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scratch-storage

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Load and store project and asset files for Scratch 3.0

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import log from './log'; import BuiltinHelper from './BuiltinHelper'; import WebHelper, {UrlFunction} from './WebHelper'; import _Asset, {AssetData, AssetId} from './Asset'; import {AssetType as _AssetType, AssetType} from './AssetType'; import {DataFormat as _DataFormat, DataFormat} from './DataFormat'; import * as _scratchFetch from './scratchFetch'; import Helper from './Helper'; interface HelperWithPriority { helper: Helper, priority: number } export class ScratchStorage { public defaultAssetId: Record<AssetType['name'], AssetId>; public builtinHelper: BuiltinHelper; public webHelper: WebHelper; private _helpers: HelperWithPriority[]; constructor () { this.defaultAssetId = {}; this.builtinHelper = new BuiltinHelper(this); this.webHelper = new WebHelper(this); this.builtinHelper.registerDefaultAssets(); this._helpers = [ { helper: this.builtinHelper, priority: 100 }, { helper: this.webHelper, priority: -100 } ]; } /** * @returns {Asset} - the `Asset` class constructor. * @class */ get Asset () { return _Asset; } /** * @returns {AssetType} - the list of supported asset types. * @class */ get AssetType () { return _AssetType; } /** * @returns {DataFormat} - the list of supported data formats. * @class */ get DataFormat () { return _DataFormat; } /** * Access the `scratchFetch` module within this library. * @returns {module} the scratchFetch module, with properties for `scratchFetch`, `setMetadata`, etc. */ get scratchFetch () { return _scratchFetch; } /** * @deprecated Please use the `Asset` member of a storage instance instead. * @returns {Asset} - the `Asset` class constructor. * @class */ static get Asset () { return _Asset; } /** * @deprecated Please use the `AssetType` member of a storage instance instead. * @returns {AssetType} - the list of supported asset types. * @class */ static get AssetType () { return _AssetType; } /** * Add a storage helper to this manager. Helpers with a higher priority number will be checked first when loading * or storing assets. For comparison, the helper for built-in assets has `priority=100` and the default web helper * has `priority=-100`. The relative order of helpers with equal priorities is undefined. * @param {Helper} helper - the helper to be added. * @param {number} [priority] - the priority for this new helper (default: 0). */ addHelper (helper: Helper, priority = 0) { this._helpers.push({helper, priority}); this._helpers.sort((a, b) => b.priority - a.priority); } /** * Synchronously fetch a cached asset from built-in storage. Assets are cached when they are loaded. * @param {string} assetId - The id of the asset to fetch. * @returns {?Asset} The asset, if it exists. */ get (assetId: string): _Asset | null { return this.builtinHelper.get(assetId); } /** * Deprecated API for caching built-in assets. Use createAsset. * @param {AssetType} assetType - The type of the asset to cache. * @param {DataFormat} dataFormat - The dataFormat of the data for the cached asset. * @param {Buffer} data - The data for the cached asset. * @param {string} id - The id for the cached asset. * @returns {string} The calculated id of the cached asset, or the supplied id if the asset is mutable. */ cache (assetType: AssetType, dataFormat: DataFormat, data: AssetData, id: AssetId): AssetId { log.warn('Deprecation: Storage.cache is deprecated. Use Storage.createAsset, and store assets externally.'); return this.builtinHelper._store(assetType, dataFormat, data, id); } /** * Construct an Asset, and optionally generate an md5 hash of its data to create an id * @param {AssetType} assetType - The type of the asset to cache. * @param {DataFormat} dataFormat - The dataFormat of the data for the cached asset. * @param {Buffer} data - The data for the cached asset. * @param {string} [id] - The id for the cached asset. * @param {bool} [generateId] - flag to set id to an md5 hash of data if `id` isn't supplied * @returns {Asset} generated Asset with `id` attribute set if not supplied */ createAsset ( assetType: AssetType, dataFormat: DataFormat, data: AssetData, id: AssetId, generateId: boolean ): _Asset { if (!dataFormat) throw new Error('Tried to create asset without a dataFormat'); return new _Asset(assetType, id, dataFormat, data, generateId); } /** * Register a web-based source for assets. Sources will be checked in order of registration. * @param {Array.