scratch-storage
Version:
Load and store project and asset files for Scratch 3.0
1,664 lines (1,410 loc) • 881 kB
JavaScript
module.exports =
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/******/ ([
/* 0 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
// a duplex stream is just a stream that is both readable and writable.
// Since JS doesn't have multiple prototypal inheritance, this class
// prototypally inherits from Readable, and then parasitically from
// Writable.
/*<replacement>*/
var objectKeys = Object.keys || function (obj) {
var keys = [];
for (var key in obj) {
keys.push(key);
}return keys;
};
/*</replacement>*/
module.exports = Duplex;
/*<replacement>*/
var processNextTick = __webpack_require__(8);
/*</replacement>*/
/*<replacement>*/
var util = __webpack_require__(1);
util.inherits = __webpack_require__(2);
/*</replacement>*/
var Readable = __webpack_require__(14);
var Writable = __webpack_require__(16);
util.inherits(Duplex, Readable);
var keys = objectKeys(Writable.prototype);
for (var v = 0; v < keys.length; v++) {
var method = keys[v];
if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method];
}
function Duplex(options) {
if (!(this instanceof Duplex)) return new Duplex(options);
Readable.call(this, options);
Writable.call(this, options);
if (options && options.readable === false) this.readable = false;
if (options && options.writable === false) this.writable = false;
this.allowHalfOpen = true;
if (options && options.allowHalfOpen === false) this.allowHalfOpen = false;
this.once('end', onend);
}
// the no-half-open enforcer
function onend() {
// if we allow half-open state, or if the writable side ended,
// then we're ok.
if (this.allowHalfOpen || this._writableState.ended) return;
// no more data can be written.
// But allow more writes to happen in this tick.
processNextTick(onEndNT, this);
}
function onEndNT(self) {
self.end();
}
function forEach(xs, f) {
for (var i = 0, l = xs.length; i < l; i++) {
f(xs[i], i);
}
}
/***/ }),
/* 1 */
/***/ (function(module, exports) {
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// NOTE: These type checking functions intentionally don't use `instanceof`
// because it is fragile and can be easily faked with `Object.create()`.
function isArray(arg) {
if (Array.isArray) {
return Array.isArray(arg);
}
return objectToString(arg) === '[object Array]';
}
exports.isArray = isArray;
function isBoolean(arg) {
return typeof arg === 'boolean';
}
exports.isBoolean = isBoolean;
function isNull(arg) {
return arg === null;
}
exports.isNull = isNull;
function isNullOrUndefined(arg) {
return arg == null;
}
exports.isNullOrUndefined = isNullOrUndefined;
function isNumber(arg) {
return typeof arg === 'number';
}
exports.isNumber = isNumber;
function isString(arg) {
return typeof arg === 'string';
}
exports.isString = isString;
function isSymbol(arg) {
return typeof arg === 'symbol';
}
exports.isSymbol = isSymbol;
function isUndefined(arg) {
return arg === void 0;
}
exports.isUndefined = isUndefined;
function isRegExp(re) {
return objectToString(re) === '[object RegExp]';
}
exports.isRegExp = isRegExp;
function isObject(arg) {
return typeof arg === 'object' && arg !== null;
}
exports.isObject = isObject;
function isDate(d) {
return objectToString(d) === '[object Date]';
}
exports.isDate = isDate;
function isError(e) {
return (objectToString(e) === '[object Error]' || e instanceof Error);
}
exports.isError = isError;
function isFunction(arg) {
return typeof arg === 'function';
}
exports.isFunction = isFunction;
function isPrimitive(arg) {
return arg === null ||
typeof arg === 'boolean' ||
typeof arg === 'number' ||
typeof arg === 'string' ||
typeof arg === 'symbol' || // ES6 symbol
typeof arg === 'undefined';
}
exports.isPrimitive = isPrimitive;
exports.isBuffer = Buffer.isBuffer;
function objectToString(o) {
return Object.prototype.toString.call(o);
}
/***/ }),
/* 2 */
/***/ (function(module, exports, __webpack_require__) {
try {
var util = __webpack_require__(4);
if (typeof util.inherits !== 'function') throw '';
module.exports = util.inherits;
} catch (e) {
module.exports = __webpack_require__(47);
}
/***/ }),
/* 3 */
/***/ (function(module, exports) {
module.exports = require("buffer");
/***/ }),
/* 4 */
/***/ (function(module, exports) {
module.exports = require("util");
/***/ }),
/* 5 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var TextDecoder = __webpack_require__(56).TextDecoder;
var Asset = function () {
/**
* Construct an Asset.
* @param {AssetType} assetType - The type of this asset (sound, image, etc.)
* @param {string} assetId - The ID of this asset.
* @param {DataFormat} [dataFormat] - The format of the data (WAV, PNG, etc.); required iff `data` is present.
* @param {Buffer} [data] - The in-memory data for this asset; optional.
