不成立", OPERATORS_JOIN: "连接 %1 和 %2", OPERATORS_LETTEROF: "%2 的第 %1 个字符", OPERATORS_LENGTH: "%1 的字符数", OPERATORS_MOD: "%1 除以 %2 的余数", OPERATORS_ROUND: "四舍五入 %1", OPERATORS_MATHOP: "%1 %2", OPERATORS_CONTAINS: "%1 包含 %2 ?", DATA_ITEMOFLIST: "%2 的第 %1 项", DATA_ITEMNUMOFLIST: "%2 中第一个 %1 的编号", DATA_LENGTHOFLIST: "%1 的项目数", DATA_LISTCONTAINSITEM: "%1 包含 %2 ?", CONTROL_ELSE: "否则", SENSING_USERID: "用户id", SENSING_LOUD: "响声?", "text2speech.speakAndWaitBlock": "朗读 %1", "text2speech.setVoiceBlock": "使用 %1 嗓音", "text2speech.setLanguageBlock": "将朗读语言设置为%1", "translate.translateBlock": "将 %1 译为 %2", "translate.viewerLanguage": "访客语言", "makeymakey.whenKeyPressed": "当按下 %1 键", "makeymakey.whenKeysPressedInOrder": "当依次按下%1键时", "microbit.whenButtonPressed": "当按下%1按钮", "microbit.isButtonPressed": "按下%1按钮?", "microbit.whenGesture": "当被%1", "microbit.displaySymbol": "显示%1", "microbit.displayText": "显示文本%1", "microbit.clearDisplay": "清空屏幕", "microbit.whenTilted": "当向%1倾斜", "microbit.isTilted": "向%1倾斜?", "microbit.tiltAngle": "向%1倾角", "microbit.whenPinConnected": "当引脚%1接地", "ev3.motorTurnClockwise": "马达%1正转%2秒", "ev3.motorTurnCounterClockwise": "马达%1反转%2秒", "ev3.motorSetPower": "马达%1功率设为%2%", "ev3.getMotorPosition": "马达%1的位置", "ev3.whenButtonPressed": "当按下按钮%1", "ev3.whenDistanceLessThan": "当距离 < %1", "ev3.whenBrightnessLessThan": "当亮度 < %1", "ev3.buttonPressed": "按下按钮%1?", "ev3.getDistance": "距离", "ev3.getBrightness": "亮度", "ev3.beepNote": "鸣笛%1%2秒", "wedo2.motorOn": "开启%1", "wedo2.motorOff": "关闭%1", "wedo2.startMotorPower": "将%1功率设为%2", "wedo2.setMotorDirection": "将%1转向设为%2", "wedo2.whenDistance": "当距离%1%2", "wedo2.getDistance": "距离", "wedo2.motorOnFor": "开启%1%2秒", "wedo2.setLightHue": "将灯光颜色设为%1", "wedo2.playNoteFor": "演奏音符%1%2秒", "wedo2.whenTilted": "当向%1倾斜", "wedo2.isTilted": "向%1倾斜?", "wedo2.getTiltAngle": "向%1倾角", "gdxfor.whenGesture": "当传感器%1", "gdxfor.whenForcePushedOrPulled": "当力传感器被%1", "gdxfor.getForce": "受力", "gdxfor.whenTilted": "当向%1倾斜", "gdxfor.isTilted": "向%1倾斜?", "gdxfor.getTilt": "向%1倾角", "gdxfor.isFreeFalling": "自由落体?", "gdxfor.getSpin": "向%1的旋转速度", "gdxfor.getAcceleration": "向%1的加速度", "boost.motorOnFor": "使马达 %1转动 %2 秒", "boost.motorOnForRotation": "使马达 %1转动 %2 圈", "boost.motorOn": "开启马达 %1", "boost.motorOff": "关闭马达 %1", "boost.setMotorPower": "将马达 %1 速度设为 %2%", "boost.setMotorDirection": "将马达%1 方向设为 %2", "boost.getMotorPosition": "马达 %1 位置", "boost.whenColor": "当看到%1积木", "boost.seeingColor": "看到 %1积木 ?", "boost.whenTilted": "当向%1倾斜", "boost.getTiltAngle": "向%1倾角", "boost.setLightHue": "将灯光颜色设为%1" }; var dropdowns$d = { }; var ignorelt$d = [ ]; var soundEffects$d = [ "音调", "左右平衡" ]; var