scratch-storage
Version:
Load and store project and asset files for Scratch 3.0
21 lines (20 loc) • 855 B
TypeScript
import Asset, { AssetId } from './Asset';
import { AssetType } from './AssetType';
import { DataFormat } from './DataFormat';
import { ScratchStorage } from './ScratchStorage';
/**
* Base class for asset load/save helpers.
* @abstract
*/
export default class Helper {
parent: ScratchStorage;
constructor(parent: ScratchStorage);
/**
* Fetch an asset but don't process dependencies.
* @param {AssetType} assetType - The type of asset to fetch.
* @param {string} assetId - The ID of the asset to fetch: a project ID, MD5, etc.
* @param {DataFormat} dataFormat - The file format / file extension of the asset to fetch: PNG, JPG, etc.
* @returns {Promise.<Asset>} A promise for the contents of the asset.
*/
load(assetType: AssetType, assetId: AssetId, dataFormat: DataFormat): Promise<Asset | null> | null;
}