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scratch-render

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Home - Documentation</title> <script src="scripts/prettify/prettify.js"></script> <script src="scripts/prettify/lang-css.js"></script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc.css"> </head> <body> <input type="checkbox" id="nav-trigger" class="nav-trigger" /> <label for="nav-trigger" class="navicon-button x"> <div class="navicon"></div> </label> <label for="nav-trigger" class="overlay"></label> <nav> <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="BitmapSkin.html">BitmapSkin</a><ul class='methods'><li data-type='method'><a href="BitmapSkin.html#._getBitmapSize">_getBitmapSize</a></li><li data-type='method'><a href="BitmapSkin.html#calculateRotationCenter">calculateRotationCenter</a></li><li data-type='method'><a href="BitmapSkin.html#dispose">dispose</a></li><li data-type='method'><a href="BitmapSkin.html#getTexture">getTexture</a></li><li data-type='method'><a href="BitmapSkin.html#getUniforms">getUniforms</a></li><li data-type='method'><a href="BitmapSkin.html#setBitmap">setBitmap</a></li><li data-type='method'><a href="BitmapSkin.html#setRotationCenter">setRotationCenter</a></li></ul></li><li><a href="Drawable.html">Drawable</a><ul class='methods'><li data-type='method'><a href="Drawable.html#.color3bToID">color3bToID</a></li><li data-type='method'><a href="Drawable.html#.color4fFromID">color4fFromID</a></li><li data-type='method'><a href="Drawable.html#_calculateTransform">_calculateTransform</a></li><li data-type='method'><a href="Drawable.html#_skinWasAltered">_skinWasAltered</a></li><li data-type='method'><a href="Drawable.html#dispose">dispose</a></li><li data-type='method'><a href="Drawable.html#getAABB">getAABB</a></li><li data-type='method'><a href="Drawable.html#getBounds">getBounds</a></li><li data-type='method'><a href="Drawable.html#getEnabledEffects">getEnabledEffects</a></li><li data-type='method'><a href="Drawable.html#getFastBounds">getFastBounds</a></li><li data-type='method'><a href="Drawable.html#getUniforms">getUniforms</a></li><li data-type='method'><a href="Drawable.html#getVisible">getVisible</a></li><li data-type='method'><a href="Drawable.html#needsConvexHullPoints">needsConvexHullPoints</a></li><li data-type='method'><a href="Drawable.html#setConvexHullDirty">setConvexHullDirty</a></li><li data-type='method'><a href="Drawable.html#setConvexHullPoints">setConvexHullPoints</a></li><li data-type='method'><a href="Drawable.html#setTransformDirty">setTransformDirty</a></li><li data-type='method'><a href="Drawable.html#updateProperties">updateProperties</a></li></ul></li><li><a href="PenSkin.html">PenSkin</a><ul class='methods'><li data-type='method'><a href="PenSkin.html#_setAttributes">_setAttributes</a></li><li data-type='method'><a href="PenSkin.html#_setCanvasSize">_setCanvasSize</a></li><li data-type='method'><a href="PenSkin.html#calculateRotationCenter">calculateRotationCenter</a></li><li data-type='method'><a href="PenSkin.html#clear">clear</a></li><li data-type='method'><a href="PenSkin.html#dispose">dispose</a></li><li data-type='method'><a href="PenSkin.html#drawLine">drawLine</a></li><li data-type='method'><a href="PenSkin.html#drawPoint">drawPoint</a></li><li data-type='method'><a href="PenSkin.html#drawStamp">drawStamp</a></li><li data-type='method'><a href="PenSkin.html#getTexture">getTexture</a></li><li data-type='method'><a href="PenSkin.html#getUniforms">getUniforms</a></li><li data-type='method'><a href="PenSkin.html#onNativeSizeChanged">onNativeSizeChanged</a></li><li data-type='method'><a href="PenSkin.html#setRotationCenter">setRotationCenter</a></li></ul></li><li><a href="Rectangle.html">Rectangle</a><ul class='methods'><li data-type='method'><a href="Rectangle.html#clamp">clamp</a></li><li data-type='method'><a href="Rectangle.html#contains">contains</a></li><li data-type='method'><a href="Rectangle.html#initFromBounds">initFromBounds</a></li><li data-type='method'><a