microbitWhen$d = [ "移动", "晃动", "抛起" ]; var osis$d = [ "该角色的其他脚本" ]; var definePrefix$d = [ "定义" ]; var defineSuffix$d = [ ]; var palette$d = { Motion: "运动", Looks: "外观", Sound: "声音", Events: "事件", Control: "控制", Sensing: "侦测", Operators: "运算", Variables: "变量", "My Blocks": "自制积木" }; var math$d = [ "绝对值", "向下取整", "向上取整", "平方根", "sin", "cos", "tan", "asin", "acos", "atan", "ln", "log", "e ^", "10 ^" ]; var aliases$d = { "左转 %1 度": "MOTION_TURNLEFT", "右转 %1 度": "MOTION_TURNRIGHT", "点击绿旗时": "EVENT_WHENFLAGCLICKED", "结束": "scratchblocks:end" }; var name$d = "简体中文"; var percentTranslated$d = 100; var zh_cn = { commands: commands$d, dropdowns: dropdowns$d, ignorelt: ignorelt$d, soundEffects: soundEffects$d, microbitWhen: microbitWhen$d, osis: osis$d, definePrefix: definePrefix$d, defineSuffix: defineSuffix$d, palette: palette$d, math: math$d, aliases: aliases$d, name: name$d, percentTranslated: percentTranslated$d }; var commands$c = { MOTION_MOVESTEPS: "przesuń o %1 kroków", MOTION_TURNRIGHT: "obróć @turnRight o %1 stopni", MOTION_TURNLEFT: "obróć @turnLeft o %1 stopni", MOTION_POINTINDIRECTION: "ustaw kierunek na %1", MOTION_POINTTOWARDS: "ustaw w kierunku duszka %1", MOTION_GOTOXY: "Idź do x: %1 y: %2", MOTION_GOTO: "idź do %1", MOTION_GLIDESECSTOXY: "leć przez %1 sekund do x: %2 y: %3", MOTION_GLIDETO: "leć przez %1 sekund do %2", MOTION_CHANGEXBY: "zmień x o %1", MOTION_SETX: "ustaw x na %1", MOTION_CHANGEYBY: "zmień y o %1", MOTION_SETY: "ustaw y na %1", MOTION_SETROTATIONSTYLE: "ustaw styl obrotu na %1", LOOKS_SAYFORSECS: "powiedz %1 przez %2 sekund", LOOKS_SAY: "powiedz %1", LOOKS_THINKFORSECS: "pomyśl %1 przez %2 sekund", LOOKS_THINK: "pomyśl %1", LOOKS_SHOW: "pokaż", LOOKS_HIDE: "ukryj", LOOKS_SWITCHCOSTUMETO: "zmień kostium na %1", LOOKS_NEXTCOSTUME: "następny kostium", LOOKS_NEXTBACKDROP_BLOCK: "następne tło", LOOKS_SWITCHBACKDROPTO: "zmień tło na %1", LOOKS_SWITCHBACKDROPTOANDWAIT: "zmień tło na %1 i czekaj", LOOKS_CHANGEEFFECTBY: "zmień efekt %1 o %2", LOOKS_SETEFFECTTO: "ustaw efekt %1 na %2", LOOKS_CLEARGRAPHICEFFECTS: "wyczyść efekty graficzne", LOOKS_CHANGESIZEBY: "zmień rozmiar o %1", LOOKS_SETSIZETO: "ustaw rozmiar na %1 %", LOOKS_GOTOFRONTBACK: "przesuń na %1", LOOKS_GOFORWARDBACKWARDLAYERS: "przesuń %1 o %2 warstw", SOUND_PLAY: "zagraj dźwięk %1", SOUND_CHANGEEFFECTBY: "zmień efekt %1 o %2", SOUND_SETEFFECTO: "ustaw efekt %1 na %2", SOUND_CLEAREFFECTS: "usuń efekty dźwiękowe", SOUND_PLAYUNTILDONE: "graj dźwięk %1 aż się skończy", SOUND_STOPALLSOUNDS: "zakończ wszystkie dźwięki", "music.playDrumForBeats": "graj na %1 przez %2 taktów", "music.restForBeats": "pauzuj