*/
function Asset(assetType, assetId, dataFormat, data) {
_classCallCheck(this, Asset);
/** @type {AssetType} */
this.assetType = assetType;
/** @type {string} */
this.assetId = assetId;
if (data && !dataFormat) {
throw new Error('Data provided without specifying its format');
}
/** @type {DataFormat} */
this.dataFormat = dataFormat;
/** @type {Buffer} */
this.data = data;
/** @type {Asset[]} */
this.dependencies = [];
}
/**
* @returns {string} - This asset's data, decoded as text.
*/
_createClass(Asset, [{
key: 'decodeText',
value: function decodeText() {
var decoder = new TextDecoder();
return decoder.decode(this.data);
}
/**
* @param {string} [contentType] - Optionally override the content type to be included in the data URI.
* @returns {string} - A data URI representing the asset's data.
*/
}, {
key: 'encodeDataURI',
value: function encodeDataURI(contentType) {
return ['data:', contentType || this.assetType.contentType, ';base64,', this.data.toString('base64')].join('');
}
}]);
return Asset;
}();
module.exports = Asset;
/***/ }),
/* 6 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
var buffer = __webpack_require__(3);
var Buffer = buffer.Buffer;
var SlowBuffer = buffer.SlowBuffer;
var MAX_LEN = buffer.kMaxLength || 2147483647;
exports.alloc = function alloc(size, fill, encoding) {
if (typeof Buffer.alloc === 'function') {
return Buffer.alloc(size, fill, encoding);
}
if (typeof encoding === 'number') {
throw new TypeError('encoding must not be number');
}
if (typeof size !== 'number') {
throw new TypeError('size must be a number');
}
if (size > MAX_LEN) {
throw new RangeError('size is too large');
}
var enc = encoding;
var _fill = fill;
if (_fill === undefined) {
enc = undefined;
_fill = 0;
}
var buf = new Buffer(size);
if (typeof _fill === 'string') {
var fillBuf = new Buffer(_fill, enc);
var flen = fillBuf.length;
var i = -1;
while (++i < size) {
buf[i] = fillBuf[i % flen];
}
} else {
buf.fill(_fill);
}
return buf;
}
exports.allocUnsafe = function allocUnsafe(size) {
if (typeof Buffer.allocUnsafe === 'function') {
return Buffer.allocUnsafe(size);
}
if (typeof size !== 'number') {
throw new TypeError('size must be a number');
}
if (size > MAX_LEN) {
throw new RangeError('size is too large');
}
return new Buffer(size);
}
exports.from = function from(value, encodingOrOffset, length) {
if (typeof Buffer.from === 'function' && (!global.Uint8Array || Uint8Array.from !== Buffer.from)) {
return Buffer.from(value, encodingOrOffset, length);
}
if (typeof value === 'number') {
throw new TypeError('"value" argument must not be a number');
}
if (typeof value === 'string') {
return new Buffer(value, encodingOrOffset);
}
if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {
var offset = encodingOrOffset;
if (arguments.length === 1) {
return new Buffer(value);
}
if (typeof offset === 'undefined') {
offset = 0;
}
var len = length;
if (typeof len === 'undefined') {
len = value.byteLength - offset;
}
if (offset >= value.byteLength) {
throw new RangeError('\'offset\' is out of bounds');
}
if (len > value.byteLength - offset) {
throw new RangeError('\'length\' is out of bounds');
}
return new Buffer(value.slice(offset, offset + len));
}
if (Buffer.isBuffer(value)) {
var out = new Buffer(value.length);
value.copy(out, 0, 0, value.length);
return out;
}
if (value) {
if (Array.isArray(value) || (typeof ArrayBuffer !== 'undefined' && value.buffer instanceof ArrayBuffer) || 'length' in value) {
return new Buffer(value);
}
if (value.type === 'Buffer' && Array.isArray(value.data)) {
return new Buffer(value.data);
}
}
throw new TypeError('First argument must be a string, Buffer, ' + 'ArrayBuffer, Array, or array-like object.');
}
exports.allocUnsafeSlow = function allocUnsafeSlow(size) {
if (typeof Buffer.allocUnsafeSlow === 'function') {
return Buffer.allocUnsafeSlow(size);
}
if (typeof size !== 'number') {
throw new TypeError('size must be a number');
}
if (size >= MAX_LEN) {
throw new RangeError('size is too large');
}
return new SlowBuffer(size);
}
/***/ }),
/* 7 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
/**
* Base class for asset load/save helpers.
* @abstract
*/
var Helper = function () {
function Helper(parent) {
_classCallCheck(this, Helper);
this.parent = parent;
}
/**
* Fetch an asset but don't process dependencies.
* @param {AssetType} assetType - The type of asset to fetch.
* @param {string} assetId - The ID of the asset to fetch: a project ID, MD5, etc.