<AssetType>} types - The types of asset provided by this source. * @param {UrlFunction} getFunction - A function which computes a GET URL from an Asset. * @param {UrlFunction} createFunction - A function which computes a POST URL for asset data. * @param {UrlFunction} updateFunction - A function which computes a PUT URL for asset data. */ addWebStore ( types: AssetType[], getFunction: UrlFunction, createFunction?: UrlFunction, updateFunction?: UrlFunction ): void { this.webHelper.addStore(types, getFunction, createFunction, updateFunction); } /** * Register a web-based source for assets. Sources will be checked in order of registration. * @deprecated Please use addWebStore * @param {Array.<AssetType>} types - The types of asset provided by this source. * @param {UrlFunction} urlFunction - A function which computes a GET URL from an Asset. */ addWebSource (types: AssetType[], urlFunction: UrlFunction): void { log.warn('Deprecation: Storage.addWebSource has been replaced by addWebStore.'); this.addWebStore(types, urlFunction); } /** * TODO: Should this be removed in favor of requesting an asset with `null` as the ID? * @param {AssetType} type - Get the default ID for assets of this type. * @returns {?string} The ID of the default asset of the given type, if any. */ getDefaultAssetId (type: AssetType): AssetId | undefined { if (Object.prototype.hasOwnProperty.call(this.defaultAssetId, type.name)) { return this.defaultAssetId[type.name]; } } /** * Set the default ID for a particular type of asset. This default asset will be used if a requested asset cannot * be found and automatic fallback is enabled. Ideally this should be an asset that is available locally or even * one built into this module. * TODO: Should this be removed in favor of requesting an asset with `null` as the ID? * @param {AssetType} type - The type of asset for which the default will be set. * @param {string} id - The default ID to use for this type of asset. */ setDefaultAssetId (type: AssetType, id: AssetId): void { this.defaultAssetId[type.name] = id; } /** * Fetch an asset by type & ID. * @param {AssetType} assetType - The type of asset to fetch. This also determines which asset store to use. * @param {string} assetId - The ID of the asset to fetch: a project ID, MD5, etc. * @param {DataFormat} [dataFormat] - Optional: load this format instead of the AssetType's default. * @returns {Promise.<Asset>} A promise for the requested Asset. * If the promise is resolved with non-null, the value is the requested asset. * If the promise is resolved with null, the desired asset could not be found with the current asset sources. * If the promise is rejected, there was an error on at least one asset source. HTTP 404 does not count as an * error here, but (for example) HTTP 403 does. */ load (assetType: AssetType, assetId: AssetId, dataFormat: DataFormat): Promise<_Asset | null> { const helpers = this._helpers.map(x => x.helper); const errors: unknown[] = []; dataFormat = dataFormat || assetType.runtimeFormat; let helperIndex = 0; let helper: Helper; const tryNextHelper = (err?: unknown): Promise<_Asset | null> => { if (err) { // Track the error, but continue looking errors.push(err); } helper = helpers[helperIndex++]; if (helper) { const loading = helper.load(assetType, assetId, dataFormat); if (loading === null) { return tryNextHelper(); } // Note that other attempts may have logged errors; if this succeeds they will be suppressed. return loading // TODO: maybe some types of error should prevent trying the next helper? .catch(tryNextHelper); } else if (errors.length > 0) { // We looked through all the helpers and couldn't find the asset, AND // at least one thing went wrong while we were looking. return Promise.reject(errors); } // Nothing went wrong but we couldn't find the asset. return Promise.resolve(null); }; return tryNextHelper(); } /** * Store an asset by type & ID. * @param {AssetType} assetType - The type of asset to fetch. This also determines which asset store to use. * @param {?DataFormat} [dataFormat] - Optional: load this format instead of the AssetType's default. * @param {Buffer} data - Data to store for the asset * @param {?string} [assetId] - The ID of the asset to fetch: a project ID, MD5, etc. * @returns {Promise.<object>} A promise for asset metadata */ store (assetType: AssetType, dataFormat: DataFormat | null | undefined, data: AssetData, assetId?: AssetId) { dataFormat = dataFormat || assetType.runtimeFormat; return this.webHelper.store(assetType, dataFormat, data, assetId) .then(body => { // The previous logic here ignored that the body can be a string (if it's not a JSON), // so just ignore that case. // Also, having undefined was the previous behavior // eslint-disable-next-line no-undefined const id = typeof body === 'string' ? undefined : body.id; this.builtinHelper._store(assetType, dataFormat, data, id); return body; }); } }