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scratch-storage

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Load and store project and asset files for Scratch 3.0

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import {type QueueOptions} from '@scratch/task-herder'; import {hostQueueManager} from './HostQueues'; export const Headers = globalThis.Headers; /** * Metadata header names. * The enum value is the name of the associated header. */ export enum RequestMetadata { /** The ID of the project associated with this request */ ProjectId = 'X-Project-ID', /** The ID of the project run associated with this request */ RunId = 'X-Run-ID' } export type ScratchFetchOptions = { /** * The name of the queue to use for this request. * If absent, the hostname of the requested URL will be used as the queue name. * This is a Scratch-specific extension to the standard RequestInit type. */ queueName?: string; /** * The options to use when creating the queue for this request. * Ignored if a queue with the specified name already exists. */ queueOptions?: QueueOptions; }; /** * Metadata headers for requests. */ const metadata = new Headers(); /** * Check if there is any metadata to apply. * @returns {boolean} true if `metadata` has contents, or false if it is empty. */ export const hasMetadata = (): boolean => { const searchParams = ( typeof self !== 'undefined' && self && self.location && self.location.search && self.location.search.split(/[?&]/) ) || []; if (!searchParams.includes('scratchMetadata=1')) { // for now, disable this feature unless scratchMetadata=1 // TODO: remove this check once we're sure the feature works correctly in production return false; } for (const _ of metadata) { return true; } return false; }; /** * Non-destructively merge any metadata state (if any) with the provided options object (if any). * If there is metadata state but no options object is provided, make a new object. * If there is no metadata state, return the provided options parameter without modification. * If there is metadata and an options object is provided, modify a copy and return it. * Headers in the provided options object may override headers generated from metadata state. * @param {RequestInit} [options] The initial request options. May be null or undefined. * @returns {RequestInit|undefined} the provided options parameter without modification, or a new options object. */ export const applyMetadata = (options?: globalThis.RequestInit): globalThis.RequestInit | undefined => { if (hasMetadata()) { const augmentedOptions = Object.assign({}, options); augmentedOptions.headers = new Headers(metadata); if (options && options.headers) { // the Fetch spec says options.headers could be: // "A Headers object, an object literal, or an array of two-item arrays to set request's headers." // turn it into a Headers object to be sure of how to interact with it const overrideHeaders = options.headers instanceof Headers ? options.headers : new Headers(options.headers); for (const [name, value] of overrideHeaders.entries()) { augmentedOptions.headers.set(name, value); } } return augmentedOptions; } return options; }; /** * Make a network request. * This is a wrapper for the global fetch method, adding some Scratch-specific functionality. * @param {RequestInfo|URL} resource The resource to fetch. * @param {RequestInit} [requestOptions] Optional object containing custom settings for this request. * @param {ScratchFetchOptions} [scratchOptions] Optional Scratch-specific settings for this request. * @see {@link https://developer.mozilla.org/docs/Web/API/fetch} for more about the fetch API. * @returns {Promise<Response>} A promise for the response to the request. */ export const scratchFetch = ( resource: RequestInfo | URL, requestOptions?: globalThis.RequestInit, scratchOptions?: ScratchFetchOptions ): Promise<Response> => { requestOptions = applyMetadata(requestOptions); let queueName = scratchOptions?.queueName; if (!queueName) { // Normalize resource to a Request object. The `fetch` call will do this anyway, so it's not much extra work, // but it guarantees availability of the URL for queue naming. resource = new Request(resource, requestOptions); queueName = new URL(resource.url).hostname; } const queue = hostQueueManager.getOrCreate(queueName, scratchOptions?.queueOptions); return queue.do(() => fetch(resource, requestOptions)); }; /** * Create a new fetch queue with the given identifier and option overrides. * If a queue with that identifier already exists, it will be replaced. * Queues are automatically created as needed with default options, so * there's no need to call this unless you need to override the default queue options. * WARNING: If the old queue has is not empty, it may continue to run its tasks in the background. * If you need to cancel fetch tasks in that queue before replacing it, do so manually first. * @param queueName The name of the queue to create. * @param overrides Optional overrides for the default QueueOptions for this specific queue. */ export const createQueue = (queueName: string, overrides: Partial<QueueOptions>): void => { hostQueueManager.create(queueName, overrides); }; /** * Set the value of a named request metadata item. * Setting the value to `null` or `undefined` will NOT remove the item. * Use `unsetMetadata` for that. * @param {RequestMetadata} name The name of the metadata item to set. * @param {any} value The value to set (will be converted to a string). */ export const setMetadata = (name: RequestMetadata, value: any): void => { metadata.set(name, value); }; /** * Remove a named request metadata item. * @param {RequestMetadata} name The name of the metadata item to remove. */ export const unsetMetadata = (name: RequestMetadata): void => { metadata.delete(name); }; /** * Retrieve a named request metadata item. * Only for use in tests. At the time of writing, used in scratch-vm tests. * @param {RequestMetadata} name The name of the metadata item to retrieve. * @returns {string|null} The value of the metadata item, or `null` if it was not found. */ export const getMetadata = (name: RequestMetadata): string | null => metadata.get(name);