scratch-storage
Version:
Load and store project and asset files for Scratch 3.0
268 lines (236 loc) • 10.9 kB
text/typescript
import log from './log';
import BuiltinHelper from './BuiltinHelper';
import WebHelper, {UrlFunction} from './WebHelper';
import _Asset, {AssetData, AssetId} from './Asset';
import {AssetType as _AssetType, AssetType} from './AssetType';
import {DataFormat as _DataFormat, DataFormat} from './DataFormat';
import * as _scratchFetch from './scratchFetch';
import Helper from './Helper';
interface HelperWithPriority {
helper: Helper,
priority: number
}
export class ScratchStorage {
public defaultAssetId: Record<AssetType['name'], AssetId>;
public builtinHelper: BuiltinHelper;
public webHelper: WebHelper;
private _helpers: HelperWithPriority[];
constructor () {
this.defaultAssetId = {};
this.builtinHelper = new BuiltinHelper(this);
this.webHelper = new WebHelper(this);
this.builtinHelper.registerDefaultAssets();
this._helpers = [
{
helper: this.builtinHelper,
priority: 100
},
{
helper: this.webHelper,
priority: -100
}
];
}
/**
* @returns {Asset} - the `Asset` class constructor.
* @class
*/
get Asset () {
return _Asset;
}
/**
* @returns {AssetType} - the list of supported asset types.
* @class
*/
get AssetType () {
return _AssetType;
}
/**
* @returns {DataFormat} - the list of supported data formats.
* @class
*/
get DataFormat () {
return _DataFormat;
}
/**
* Access the `scratchFetch` module within this library.
* @returns {module} the scratchFetch module, with properties for `scratchFetch`, `setMetadata`, etc.
*/
get scratchFetch () {
return _scratchFetch;
}
/**
* @deprecated Please use the `Asset` member of a storage instance instead.
* @returns {Asset} - the `Asset` class constructor.
* @class
*/
static get Asset () {
return _Asset;
}
/**
* @deprecated Please use the `AssetType` member of a storage instance instead.
* @returns {AssetType} - the list of supported asset types.
* @class
*/
static get AssetType () {
return _AssetType;
}
/**
* Add a storage helper to this manager. Helpers with a higher priority number will be checked first when loading
* or storing assets. For comparison, the helper for built-in assets has `priority=100` and the default web helper
* has `priority=-100`. The relative order of helpers with equal priorities is undefined.
* @param {Helper} helper - the helper to be added.
* @param {number} [priority] - the priority for this new helper (default: 0).
*/
addHelper (helper: Helper, priority = 0) {
this._helpers.push({helper, priority});
this._helpers.sort((a, b) => b.priority - a.priority);
}
/**
* Synchronously fetch a cached asset from built-in storage. Assets are cached when they are loaded.
* @param {string} assetId - The id of the asset to fetch.
* @returns {?Asset} The asset, if it exists.
*/
get (assetId: string): _Asset | null {
return this.builtinHelper.get(assetId);
}
/**
* Deprecated API for caching built-in assets. Use createAsset.
* @param {AssetType} assetType - The type of the asset to cache.
* @param {DataFormat} dataFormat - The dataFormat of the data for the cached asset.
* @param {Buffer} data - The data for the cached asset.
* @param {string} id - The id for the cached asset.
* @returns {string} The calculated id of the cached asset, or the supplied id if the asset is mutable.
*/
cache (assetType: AssetType, dataFormat: DataFormat, data: AssetData, id: AssetId): AssetId {
log.warn('Deprecation: Storage.cache is deprecated. Use Storage.createAsset, and store assets externally.');
return this.builtinHelper._store(assetType, dataFormat, data, id);
}
/**
* Construct an Asset, and optionally generate an md5 hash of its data to create an id
* @param {AssetType} assetType - The type of the asset to cache.
* @param {DataFormat} dataFormat - The dataFormat of the data for the cached asset.
* @param {Buffer} data - The data for the cached asset.
* @param {string} [id] - The id for the cached asset.
* @param {bool} [generateId] - flag to set id to an md5 hash of data if `id` isn't supplied
* @returns {Asset} generated Asset with `id` attribute set if not supplied
*/
createAsset (
assetType: AssetType,
dataFormat: DataFormat,
data: AssetData,
id: AssetId,
generateId: boolean
): _Asset {
if (!dataFormat) throw new Error('Tried to create asset without a dataFormat');
return new _Asset(assetType, id, dataFormat, data, generateId);
}
/**
* Register a web-based source for assets. Sources will be checked in order of registration.
* @param {Array.<AssetType>} types - The types of asset provided by this source.
* @param {UrlFunction} getFunction - A function which computes a GET URL from an Asset.