href="Rectangle.html#initFromPointsAABB">initFromPointsAABB</a></li><li data-type='method'><a href="Rectangle.html#intersects">intersects</a></li><li data-type='method'><a href="Rectangle.html#snapToInt">snapToInt</a></li></ul></li><li><a href="RenderWebGL.html">RenderWebGL</a><ul class='methods'><li data-type='method'><a href="RenderWebGL.html#_createGeometry">_createGeometry</a></li><li data-type='method'><a href="RenderWebGL.html#_drawThese">_drawThese</a></li><li data-type='method'><a href="RenderWebGL.html#_filterCandidatesTouching">_filterCandidatesTouching</a></li><li data-type='method'><a href="RenderWebGL.html#_getConvexHullPointsForDrawable">_getConvexHullPointsForDrawable</a></li><li data-type='method'><a href="RenderWebGL.html#_setNativeSize">_setNativeSize</a></li><li data-type='method'><a href="RenderWebGL.html#_touchingBounds">_touchingBounds</a></li><li data-type='method'><a href="RenderWebGL.html#createBitmapSkin">createBitmapSkin</a></li><li data-type='method'><a href="RenderWebGL.html#createDrawable">createDrawable</a></li><li data-type='method'><a href="RenderWebGL.html#createPenSkin">createPenSkin</a></li><li data-type='method'><a href="RenderWebGL.html#createSkinFromURL">createSkinFromURL</a></li><li data-type='method'><a href="RenderWebGL.html#createSVGSkin">createSVGSkin</a></li><li data-type='method'><a href="RenderWebGL.html#destroyDrawable">destroyDrawable</a></li><li data-type='method'><a href="RenderWebGL.html#destroySkin">destroySkin</a></li><li data-type='method'><a href="RenderWebGL.html#draw">draw</a></li><li data-type='method'><a href="RenderWebGL.html#extractDrawable">extractDrawable</a></li><li data-type='method'><a href="RenderWebGL.html#getBounds">getBounds</a></li><li data-type='method'><a href="RenderWebGL.html#getFencedPositionOfDrawable">getFencedPositionOfDrawable</a></li><li data-type='method'><a href="RenderWebGL.html#getNativeSize">getNativeSize</a></li><li data-type='method'><a href="RenderWebGL.html#getSkinSize">getSkinSize</a></li><li data-type='method'><a href="RenderWebGL.html#isTouchingColor">isTouchingColor</a></li><li data-type='method'><a href="RenderWebGL.html#isTouchingDrawables">isTouchingDrawables</a></li><li data-type='method'><a href="RenderWebGL.html#onNativeSizeChanged">onNativeSizeChanged</a></li><li data-type='method'><a href="RenderWebGL.html#penClear">penClear</a></li><li data-type='method'><a href="RenderWebGL.html#penLine">penLine</a></li><li data-type='method'><a href="RenderWebGL.html#penPoint">penPoint</a></li><li data-type='method'><a href="RenderWebGL.html#penStamp">penStamp</a></li><li data-type='method'><a href="RenderWebGL.html#pick">pick</a></li><li data-type='method'><a href="RenderWebGL.html#resize">resize</a></li><li data-type='method'><a href="RenderWebGL.html#setBackgroundColor">setBackgroundColor</a></li><li data-type='method'><a href="RenderWebGL.html#setDebugCanvas">setDebugCanvas</a></li><li data-type='method'><a href="RenderWebGL.html#setDrawableOrder">setDrawableOrder</a></li><li data-type='method'><a href="RenderWebGL.html#setStageSize">setStageSize</a></li><li data-type='method'><a href="RenderWebGL.html#updateDrawableProperties">updateDrawableProperties</a></li></ul></li><li><a href="ShaderManager.html">ShaderManager</a><ul class='methods'><li data-type='method'><a href="ShaderManager.html#_buildShader">_buildShader</a></li><li data-type='method'><a href="ShaderManager.html#getShader">getShader</a></li></ul></li><li><a href="Skin.html">Skin</a><ul class='methods'><li data-type='method'><a href="Skin.html#calculateRotationCenter">calculateRotationCenter</a></li><li data-type='method'><a href="Skin.html#dispose">dispose</a></li><li data-type='method'><a href="Skin.html#getTexture">getTexture</a></li><li data-type='method'><a href="Skin.html#getUniforms">getUniforms</a></li><li data-type='method'><a href="Skin.html#setRotationCenter">setRotationCenter</a></li></ul></li><li><a href="SvgRenderer.html">SvgRenderer</a><ul class='methods'><li data-type='method'><a