scratch-render
Version:
WebGL Renderer for Scratch 3.0
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<h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="BitmapSkin.html">BitmapSkin</a><ul class='methods'><li data-type='method'><a href="BitmapSkin.html#._getBitmapSize">_getBitmapSize</a></li><li data-type='method'><a href="BitmapSkin.html#calculateRotationCenter">calculateRotationCenter</a></li><li data-type='method'><a href="BitmapSkin.html#dispose">dispose</a></li><li data-type='method'><a href="BitmapSkin.html#getTexture">getTexture</a></li><li data-type='method'><a href="BitmapSkin.html#getUniforms">getUniforms</a></li><li data-type='method'><a href="BitmapSkin.html#setBitmap">setBitmap</a></li><li data-type='method'><a href="BitmapSkin.html#setRotationCenter">setRotationCenter</a></li></ul></li><li><a href="Drawable.html">Drawable</a><ul class='methods'><li data-type='method'><a href="Drawable.html#.color3bToID">color3bToID</a></li><li data-type='method'><a href="Drawable.html#.color4fFromID">color4fFromID</a></li><li data-type='method'><a href="Drawable.html#_calculateTransform">_calculateTransform</a></li><li data-type='method'><a href="Drawable.html#_skinWasAltered">_skinWasAltered</a></li><li data-type='method'><a href="Drawable.html#dispose">dispose</a></li><li data-type='method'><a href="Drawable.html#getAABB">getAABB</a></li><li data-type='method'><a href="Drawable.html#getBounds">getBounds</a></li><li data-type='method'><a href="Drawable.html#getEnabledEffects">getEnabledEffects</a></li><li data-type='method'><a href="Drawable.html#getFastBounds">getFastBounds</a></li><li data-type='method'><a href="Drawable.html#getUniforms">getUniforms</a></li><li data-type='method'><a href="Drawable.html#getVisible">getVisible</a></li><li data-type='method'><a href="Drawable.html#needsConvexHullPoints">needsConvexHullPoints</a></li><li data-type='method'><a href="Drawable.html#setConvexHullDirty">setConvexHullDirty</a></li><li data-type='method'><a href="Drawable.html#setConvexHullPoints">setConvexHullPoints</a></li><li data-type='method'><a href="Drawable.html#setTransformDirty">setTransformDirty</a></li><li data-type='method'><a href="Drawable.html#updateProperties">updateProperties</a></li></ul></li><li><a href="PenSkin.html">PenSkin</a><ul class='methods'><li data-type='method'><a href="PenSkin.html#_setAttributes">_setAttributes</a></li><li data-type='method'><a href="PenSkin.html#_setCanvasSize">_setCanvasSize</a></li><li data-type='method'><a href="PenSkin.html#calculateRotationCenter">calculateRotationCenter</a></li><li data-type='method'><a href="PenSkin.html#clear">clear</a></li><li data-type='method'><a href="PenSkin.html#dispose">dispose</a></li><li data-type='method'><a href="PenSkin.html#drawLine">drawLine</a></li><li data-type='method'><a href="PenSkin.html#drawPoint">drawPoint</a></li><li data-type='method'><a href="PenSkin.html#drawStamp">drawStamp</a></li><li data-type='method'><a href="PenSkin.html#getTexture">getTexture</a></li><li data-type='method'><a href="PenSkin.html#getUniforms">getUniforms</a></li><li data-type='method'><a href="PenSkin.html#onNativeSizeChanged">onNativeSizeChanged</a></li><li data-type='method'><a href="PenSkin.html#setRotationCenter">setRotationCenter</a></li></ul></li><li><a href="Rectangle.html">Rectangle</a><ul class='methods'><li data-type='method'><a href="Rectangle.html#clamp">clamp</a></li><li data-type='method'><a href="Rectangle.html#contains">contains</a></li><li data-type='method'><a href="Rectangle.html#initFromBounds">initFromBounds</a></li><li data-type='method'><a href="Rectangle.html#initFromPointsAABB">initFromPointsAABB</a></li><li data-type='method'><a href="Rectangle.html#intersects">intersects</a></li><li