* @return {Promise.<Asset>} A promise for the contents of the asset.
*/
_createClass(Helper, [{
key: "load",
value: function load(assetType, assetId) {
return Promise.reject(new Error("No asset of type " + assetType + " for ID " + assetId));
}
}]);
return Helper;
}();
module.exports = Helper;
/***/ }),
/* 8 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
if (!process.version ||
process.version.indexOf('v0.') === 0 ||
process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) {
module.exports = nextTick;
} else {
module.exports = process.nextTick;
}
function nextTick(fn, arg1, arg2, arg3) {
if (typeof fn !== 'function') {
throw new TypeError('"callback" argument must be a function');
}
var len = arguments.length;
var args, i;
switch (len) {
case 0:
case 1:
return process.nextTick(fn);
case 2:
return process.nextTick(function afterTickOne() {
fn.call(null, arg1);
});
case 3:
return process.nextTick(function afterTickTwo() {
fn.call(null, arg1, arg2);
});
case 4:
return process.nextTick(function afterTickThree() {
fn.call(null, arg1, arg2, arg3);
});
default:
args = new Array(len - 1);
i = 0;
while (i < args.length) {
args[i++] = arguments[i];
}
return process.nextTick(function afterTick() {
fn.apply(null, args);
});
}
}
/***/ }),
/* 9 */
/***/ (function(module, exports, __webpack_require__) {
var Stream = __webpack_require__(10);
if (process.env.READABLE_STREAM === 'disable' && Stream) {
module.exports = Stream;
exports = module.exports = Stream.Readable;
exports.Readable = Stream.Readable;
exports.Writable = Stream.Writable;
exports.Duplex = Stream.Duplex;
exports.Transform = Stream.Transform;
exports.PassThrough = Stream.PassThrough;
exports.Stream = Stream;
} else {
exports = module.exports = __webpack_require__(14);
exports.Stream = Stream || exports;
exports.Readable = exports;
exports.Writable = __webpack_require__(16);
exports.Duplex = __webpack_require__(0);
exports.Transform = __webpack_require__(15);
exports.PassThrough = __webpack_require__(45);
}
/***/ }),
/* 10 */
/***/ (function(module, exports) {
module.exports = require("stream");
/***/ }),
/* 11 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
var DataFormat = __webpack_require__(12);
/**
* Enumeration of the supported asset types.
* @type {Object.<String,AssetType>}
* @typedef {Object} AssetType - Information about a supported asset type.
* @property {string} contentType - the MIME type associated with this kind of data. Useful for data URIs, etc.
* @property {string} name - The human-readable name of this asset type.
* @property {DataFormat} runtimeFormat - The format used for runtime, in-memory storage of this asset. For example, a
* project stored in SB2 format on disk will be returned as JSON when loaded into memory.
*/
var AssetType = {
ImageBitmap: {
contentType: 'image/png',
name: 'ImageBitmap',
runtimeFormat: DataFormat.PNG
},
ImageVector: {
contentType: 'image/svg+xml',
name: 'ImageVector',
runtimeFormat: DataFormat.SVG
},
Project: {
contentType: 'application/json',
name: 'Project',
runtimeFormat: DataFormat.JSON
},
Sound: {
contentType: 'audio/x-wav',
name: 'Sound',
runtimeFormat: DataFormat.WAV
},
Sprite: {
contentType: 'application/json',
name: 'Sprite',
runtimeFormat: DataFormat.JSON
}
};
module.exports = AssetType;
/***/ }),
/* 12 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/**
* Enumeration of the supported data formats.
* @type {Object.<string,string>}
*/
var DataFormat = {
JSON: 'json',
PNG: 'png',
SB2: 'sb2',
SVG: 'svg',
WAV: 'wav'
};
module.exports = DataFormat;
/***/ }),
/* 13 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
module.exports = typeof Promise === 'function' ? Promise : __webpack_require__(43);
/***/ }),
/* 14 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
module.exports = Readable;
/*<replacement>*/
var processNextTick = __webpack_require__(8);
/*</replacement>*/
/*<replacement>*/
var isArray = __webpack_require__(48);
/*</replacement>*/
/*<replacement>*/
var Duplex;
/*</replacement>*/
Readable.ReadableState = ReadableState;
/*<replacement>*/
var EE = __webpack_require__(19).EventEmitter;
var EElistenerCount = function (emitter, type) {
return emitter.listeners(type).length;
};
/*</replacement>*/
/*<replacement>*/
var Stream = __webpack_require__(17);
/*</replacement>*/
var Buffer = __webpack_require__(3).Buffer;
/*<replacement>*/
var bufferShim = __webpack_require__(6);
/*</replacement>*/
/*<replacement>*/
var util = __webpack_require__(1);
util.inherits = __webpack_require__(2);
/*</replacement>*/
/*<replacement>*/
var debugUtil = __webpack_require__(4);
var debug = void 0;
if (debugUtil && debugUtil.debuglog) {
debug = debugUtil.debuglog('stream');
} else {
debug = function () {};
}
/*</replacement>*/
var BufferList = __webpack_require__(46);
var StringDecoder;
util.inherits(Readable, Stream);
var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume'];
function prependListener(emitter, event, fn) {
// Sadly this is not cacheable as some libraries bundle their own
// event emitter implementation with them.