* @param {UrlFunction} createFunction - A function which computes a POST URL for asset data.
* @param {UrlFunction} updateFunction - A function which computes a PUT URL for asset data.
*/
addWebStore (
types: AssetType[],
getFunction: UrlFunction,
createFunction?: UrlFunction,
updateFunction?: UrlFunction
): void {
this.webHelper.addStore(types, getFunction, createFunction, updateFunction);
}
/**
* Register a web-based source for assets. Sources will be checked in order of registration.
* @deprecated Please use addWebStore
* @param {Array.<AssetType>} types - The types of asset provided by this source.
* @param {UrlFunction} urlFunction - A function which computes a GET URL from an Asset.
*/
addWebSource (types: AssetType[], urlFunction: UrlFunction): void {
log.warn('Deprecation: Storage.addWebSource has been replaced by addWebStore.');
this.addWebStore(types, urlFunction);
}
/**
* TODO: Should this be removed in favor of requesting an asset with `null` as the ID?
* @param {AssetType} type - Get the default ID for assets of this type.
* @returns {?string} The ID of the default asset of the given type, if any.
*/
getDefaultAssetId (type: AssetType): AssetId | undefined {
if (Object.prototype.hasOwnProperty.call(this.defaultAssetId, type.name)) {
return this.defaultAssetId[type.name];
}
}
/**
* Set the default ID for a particular type of asset. This default asset will be used if a requested asset cannot
* be found and automatic fallback is enabled. Ideally this should be an asset that is available locally or even
* one built into this module.
* TODO: Should this be removed in favor of requesting an asset with `null` as the ID?
* @param {AssetType} type - The type of asset for which the default will be set.
* @param {string} id - The default ID to use for this type of asset.
*/
setDefaultAssetId (type: AssetType, id: AssetId): void {
this.defaultAssetId[type.name] = id;
}
/**
* Fetch an asset by type & ID.
* @param {AssetType} assetType - The type of asset to fetch. This also determines which asset store to use.
* @param {string} assetId - The ID of the asset to fetch: a project ID, MD5, etc.
* @param {DataFormat} [dataFormat] - Optional: load this format instead of the AssetType's default.
* @returns {Promise.<Asset>} A promise for the requested Asset.
* If the promise is resolved with non-null, the value is the requested asset.
* If the promise is resolved with null, the desired asset could not be found with the current asset sources.
* If the promise is rejected, there was an error on at least one asset source. HTTP 404 does not count as an
* error here, but (for example) HTTP 403 does.
*/
load (assetType: AssetType, assetId: AssetId, dataFormat: DataFormat): Promise<_Asset | null> {
const helpers = this._helpers.map(x => x.helper);
const errors: unknown[] = [];
dataFormat = dataFormat || assetType.runtimeFormat;
let helperIndex = 0;
let helper: Helper;
const tryNextHelper = (err?: unknown): Promise<_Asset | null> => {
if (err) { // Track the error, but continue looking
errors.push(err);
}
helper = helpers[helperIndex++];
if (helper) {
const loading = helper.load(assetType, assetId, dataFormat);
if (loading === null) {
return tryNextHelper();
}
// Note that other attempts may have logged errors; if this succeeds they will be suppressed.
return loading
// TODO: maybe some types of error should prevent trying the next helper?
.catch(tryNextHelper);
} else if (errors.length > 0) {
// We looked through all the helpers and couldn't find the asset, AND
// at least one thing went wrong while we were looking.
return Promise.reject(errors);
}
// Nothing went wrong but we couldn't find the asset.
return Promise.resolve(null);
};
return tryNextHelper();
}
/**
* Store an asset by type & ID.
* @param {AssetType} assetType - The type of asset to fetch. This also determines which asset store to use.
* @param {?DataFormat} [dataFormat] - Optional: load this format instead of the AssetType's default.
* @param {Buffer} data - Data to store for the asset
* @param {?string} [assetId] - The ID of the asset to fetch: a project ID, MD5, etc.
* @returns {Promise.<object>} A promise for asset metadata
*/
store (assetType: AssetType, dataFormat: DataFormat | null | undefined, data: AssetData, assetId?: AssetId) {
dataFormat = dataFormat || assetType.runtimeFormat;
return this.webHelper.store(assetType, dataFormat, data, assetId)
.then(body => {
// The previous logic here ignored that the body can be a string (if it's not a JSON),
// so just ignore that case.
// Also, having undefined was the previous behavior
// eslint-disable-next-line no-undefined
const id = typeof body === 'string' ? undefined : body.id;
this.builtinHelper._store(assetType, dataFormat, data, id);
return body;
});
}
}