scratch-storage
Version:
Load and store project and asset files for Scratch 3.0
85 lines (76 loc) • 3.25 kB
text/typescript
import {AssetId} from './Asset';
declare function require(name: 'fastestsmallesttextencoderdecoder'): {
TextEncoder: typeof TextEncoder,
TextDecoder: typeof TextDecoder
};
declare function require(name: 'base64-js'): {
fromByteArray: (data: Uint8Array) => string;
};
// Use JS implemented TextDecoder and TextEncoder if it is not provided by the
// browser.
let _TextDecoder: typeof TextDecoder;
let _TextEncoder: typeof TextEncoder;
if (typeof TextDecoder === 'undefined' || typeof TextEncoder === 'undefined') {
// Wait to require the text encoding polyfill until we know it's needed.
const encoding = require('fastestsmallesttextencoderdecoder');
_TextDecoder = encoding.TextDecoder;
_TextEncoder = encoding.TextEncoder;
} else {
_TextDecoder = TextDecoder;
_TextEncoder = TextEncoder;
}
const memoizedToString = (function () {
/**
* The maximum length of a chunk before encoding it into base64.
*
* 32766 is a multiple of 3 so btoa does not need to use padding characters
* except for the final chunk where that is fine. 32766 is also close to
* 32768 so it is close to a size an memory allocator would prefer.
* @constant {number}
*/
const BTOA_CHUNK_MAX_LENGTH = 32766;
/**
* An array cache of bytes to characters.
* @constant {?Array.<string>}
*/
let fromCharCode: string[] | null = null;
const strings = {};
return (assetId: AssetId, data: Uint8Array) => {
if (!Object.prototype.hasOwnProperty.call(strings, assetId)) {
if (typeof btoa === 'undefined') {
// Use a library that does not need btoa to run.
const base64js = require('base64-js');
strings[assetId] = base64js.fromByteArray(data);
} else {
// Native btoa is faster than javascript translation. Use js to
// create a "binary" string and btoa to encode it.
if (fromCharCode === null) {
// Cache the first 256 characters for input byte values.
fromCharCode = new Array(256);
for (let i = 0; i < 256; i++) {
fromCharCode[i] = String.fromCharCode(i);
}
}
const {length} = data;
let s = '';
// Iterate over chunks of the binary data.
for (let i = 0, e = 0; i < length; i = e) {
// Create small chunks to cause more small allocations and
// less large allocations.
e = Math.min(e + BTOA_CHUNK_MAX_LENGTH, length);
let s_ = '';
for (let j = i; j < e; j += 1) {
s_ += fromCharCode[data[j]];
}
// Encode the latest chunk so the we create one big output
// string instead of creating a big input string and then
// one big output string.
s += btoa(s_);
}
strings[assetId] = s;
}
}
return strings[assetId];
};
}());
export {memoizedToString, _TextEncoder, _TextDecoder};