if (typeof emitter.prependListener === 'function') {
return emitter.prependListener(event, fn);
} else {
// This is a hack to make sure that our error handler is attached before any
// userland ones. NEVER DO THIS. This is here only because this code needs
// to continue to work with older versions of Node.js that do not include
// the prependListener() method. The goal is to eventually remove this hack.
if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];
}
}
function ReadableState(options, stream) {
Duplex = Duplex || __webpack_require__(0);
options = options || {};
// object stream flag. Used to make read(n) ignore n and to
// make all the buffer merging and length checks go away
this.objectMode = !!options.objectMode;
if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode;
// the point at which it stops calling _read() to fill the buffer
// Note: 0 is a valid value, means "don't call _read preemptively ever"
var hwm = options.highWaterMark;
var defaultHwm = this.objectMode ? 16 : 16 * 1024;
this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;
// cast to ints.
this.highWaterMark = ~~this.highWaterMark;
// A linked list is used to store data chunks instead of an array because the
// linked list can remove elements from the beginning faster than
// array.shift()
this.buffer = new BufferList();
this.length = 0;
this.pipes = null;
this.pipesCount = 0;
this.flowing = null;
this.ended = false;
this.endEmitted = false;
this.reading = false;
// a flag to be able to tell if the onwrite cb is called immediately,
// or on a later tick. We set this to true at first, because any
// actions that shouldn't happen until "later" should generally also
// not happen before the first write call.
this.sync = true;
// whenever we return null, then we set a flag to say
// that we're awaiting a 'readable' event emission.
this.needReadable = false;
this.emittedReadable = false;
this.readableListening = false;
this.resumeScheduled = false;
// Crypto is kind of old and crusty. Historically, its default string
// encoding is 'binary' so we have to make this configurable.
// Everything else in the universe uses 'utf8', though.
this.defaultEncoding = options.defaultEncoding || 'utf8';
// when piping, we only care about 'readable' events that happen
// after read()ing all the bytes and not getting any pushback.
this.ranOut = false;
// the number of writers that are awaiting a drain event in .pipe()s
this.awaitDrain = 0;
// if true, a maybeReadMore has been scheduled
this.readingMore = false;
this.decoder = null;
this.encoding = null;
if (options.encoding) {
if (!StringDecoder) StringDecoder = __webpack_require__(18).StringDecoder;
this.decoder = new StringDecoder(options.encoding);
this.encoding = options.encoding;
}
}
function Readable(options) {
Duplex = Duplex || __webpack_require__(0);
if (!(this instanceof Readable)) return new Readable(options);
this._readableState = new ReadableState(options, this);
// legacy
this.readable = true;
if (options && typeof options.read === 'function') this._read = options.read;
Stream.call(this);
}
// Manually shove something into the read() buffer.
// This returns true if the highWaterMark has not been hit yet,
// similar to how Writable.write() returns true if you should
// write() some more.
Readable.prototype.push = function (chunk, encoding) {
var state = this._readableState;
if (!state.objectMode && typeof chunk === 'string') {
encoding = encoding || state.defaultEncoding;
if (encoding !== state.encoding) {
chunk = bufferShim.from(chunk, encoding);
encoding = '';
}
}
return readableAddChunk(this, state, chunk, encoding, false);
};
// Unshift should *always* be something directly out of read()
Readable.prototype.unshift = function (chunk) {
var state = this._readableState;
return readableAddChunk(this, state, chunk, '', true);
};
Readable.prototype.isPaused = function () {
return this._readableState.flowing === false;
};
function readableAddChunk(stream, state, chunk, encoding, addToFront) {
var er = chunkInvalid(state, chunk);
if (er) {
stream.emit('error', er);
} else if (chunk === null) {
state.reading = false;
onEofChunk(stream, state);
} else if (state.objectMode || chunk && chunk.length > 0) {
if (state.ended && !addToFront) {
var e = new Error('stream.push() after EOF');
stream.emit('error', e);
} else if (state.endEmitted && addToFront) {
var _e = new Error('stream.unshift() after end event');
stream.emit('error', _e);
} else {
var skipAdd;
if (state.decoder && !addToFront && !encoding) {
chunk = state.decoder.write(chunk);
skipAdd = !state.objectMode && chunk.length === 0;
}
if (!addToFront) state.reading = false;
// Don't add to the buffer if we've decoded to an empty string chunk and
// we're not in object mode
if (!skipAdd) {
// if we want the data now, just emit it.
if (state.flowing && state.length === 0 && !state.sync) {
stream.emit('data', chunk);
stream.read(0);
} else {
// update the buffer info.
state.length += state.objectMode ? 1 : chunk.length;
if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);
if (state.needReadable) emitReadable(stream);
}
}
maybeReadMore(stream, state);
}
} else if (!addToFront) {
state.reading = false;
}
return needMoreData(state);
}
// if it's past the high water mark, we can push in some more.