data-type='method'><a href="Rectangle.html#snapToInt">snapToInt</a></li></ul></li><li><a href="RenderWebGL.html">RenderWebGL</a><ul class='methods'><li data-type='method'><a href="RenderWebGL.html#_createGeometry">_createGeometry</a></li><li data-type='method'><a href="RenderWebGL.html#_drawThese">_drawThese</a></li><li data-type='method'><a href="RenderWebGL.html#_filterCandidatesTouching">_filterCandidatesTouching</a></li><li data-type='method'><a href="RenderWebGL.html#_getConvexHullPointsForDrawable">_getConvexHullPointsForDrawable</a></li><li data-type='method'><a href="RenderWebGL.html#_setNativeSize">_setNativeSize</a></li><li data-type='method'><a href="RenderWebGL.html#_touchingBounds">_touchingBounds</a></li><li data-type='method'><a href="RenderWebGL.html#createBitmapSkin">createBitmapSkin</a></li><li data-type='method'><a href="RenderWebGL.html#createDrawable">createDrawable</a></li><li data-type='method'><a href="RenderWebGL.html#createPenSkin">createPenSkin</a></li><li data-type='method'><a href="RenderWebGL.html#createSkinFromURL">createSkinFromURL</a></li><li data-type='method'><a href="RenderWebGL.html#createSVGSkin">createSVGSkin</a></li><li data-type='method'><a href="RenderWebGL.html#destroyDrawable">destroyDrawable</a></li><li data-type='method'><a href="RenderWebGL.html#destroySkin">destroySkin</a></li><li data-type='method'><a href="RenderWebGL.html#draw">draw</a></li><li data-type='method'><a href="RenderWebGL.html#extractDrawable">extractDrawable</a></li><li data-type='method'><a href="RenderWebGL.html#getBounds">getBounds</a></li><li data-type='method'><a href="RenderWebGL.html#getFencedPositionOfDrawable">getFencedPositionOfDrawable</a></li><li data-type='method'><a href="RenderWebGL.html#getNativeSize">getNativeSize</a></li><li data-type='method'><a href="RenderWebGL.html#getSkinSize">getSkinSize</a></li><li data-type='method'><a href="RenderWebGL.html#isTouchingColor">isTouchingColor</a></li><li data-type='method'><a href="RenderWebGL.html#isTouchingDrawables">isTouchingDrawables</a></li><li data-type='method'><a href="RenderWebGL.html#onNativeSizeChanged">onNativeSizeChanged</a></li><li data-type='method'><a href="RenderWebGL.html#penClear">penClear</a></li><li data-type='method'><a href="RenderWebGL.html#penLine">penLine</a></li><li data-type='method'><a href="RenderWebGL.html#penPoint">penPoint</a></li><li data-type='method'><a href="RenderWebGL.html#penStamp">penStamp</a></li><li data-type='method'><a href="RenderWebGL.html#pick">pick</a></li><li data-type='method'><a href="RenderWebGL.html#resize">resize</a></li><li data-type='method'><a href="RenderWebGL.html#setBackgroundColor">setBackgroundColor</a></li><li data-type='method'><a href="RenderWebGL.html#setDebugCanvas">setDebugCanvas</a></li><li data-type='method'><a href="RenderWebGL.html#setDrawableOrder">setDrawableOrder</a></li><li data-type='method'><a href="RenderWebGL.html#setStageSize">setStageSize</a></li><li data-type='method'><a href="RenderWebGL.html#updateDrawableProperties">updateDrawableProperties</a></li></ul></li><li><a href="ShaderManager.html">ShaderManager</a><ul class='methods'><li data-type='method'><a href="ShaderManager.html#_buildShader">_buildShader</a></li><li data-type='method'><a href="ShaderManager.html#getShader">getShader</a></li></ul></li><li><a href="Skin.html">Skin</a><ul class='methods'><li data-type='method'><a href="Skin.html#calculateRotationCenter">calculateRotationCenter</a></li><li data-type='method'><a href="Skin.html#dispose">dispose</a></li><li data-type='method'><a href="Skin.html#getTexture">getTexture</a></li><li data-type='method'><a href="Skin.html#getUniforms">getUniforms</a></li><li