href="SvgRenderer.html#_createSVGElement">_createSVGElement</a></li><li data-type='method'><a href="SvgRenderer.html#_draw">_draw</a></li><li data-type='method'><a href="SvgRenderer.html#_toString">_toString</a></li><li data-type='method'><a href="SvgRenderer.html#_transformMeasurements">_transformMeasurements</a></li><li data-type='method'><a href="SvgRenderer.html#_transformText">_transformText</a></li><li data-type='method'><a href="SvgRenderer.html#fromString">fromString</a></li><li data-type='method'><a href="SvgRenderer.html#getDrawRatio">getDrawRatio</a></li></ul></li><li><a href="SVGSkin.html">SVGSkin</a><ul class='methods'><li data-type='method'><a href="SVGSkin.html#calculateRotationCenter">calculateRotationCenter</a></li><li data-type='method'><a href="SVGSkin.html#dispose">dispose</a></li><li data-type='method'><a href="SVGSkin.html#getTexture">getTexture</a></li><li data-type='method'><a href="SVGSkin.html#getUniforms">getUniforms</a></li><li data-type='method'><a href="SVGSkin.html#setRotationCenter">setRotationCenter</a></li><li data-type='method'><a href="SVGSkin.html#setSVG">setSVG</a></li></ul></li></ul><h3>Modules</h3><ul><li><a href="module-RenderConstants.html">RenderConstants</a></li></ul><h3>Events</h3><ul><li><a href="RenderWebGL.html#event:event:NativeSizeChanged">event:NativeSizeChanged</a></li><li><a href="Skin.html#.event:event:WasAltered">event:WasAltered</a></li></ul><h3>Global</h3><ul><li><a href="global.html#FENCE_WIDTH">FENCE_WIDTH</a></li></ul> </nav> <div id="main"> <section class="readme"> <article><h2>scratch-render</h2><h4>WebGL-based rendering engine for Scratch 3.0</h4><p><a href="https://travis-ci.org/LLK/scratch-render"><img src="https://travis-ci.org/LLK/scratch-render.svg?branch=develop" alt="Build Status"></a> <a href="https://greenkeeper.io/"><img src="https://badges.greenkeeper.io/LLK/scratch-render.svg" alt="Greenkeeper badge"></a></p> <h2>Installation</h2><pre class="prettyprint source lang-bash"><code>npm install https://github.com/LLK/scratch-render.git</code></pre><h2>Setup</h2><pre class="prettyprint source lang-html"><code>&lt;!DOCTYPE html> &lt;html lang=&quot;en&quot;> &lt;head> &lt;meta charset=&quot;UTF-8&quot;> &lt;title>Scratch WebGL rendering demo&lt;/title> &lt;/head> &lt;body> &lt;canvas id=&quot;myStage&quot;>&lt;/canvas> &lt;canvas id=&quot;myDebug&quot;>&lt;/canvas> &lt;/body> &lt;/html></code></pre><pre class="prettyprint source lang-js"><code>var canvas = document.getElementById('myStage'); var debug = document.getElementById('myDebugElement'); // Instantiate the renderer var renderer = new require('scratch-render')(canvas); // Connect to debug canvas renderer.setDebugCanvas(document.getElementById('debug-canvas')); // Start drawing function drawStep() { renderer.draw(); requestAnimationFrame(drawStep); } drawStep(); // Connect to worker (see &quot;playground&quot; example) var worker = new Worker('worker.js'); renderer.connectWorker(worker);</code></pre><h2>Standalone Build</h2><pre class="prettyprint source lang-bash"><code>npm run build</code></pre><pre class="prettyprint source lang-html"><code>&lt;script src=&quot;/path/to/render.js&quot;>&lt;/script> &lt;script> var renderer = new window.RenderWebGLLocal(); // do things &lt;/script></code></pre><h2>Testing</h2><pre class="prettyprint source lang-bash"><code>npm test</code></pre><h2>Donate</h2><p>We provide <a href="https://scratch.mit.edu">Scratch</a> free of charge, and want to keep it that way! Please consider making a <a href="https://secure.donationpay.org/scratchfoundation/">donation</a> to support our continued engineering, design, community, and resource development efforts. Donations of any size are appreciated. Thank you!</p></article> </section> </div> <br class="clear"> <footer> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.3</a> using the <a href="https://github.com/clenemt/docdash">docdash</a> theme. </footer> <script>prettyPrint();</script> <script src="scripts/linenumber.js"></script> </body> </html>