// Also, if we have no data yet, we can stand some
// more bytes. This is to work around cases where hwm=0,
// such as the repl. Also, if the push() triggered a
// readable event, and the user called read(largeNumber) such that
// needReadable was set, then we ought to push more, so that another
// 'readable' event will be triggered.
function needMoreData(state) {
return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);
}
// backwards compatibility.
Readable.prototype.setEncoding = function (enc) {
if (!StringDecoder) StringDecoder = __webpack_require__(18).StringDecoder;
this._readableState.decoder = new StringDecoder(enc);
this._readableState.encoding = enc;
return this;
};
// Don't raise the hwm > 8MB
var MAX_HWM = 0x800000;
function computeNewHighWaterMark(n) {
if (n >= MAX_HWM) {
n = MAX_HWM;
} else {
// Get the next highest power of 2 to prevent increasing hwm excessively in
// tiny amounts
n--;
n |= n >>> 1;
n |= n >>> 2;
n |= n >>> 4;
n |= n >>> 8;
n |= n >>> 16;
n++;
}
return n;
}
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function howMuchToRead(n, state) {
if (n <= 0 || state.length === 0 && state.ended) return 0;
if (state.objectMode) return 1;
if (n !== n) {
// Only flow one buffer at a time
if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;
}
// If we're asking for more than the current hwm, then raise the hwm.
if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
if (n <= state.length) return n;
// Don't have enough
if (!state.ended) {
state.needReadable = true;
return 0;
}
return state.length;
}
// you can override either this method, or the async _read(n) below.
Readable.prototype.read = function (n) {
debug('read', n);
n = parseInt(n, 10);
var state = this._readableState;
var nOrig = n;
if (n !== 0) state.emittedReadable = false;
// if we're doing read(0) to trigger a readable event, but we
// already have a bunch of data in the buffer, then just trigger
// the 'readable' event and move on.
if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {
debug('read: emitReadable', state.length, state.ended);
if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
return null;
}
n = howMuchToRead(n, state);
// if we've ended, and we're now clear, then finish it up.
if (n === 0 && state.ended) {
if (state.length === 0) endReadable(this);
return null;
}
// All the actual chunk generation logic needs to be
// *below* the call to _read. The reason is that in certain
// synthetic stream cases, such as passthrough streams, _read
// may be a completely synchronous operation which may change
// the state of the read buffer, providing enough data when
// before there was *not* enough.
//
// So, the steps are:
// 1. Figure out what the state of things will be after we do
// a read from the buffer.
//
// 2. If that resulting state will trigger a _read, then call _read.
// Note that this may be asynchronous, or synchronous. Yes, it is
// deeply ugly to write APIs this way, but that still doesn't mean
// that the Readable class should behave improperly, as streams are
// designed to be sync/async agnostic.
// Take note if the _read call is sync or async (ie, if the read call
// has returned yet), so that we know whether or not it's safe to emit
// 'readable' etc.
//
// 3. Actually pull the requested chunks out of the buffer and return.
// if we need a readable event, then we need to do some reading.
var doRead = state.needReadable;
debug('need readable', doRead);
// if we currently have less than the highWaterMark, then also read some
if (state.length === 0 || state.length - n < state.highWaterMark) {
doRead = true;
debug('length less than watermark', doRead);
}
// however, if we've ended, then there's no point, and if we're already
// reading, then it's unnecessary.
if (state.ended || state.reading) {
doRead = false;
debug('reading or ended', doRead);
} else if (doRead) {
debug('do read');
state.reading = true;
state.sync = true;
// if the length is currently zero, then we *need* a readable event.
if (state.length === 0) state.needReadable = true;
// call internal read method
this._read(state.highWaterMark);
state.sync = false;
// If _read pushed data synchronously, then `reading` will be false,
// and we need to re-evaluate how much data we can return to the user.
if (!state.reading) n = howMuchToRead(nOrig, state);
}
var ret;
if (n > 0) ret = fromList(n, state);else ret = null;
if (ret === null) {
state.needReadable = true;
n = 0;
} else {
state.length -= n;
}
if (state.length === 0) {
// If we have nothing in the buffer, then we want to know
// as soon as we *do* get something into the buffer.
if (!state.ended) state.needReadable = true;
// If we tried to read() past the EOF, then emit end on the next tick.