data-type='method'><a href="Skin.html#setRotationCenter">setRotationCenter</a></li></ul></li><li><a href="SvgRenderer.html">SvgRenderer</a><ul class='methods'><li data-type='method'><a href="SvgRenderer.html#_createSVGElement">_createSVGElement</a></li><li data-type='method'><a href="SvgRenderer.html#_draw">_draw</a></li><li data-type='method'><a href="SvgRenderer.html#_toString">_toString</a></li><li data-type='method'><a href="SvgRenderer.html#_transformMeasurements">_transformMeasurements</a></li><li data-type='method'><a href="SvgRenderer.html#_transformText">_transformText</a></li><li data-type='method'><a href="SvgRenderer.html#fromString">fromString</a></li><li data-type='method'><a href="SvgRenderer.html#getDrawRatio">getDrawRatio</a></li></ul></li><li><a href="SVGSkin.html">SVGSkin</a><ul class='methods'><li data-type='method'><a href="SVGSkin.html#calculateRotationCenter">calculateRotationCenter</a></li><li data-type='method'><a href="SVGSkin.html#dispose">dispose</a></li><li data-type='method'><a href="SVGSkin.html#getTexture">getTexture</a></li><li data-type='method'><a href="SVGSkin.html#getUniforms">getUniforms</a></li><li data-type='method'><a href="SVGSkin.html#setRotationCenter">setRotationCenter</a></li><li data-type='method'><a href="SVGSkin.html#setSVG">setSVG</a></li></ul></li></ul><h3>Modules</h3><ul><li><a href="module-RenderConstants.html">RenderConstants</a></li></ul><h3>Events</h3><ul><li><a href="RenderWebGL.html#event:event:NativeSizeChanged">event:NativeSizeChanged</a></li><li><a href="Skin.html#.event:event:WasAltered">event:WasAltered</a></li></ul><h3>Global</h3><ul><li><a href="global.html#FENCE_WIDTH">FENCE_WIDTH</a></li></ul>
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<h1 class="page-title">SvgRenderer</h1>
<section>
<header>
<h2>
SvgRenderer
</h2>
<div class="class-description"><p>Main quirks-mode SVG rendering code.</p></div>
</header>
<article>
<div class="container-overview">
<h2>Constructor</h2>
<h4 class="name" id="SvgRenderer"><span class="type-signature"></span>new SvgRenderer<span class="signature">(canvas<span class="signature-attributes">opt</span>)</span><span class="type-signature"></span></h4>
<dl class="details">
</dl>
<div class="description">
<p>Create a quirks-mode SVG renderer for a particular canvas.</p>
</div>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Attributes</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>An optional canvas element to draw to. If this is not provided, the renderer
will create a new canvas.</p></td>
</tr>
</tbody>
</table>
</div>
<h3 class="subsection-title">Members</h3>
<h4 class="name" id="canvas"><span class="type-signature"></span>canvas<span class="type-signature"></span></h4>
<dl class="details">
</dl>
<h4 class="name" id="size"><span class="type-signature"></span>size<span class="type-signature"></span></h4>
<dl class="details">
</dl>
<h4 class="name" id="viewOffset"><span class="type-signature"></span>viewOffset<span class="type-signature"></span></h4>
<dl class="details">
</dl>
<h3 class="subsection-title">Methods</h3>
<h4 class="name" id="_createSVGElement"><span class="type-signature"></span>_createSVGElement<span class="signature">(tagName)</span><span class="type-signature"> → (non-null) {DOMElement}</span></h4>
<dl class="details">
</dl>
<div class="description">
<p>Helper to create an SVG element with the correct NS.</p>
</div>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tagName</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Tag name for the element.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="param-desc">
<p>Element created.</p>
</div>
<dl class="param-type">
<dt>
Type
</dt>
<dd>
<span class="param-type">DOMElement</span>