przez %1 taktów", "music.playNoteForBeats": "zagraj nutę %1 przez %2 taktów", "music.setInstrument": "ustaw instrument na %1", SOUND_CHANGEVOLUMEBY: "zmień głośność o %1", SOUND_SETVOLUMETO: "ustaw głośność na %1%", "music.changeTempo": "zmień tempo na %1", "music.setTempo": "ustaw tempo na %1", "pen.clear": "wyczyść wszystko", "pen.stamp": "Stempluj", "pen.penDown": "Przyłóż pisak", "pen.penUp": "Podnieś pisak", "pen.setColor": "Ustaw kolor pisaka na %1", "pen.changeHue": "Zmień kolor pisaka o %1", "pen.setColorParam": "Ustaw %1pisaka na %2", "pen.changeColorParam": "Zmień %1pisaka o%2", "pen.setHue": "Ustaw kolor pisaka na %1", "pen.changeShade": "Zmień odcień pisaka o %1", "pen.setShade": "Ustaw odcień pisaka na %1", "pen.changeSize": "Zmień rozmiar pisaka o %1", "pen.setSize": "Ustaw rozmiar pisaka na %1", EVENT_WHENFLAGCLICKED: "kiedy kliknięto @greenFlag", EVENT_WHENKEYPRESSED: "kiedy klawisz %1 naciśnięty", EVENT_WHENTHISSPRITECLICKED: "kiedy ten duszek kliknięty", EVENT_WHENSTAGECLICKED: "kiedy scena kliknięta", EVENT_WHENBACKDROPSWITCHESTO: "kiedy tło zmieni się na %1", EVENT_WHENGREATERTHAN: "kiedy %1 > %2", EVENT_WHENBROADCASTRECEIVED: "kiedy otrzymam %1", EVENT_BROADCAST: "nadaj komunikat %1", EVENT_BROADCASTANDWAIT: "nadaj komunikat %1 i czekaj", CONTROL_WAIT: "czekaj %1 sekund", CONTROL_REPEAT: "powtórz %1 razy", CONTROL_FOREVER: "zawsze", CONTROL_IF: "jeżeli %1 to", CONTROL_WAITUNTIL: "czekaj aż %1", CONTROL_REPEATUNTIL: "powtarzaj aż %1", CONTROL_STOP: "zatrzymaj %1", CONTROL_STARTASCLONE: "gdy zaczynam jako klon", CONTROL_CREATECLONEOF: "utwórz klona z %1", CONTROL_DELETETHISCLONE: "usuń tego klona", SENSING_ASKANDWAIT: "zapytaj %1 i czekaj", "videoSensing.videoToggle": "%1 nagranie wideo", "videoSensing.setVideoTransparency": "ustaw transparentność wideo na %1", "videoSensing.whenMotionGreaterThan": "kiedy ruch wideo > %1", SENSING_RESETTIMER: "resetuj stoper", DATA_SETVARIABLETO: "ustaw %1 na %2", DATA_CHANGEVARIABLEBY: "zmień %1 o %2", DATA_SHOWVARIABLE: "pokaż zmienną %1", DATA_HIDEVARIABLE: "ukryj zmienną %1", DATA_ADDTOLIST: "dodaj %1 do %2", DATA_DELETEOFLIST: "usuń %1 z %2", DATA_DELETEALLOFLIST: "usuń wszystko z %1", MOTION_IFONEDGEBOUNCE: "jeżeli na brzegu, odbij się", DATA_INSERTATLIST: "wstaw %1 na %2 pozycji z %3", DATA_REPLACEITEMOFLIST: "zamień %1 z %2 na %3", DATA_SHOWLIST: "pokaż listę %1", DATA_HIDELIST: "ukryj listę %1", SENSING_OF_XPOSITION: "pozycja x", SENSING_OF_YPOSITION: "pozycja y", SENSING_OF_DIRECTION: "kierunek", SENSING_OF_COSTUMENUMBER: "indeks kostiumu", LOOKS_COSTUMENUMBERNAME: "kostium %1", SENSING_OF_SIZE: "rozmiar", SENSING_OF_BACKDROPNAME: "nazwa tła", LOOKS_BACKDROPNUMBERNAME: "tło %1", SENSING_OF_BACKDROPNUMBER: "indeks tła", SOUND_VOLUME: "głośność", "music.getTempo": "tempo", SENSING_TOUCHINGOBJECT: "dotyka %1 ?", SENSING_TOUCHINGCOLOR: "dotyka koloru %1 ?", SENSING_COLORISTOUCHINGCOLOR: "kolor %1 dotyka %2 ?", SENSING_DISTANCETO: "odległość od %1", SENSING_ANSWER: "odpowiedź", SENSING_KEYPRESSED: "klawisz %1 naciśnięty ?", SENSING_MOUSEDOWN: "kliknięto myszką?", SENSING_MOUSEX: "x myszy", SENSING_MOUSEY: "y myszy", SENSING_SETDRAGMODE: "ustaw tryb przeciągania na %1", SENSING_LOUDNESS: "głośność", "videoSensing.videoOn": "nagranie wideo %1 na %2", SENSING_TIMER: "stoper", SENSING_OF: "%1 z %2", SENSING_CURRENT: "obecny %1", SENSING_DAYSSINCE2000: "dni od 2000", SENSING_USERNAME: "nazwa użytkownika", OPERATORS_ADD: "%1 + %2", OPERATORS_SUBTRACT: "%1 - %2", OPERATORS_MULTIPLY: "%1 * %2", OPERATORS_DIVIDE: "%1 / %2", OPERATORS_RANDOM: "losuj liczbę od %1 do %2", OPERATORS_LT: "%1 < %2", OPERATORS_EQUALS: "%1 = %2", OPERATORS_GT: "%1 > %2", OPERATORS_AND: "%1 i %2", OPERATORS_OR: "%1 lub %2", OPERATORS_NOT: "nie %1", OPERATORS_JOIN: "połącz %1 i %2", OPERATORS_LETTEROF: "litera %1 z %2", OPERATORS_LENGTH: "długość %1", OPERATORS_MOD: "reszta z dzielenia %1 przez %2", OPERATORS_ROUND: "zaokrąglij %1", OPERATORS_MATHOP: "%1 z %2", OPERATORS_CONTAINS: "Czy %1 zawiera %2 ?", DATA_ITEMOFLIST: "element %1 z %2", DATA_ITEMNUMOFLIST: "pozycja %1 na liście %2", DATA_LENGTHOFLIST: "długość %1", DATA_LISTCONTAINSITEM: "%1 zawiera %2?", CONTROL_ELSE: "w przeciwnym razie", SENSING_USERID: "ID użytkownika", SENSING_LOUD: "głośno?", "text2speech.speakAndWaitBlock": "Powiedz %1", "text2speech.setVoiceBlock": "Ustaw głos na %1", "text2speech.setLanguageBlock": "ustaw język na %1", "translate.translateBlock": "tłumacz %1 na %2", "translate.viewerLanguage": "język", "makeymakey.whenKeyPressed": "kiedy naciśnięto klawisz %1", "makeymakey.whenKeysPressedInOrder": "kiedy naciśnięto kolejno %1", "microbit.whenButtonPressed": "Gdy %1naciśnięty", "microbit.isButtonPressed": "%1 przycisk naciśnięty?", "microbit.whenGesture": "kiedy %1", "microbit.displaySymbol": "wyświetl %1", "microbit.displayText": "wyświetl tekst %1", "microbit.clearDisplay": "wyczyść wyświetlacz", "microbit.whenTilted": "gdy nachylony%1", "microbit.isTilted": "nachylony %1", "microbit.tiltAngle": "kąt nachylenia %1", "microbit.whenPinConnected": "kiedy pin%1połączony", "ev3.motorTurnClockwise": "Obróć silnik %1 do ruchu wskazówek zegara na %2 sekund", "ev3.motorTurnCounterClockwise": "motor %1 turn that way for %2 seconds", "ev3.motorSetPower": "ustaw moc si