if (nOrig !== n && state.ended) endReadable(this);
}
if (ret !== null) this.emit('data', ret);
return ret;
};
function chunkInvalid(state, chunk) {
var er = null;
if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {
er = new TypeError('Invalid non-string/buffer chunk');
}
return er;
}
function onEofChunk(stream, state) {
if (state.ended) return;
if (state.decoder) {
var chunk = state.decoder.end();
if (chunk && chunk.length) {
state.buffer.push(chunk);
state.length += state.objectMode ? 1 : chunk.length;
}
}
state.ended = true;
// emit 'readable' now to make sure it gets picked up.
emitReadable(stream);
}
// Don't emit readable right away in sync mode, because this can trigger
// another read() call => stack overflow. This way, it might trigger
// a nextTick recursion warning, but that's not so bad.
function emitReadable(stream) {
var state = stream._readableState;
state.needReadable = false;
if (!state.emittedReadable) {
debug('emitReadable', state.flowing);
state.emittedReadable = true;
if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream);
}
}
function emitReadable_(stream) {
debug('emit readable');
stream.emit('readable');
flow(stream);
}
// at this point, the user has presumably seen the 'readable' event,
// and called read() to consume some data. that may have triggered
// in turn another _read(n) call, in which case reading = true if
// it's in progress.
// However, if we're not ended, or reading, and the length < hwm,
// then go ahead and try to read some more preemptively.
function maybeReadMore(stream, state) {
if (!state.readingMore) {
state.readingMore = true;
processNextTick(maybeReadMore_, stream, state);
}
}
function maybeReadMore_(stream, state) {
var len = state.length;
while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {
debug('maybeReadMore read 0');
stream.read(0);
if (len === state.length)
// didn't get any data, stop spinning.
break;else len = state.length;
}
state.readingMore = false;
}
// abstract method. to be overridden in specific implementation classes.
// call cb(er, data) where data is <= n in length.
// for virtual (non-string, non-buffer) streams, "length" is somewhat
// arbitrary, and perhaps not very meaningful.
Readable.prototype._read = function (n) {
this.emit('error', new Error('_read() is not implemented'));
};
Readable.prototype.pipe = function (dest, pipeOpts) {
var src = this;
var state = this._readableState;
switch (state.pipesCount) {
case 0:
state.pipes = dest;
break;
case 1:
state.pipes = [state.pipes, dest];
break;
default:
state.pipes.push(dest);
break;
}
state.pipesCount += 1;
debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;
var endFn = doEnd ? onend : cleanup;
if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn);
dest.on('unpipe', onunpipe);
function onunpipe(readable) {
debug('onunpipe');
if (readable === src) {
cleanup();
}
}
function onend() {
debug('onend');
dest.end();
}
// when the dest drains, it reduces the awaitDrain counter
// on the source. This would be more elegant with a .once()
// handler in flow(), but adding and removing repeatedly is
// too slow.
var ondrain = pipeOnDrain(src);
dest.on('drain', ondrain);
var cleanedUp = false;
function cleanup() {
debug('cleanup');
// cleanup event handlers once the pipe is broken
dest.removeListener('close', onclose);
dest.removeListener('finish', onfinish);
dest.removeListener('drain', ondrain);
dest.removeListener('error', onerror);
dest.removeListener('unpipe', onunpipe);
src.removeListener('end', onend);
src.removeListener('end', cleanup);
src.removeListener('data', ondata);
cleanedUp = true;
// if the reader is waiting for a drain event from this
// specific writer, then it would cause it to never start
// flowing again.
// So, if this is awaiting a drain, then we just call it now.
// If we don't know, then assume that we are waiting for one.
if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
}
// If the user pushes more data while we're writing to dest then we'll end up
// in ondata again. However, we only want to increase awaitDrain once because
// dest will only emit one 'drain' event for the multiple writes.
// => Introduce a guard on increasing awaitDrain.
var increasedAwaitDrain = false;
src.on('data', ondata);
function ondata(chunk) {
debug('ondata');
increasedAwaitDrain = false;
var ret = dest.write(chunk);
if (false === ret && !increasedAwaitDrain) {
// If the user unpiped during `dest.write()`, it is possible
// to get stuck in a permanently paused state if that write
// also returned false.
// => Check whether `dest` is still a piping destination.
if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {
debug('false write response, pause', src._readableState.awaitDrain);
src._readableState.awaitDrain++;
increasedAwaitDrain = true;
}
src.pause();
}
}
// if the dest has an error, then stop piping into it.
