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scratch-render

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const EventEmitter = require('events'); const twgl = require('twgl.js'); const RenderConstants = require('./RenderConstants'); class Skin extends EventEmitter { /** * Create a Skin, which stores and/or generates textures for use in rendering. * @param {int} id - The unique ID for this Skin. * @constructor */ constructor (id) { super(); /** @type {int} */ this._id = id; /** @type {Vec3} */ this._rotationCenter = twgl.v3.create(0, 0); /** * The uniforms to be used by the vertex and pixel shaders. * Some of these are used by other parts of the renderer as well. * @type {Object.<string,*>} * @private */ this._uniforms = { /** * The nominal (not necessarily current) size of the current skin. * @type {Array<number>} */ u_skinSize: [0, 0], /** * The actual WebGL texture object for the skin. * @type {WebGLTexture} */ u_skin: null }; this.setMaxListeners(RenderConstants.SKIN_SHARE_SOFT_LIMIT); } /** * Dispose of this object. Do not use it after calling this method. */ dispose () { this._id = RenderConstants.ID_NONE; } /** * @return {int} the unique ID for this Skin. */ get id () { return this._id; } /** * @returns {Vec3} the origin, in object space, about which this Skin should rotate. */ get rotationCenter () { return this._rotationCenter; } /** * @abstract * @return {Array<number>} the "native" size, in texels, of this skin. */ get size () { return [0, 0]; } /** * Set the origin, in object space, about which this Skin should rotate. * @param {number} x - The x coordinate of the new rotation center. * @param {number} y - The y coordinate of the new rotation center. * @fires Skin.event:WasAltered */ setRotationCenter (x, y) { if (x !== this._rotationCenter[0] || y !== this._rotationCenter[1]) { this._rotationCenter[0] = x; this._rotationCenter[1] = y; this.emit(Skin.Events.WasAltered); } } /** * Get the center of the current bounding box * @return {Array<number>} the center of the current bounding box */ calculateRotationCenter () { return [this.size[0] / 2, this.size[1] / 2]; } /** * @abstract * @param {Array<number>} scale - The scaling factors to be used. * @return {WebGLTexture} The GL texture representation of this skin when drawing at the given size. */ // eslint-disable-next-line no-unused-vars getTexture (scale) { return null; } /** * Update and returns the uniforms for this skin. * @param {Array<number>} scale - The scaling factors to be used. * @returns {object.<string, *>} the shader uniforms to be used when rendering with this Skin. */ getUniforms (scale) { this._uniforms.u_skin = this.getTexture(scale); this._uniforms.u_skinSize = this.size; return this._uniforms; } } /** * These are the events which can be emitted by instances of this class. * @enum {string} */ Skin.Events = { /** * Emitted when anything about the Skin has been altered, such as the appearance or rotation center. * @event Skin.event:WasAltered */ WasAltered: 'WasAltered' }; module.exports = Skin;