</dd>
</dl>
<h4 class="name" id="_draw"><span class="type-signature"></span>_draw<span class="signature">()</span><span class="type-signature"></span></h4>
<dl class="details">
</dl>
<div class="description">
<p>Draw the SVG to a canvas.</p>
</div>
<h4 class="name" id="_toString"><span class="type-signature"></span>_toString<span class="signature">()</span><span class="type-signature"> → {string}</span></h4>
<dl class="details">
</dl>
<div class="description">
<p>Serialize the active SVG DOM to a string.</p>
</div>
<h5>Returns:</h5>
<div class="param-desc">
<p>String representing current SVG data.</p>
</div>
<dl class="param-type">
<dt>
Type
</dt>
<dd>
<span class="param-type">string</span>
</dd>
</dl>
<h4 class="name" id="_transformMeasurements"><span class="type-signature"></span>_transformMeasurements<span class="signature">()</span><span class="type-signature"></span></h4>
<dl class="details">
</dl>
<div class="description">
<p>Transform the measurements of the SVG.
In Scratch 2.0, SVGs are drawn without respect to the width,
height, and viewBox attribute on the tag. The exporter
does output these properties - but they appear to be incorrect often.
To address the incorrect measurements, we append the DOM to the
document, and then use SVG's native <code>getBBox</code> to find the real
drawn dimensions. This ensures things drawn in negative dimensions,
outside the given viewBox, etc., are all eventually drawn to the canvas.
I tried to do this several other ways: stripping the width/height/viewBox
attributes and then drawing (Firefox won't draw anything),
or inflating them and then measuring a canvas. But this seems to be
a natural and performant way.</p>
</div>
<h4 class="name" id="_transformText"><span class="type-signature"></span>_transformText<span class="signature">()</span><span class="type-signature"></span></h4>
<dl class="details">
</dl>
<div class="description">
<p>Transforms an SVG's text elements for Scratch 2.0 quirks.
These quirks include:</p>
<ol>
<li><code>x</code> and <code>y</code> properties are removed/ignored.</li>
<li>Alignment is set to <code>text-before-edge</code>.</li>
<li>Line-breaks are converted to explicit <tspan> elements.</li>
<li>Any required fonts are injected.</li>
</ol>
</div>
<h4 class="name" id="fromString"><span class="type-signature"></span>fromString<span class="signature">(svgString, onFinish<span class="signature-attributes">opt</span>)</span><span class="type-signature"></span></h4>
<dl class="details">
</dl>
<div class="description">
<p>Load an SVG from a string and draw it.
This will be parsed and transformed, and finally drawn.
When drawing is finished, the <code>onFinish</code> callback is called.</p>
</div>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Attributes</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>svgString</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>String of SVG data to draw in quirks-mode.</p></td>
</tr>
<tr>
<td class="name"><code>onFinish</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
<optional><br>
</td>
<td class="description last"><p>Optional callback for when drawing finished.</p></td>
</tr>
</tbody>
</table>
<h4 class="name" id="getDrawRatio"><span class="type-signature"></span>getDrawRatio<span class="signature">()</span><span class="type-signature"> → {number}</span></h4>
<dl class="details">
</dl>
<div class="description">
<p>Get the drawing ratio, adjusted for HiDPI screens.</p>
</div>
<h5>Returns:</h5>
<div class="param-desc">
<p>Scale ratio to draw to canvases with.</p>
</div>
<dl class="param-type">
<dt>
Type
</dt>
<dd>
<span class="param-type">number</span>
</dd>
</dl>
</article>
</section>
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