// however, don't suppress the throwing behavior for this.
function onerror(er) {
debug('onerror', er);
unpipe();
dest.removeListener('error', onerror);
if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);
}
// Make sure our error handler is attached before userland ones.
prependListener(dest, 'error', onerror);
// Both close and finish should trigger unpipe, but only once.
function onclose() {
dest.removeListener('finish', onfinish);
unpipe();
}
dest.once('close', onclose);
function onfinish() {
debug('onfinish');
dest.removeListener('close', onclose);
unpipe();
}
dest.once('finish', onfinish);
function unpipe() {
debug('unpipe');
src.unpipe(dest);
}
// tell the dest that it's being piped to
dest.emit('pipe', src);
// start the flow if it hasn't been started already.
if (!state.flowing) {
debug('pipe resume');
src.resume();
}
return dest;
};
function pipeOnDrain(src) {
return function () {
var state = src._readableState;
debug('pipeOnDrain', state.awaitDrain);
if (state.awaitDrain) state.awaitDrain--;
if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
state.flowing = true;
flow(src);
}
};
}
Readable.prototype.unpipe = function (dest) {
var state = this._readableState;
// if we're not piping anywhere, then do nothing.
if (state.pipesCount === 0) return this;
// just one destination. most common case.
if (state.pipesCount === 1) {
// passed in one, but it's not the right one.
if (dest && dest !== state.pipes) return this;
if (!dest) dest = state.pipes;
// got a match.
state.pipes = null;
state.pipesCount = 0;
state.flowing = false;
if (dest) dest.emit('unpipe', this);
return this;
}
// slow case. multiple pipe destinations.
if (!dest) {
// remove all.
var dests = state.pipes;
var len = state.pipesCount;
state.pipes = null;
state.pipesCount = 0;
state.flowing = false;
for (var i = 0; i < len; i++) {
dests[i].emit('unpipe', this);
}return this;
}
// try to find the right one.
var index = indexOf(state.pipes, dest);
if (index === -1) return this;
state.pipes.splice(index, 1);
state.pipesCount -= 1;
if (state.pipesCount === 1) state.pipes = state.pipes[0];
dest.emit('unpipe', this);
return this;
};
// set up data events if they are asked for
// Ensure readable listeners eventually get something
Readable.prototype.on = function (ev, fn) {
var res = Stream.prototype.on.call(this, ev, fn);
if (ev === 'data') {
// Start flowing on next tick if stream isn't explicitly paused
if (this._readableState.flowing !== false) this.resume();
} else if (ev === 'readable') {
var state = this._readableState;
if (!state.endEmitted && !state.readableListening) {
state.readableListening = state.needReadable = true;
state.emittedReadable = false;
if (!state.reading) {
processNextTick(nReadingNextTick, this);
} else if (state.length) {
emitReadable(this, state);
}
}
}
return res;
};
Readable.prototype.addListener = Readable.prototype.on;
function nReadingNextTick(self) {
debug('readable nexttick read 0');
self.read(0);
}
// pause() and resume() are remnants of the legacy readable stream API
// If the user uses them, then switch into old mode.
Readable.prototype.resume = function () {
var state = this._readableState;
if (!state.flowing) {
debug('resume');
state.flowing = true;
resume(this, state);
}
return this;
};
function resume(stream, state) {
if (!state.resumeScheduled) {
state.resumeScheduled = true;
processNextTick(resume_, stream, state);
}
}
function resume_(stream, state) {
if (!state.reading) {
debug('resume read 0');
stream.read(0);
}
state.resumeScheduled = false;
state.awaitDrain = 0;
stream.emit('resume');
flow(stream);
if (state.flowing && !state.reading) stream.read(0);
}
Readable.prototype.pause = function () {
debug('call pause flowing=%j', this._readableState.flowing);
if (false !== this._readableState.flowing) {
debug('pause');
this._readableState.flowing = false;
this.emit('pause');
}
return this;
};
function flow(stream) {
var state = stream._readableState;
debug('flow', state.flowing);
while (state.flowing && stream.read() !== null) {}
}
// wrap an old-style stream as the async data source.
// This is *not* part of the readable stream interface.
// It is an ugly unfortunate mess of history.
Readable.prototype.wrap = function (stream) {
var state = this._readableState;
var paused = false;
var self = this;
stream.on('end', function () {
debug('wrapped end');
if (state.decoder && !state.ended) {
var chunk = state.decoder.end();
if (chunk && chunk.length) self.push(chunk);
}
self.push(null);
});
stream.on('data', function (chunk) {
debug('wrapped data');
if (state.decoder) chunk = state.decoder.write(chunk);
// don't skip over falsy values in objectMode
if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;
var ret = self.push(chunk);
if (!ret) {
paused = true;
stream.pause();
}
});
// proxy all the other methods.
// important when wrapping filters and duplexes.
for (var i in stream) {
if (this[i] === undefined && typeof stream[i] === 'function') {
this[i] = function (method) {
return function () {
return stream[method].apply(stream, arguments);
};
}(i);
}
}
// proxy certain important events.
for (var n = 0; n < kProxyEvents.length; n++) {
stream.on(kProxyEvents[n], self.emit.bind(self, kProxyEvents[n]));
}
// when we try to consume some more bytes, simply unpause the
// underlying stream.
self._read = function (n) {
debug('wrapped _read', n);
if (paused) {
paused = false;
stream.resume();
}
};
return self;
};
// exposed for testing purposes only.
