scratch-gui
Version:
GraphicaL User Interface for creating and running Scratch 3.0 projects
66 lines (57 loc) • 2.11 kB
JavaScript
import path from 'path';
import SeleniumHelper from '../helpers/selenium-helper';
const {
clickText,
clickXpath,
findByText,
findByXpath,
getDriver,
getLogs,
loadUri,
rightClickText,
scope
} = new SeleniumHelper();
const uri = path.resolve(__dirname, '../../build/index.html');
let driver;
describe('Working with sprites', () => {
beforeAll(() => {
driver = getDriver();
});
afterAll(async () => {
await driver.quit();
});
test('Adding a sprite through the library', async () => {
await loadUri(uri);
await clickXpath('//button[@title="tryit"]');
await clickText('Costumes');
await clickXpath('//button[@aria-label="Choose a Sprite"]');
await clickText('Apple', scope.modal); // Closes modal
await rightClickText('Apple', scope.spriteTile); // Make sure it is there
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding a sprite by surprise button', async () => {
await loadUri(uri);
await clickXpath('//button[@title="tryit"]');
const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
await clickXpath('//button[@aria-label="Surprise"]');
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Deleting only sprite does not crash', async () => {
await loadUri(uri);
await clickXpath('//button[@title="tryit"]');
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
await rightClickText('Sprite1', scope.spriteTile);
await clickText('delete', scope.spriteTile);
await driver.switchTo().alert()
.accept();
// Confirm that the stage has been switched to
await findByText('Stage selected: no motion blocks');
const logs = await getLogs();
await expect(logs).toEqual([]);
});
});