Readable._fromList = fromList;
// Pluck off n bytes from an array of buffers.
// Length is the combined lengths of all the buffers in the list.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function fromList(n, state) {
// nothing buffered
if (state.length === 0) return null;
var ret;
if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {
// read it all, truncate the list
if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length);
state.buffer.clear();
} else {
// read part of list
ret = fromListPartial(n, state.buffer, state.decoder);
}
return ret;
}
// Extracts only enough buffered data to satisfy the amount requested.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function fromListPartial(n, list, hasStrings) {
var ret;
if (n < list.head.data.length) {
// slice is the same for buffers and strings
ret = list.head.data.slice(0, n);
list.head.data = list.head.data.slice(n);
} else if (n === list.head.data.length) {
// first chunk is a perfect match
ret = list.shift();
} else {
// result spans more than one buffer
ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list);
}
return ret;
}
// Copies a specified amount of characters from the list of buffered data
// chunks.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function copyFromBufferString(n, list) {
var p = list.head;
var c = 1;
var ret = p.data;
n -= ret.length;
while (p = p.next) {
var str = p.data;
var nb = n > str.length ? str.length : n;
if (nb === str.length) ret += str;else ret += str.slice(0, n);
n -= nb;
if (n === 0) {
if (nb === str.length) {
++c;
if (p.next) list.head = p.next;else list.head = list.tail = null;
} else {
list.head = p;
p.data = str.slice(nb);
}
break;
}
++c;
}
list.length -= c;
return ret;
}
// Copies a specified amount of bytes from the list of buffered data chunks.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function copyFromBuffer(n, list) {
var ret = bufferShim.allocUnsafe(n);
var p = list.head;
var c = 1;
p.data.copy(ret);
n -= p.data.length;
while (p = p.next) {
var buf = p.data;
var nb = n > buf.length ? buf.length : n;
buf.copy(ret, ret.length - n, 0, nb);
n -= nb;
if (n === 0) {
if (nb === buf.length) {
++c;
if (p.next) list.head = p.next;else list.head = list.tail = null;
} else {
list.head = p;
p.data = buf.slice(nb);
}
break;
}
++c;
}
list.length -= c;
return ret;
}
function endReadable(stream) {
var state = stream._readableState;
// If we get here before consuming all the bytes, then that is a
// bug in node. Should never happen.
if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream');
if (!state.endEmitted) {
state.ended = true;
processNextTick(endReadableNT, state, stream);
}
}
function endReadableNT(state, stream) {
// Check that we didn't get one last unshift.
if (!state.endEmitted && state.length === 0) {
state.endEmitted = true;
stream.readable = false;
stream.emit('end');
}
}
function forEach(xs, f) {
for (var i = 0, l = xs.length; i < l; i++) {
f(xs[i], i);
}
}
function indexOf(xs, x) {
for (var i = 0, l = xs.length; i < l; i++) {
if (xs[i] === x) return i;
}
return -1;
}
/***/ }),
/* 15 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
// a transform stream is a readable/writable stream where you do
// something with the data. Sometimes it's called a "filter",
// but that's not a great name for it, since that implies a thing where
// some bits pass through, and others are simply ignored. (That would
// be a valid example of a transform, of course.)
//
// While the output is causally related to the input, it's not a
// necessarily symmetric or synchronous transformation. For example,
// a zlib stream might take multiple plain-text writes(), and then
// emit a single compressed chunk some time in the future.
//
// Here's how this works:
//
// The Transform stream has all the aspects of the readable and writable
// stream classes. When you write(chunk), that calls _write(chunk,cb)
// internally, and returns false if there's a lot of pending writes
// buffered up. When you call read(), that calls _read(n) until
// there's enough pending readable data buffered up.
//
// In a transform stream, the written data is placed in a buffer. When
// _read(n) is called, it transforms the queued up data, calling the
// buffered _write cb's as it consumes chunks. If consuming a single
// written chunk would result in multiple output chunks, then the first
// outputted bit calls the readcb, and subsequent chunks just go into
// the read buffer, and will cause it to emit 'readable' if necessary.
//
// This way, back-pressure is actually determined by the reading side,
// since _read has to be called to start processing a new chunk. However,
// a pathological inflate type of transform can cause excessive buffering
// here. For example, imagine a stream where every byte of input is
// interpreted as an integer from 0-255, and then results in that many
// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in
// 1kb of data being output. In this case, you could write a very small
// amount of input, and end up with a very large amount of output. In
// such a pathological inflating mechanism, there'd be no way to tell
// the system to stop doing the transform. A single 4MB write could
// cause the system to run out of memory.
//
// However, even in such a pathological case, only a single written chunk
// would be consumed, and then the rest would wait (un-transformed) until
// the results of the previous transforme