scratch-gui
Version:
GraphicaL User Interface for creating and running Scratch 3.0 projects
121 lines (101 loc) • 4.43 kB
JavaScript
import path from 'path';
import SeleniumHelper from '../helpers/selenium-helper';
const {
clickText,
clickButton,
clickXpath,
findByText,
findByXpath,
getDriver,
getLogs,
loadUri,
scope
} = new SeleniumHelper();
const uri = path.resolve(__dirname, '../../build/index.html');
let driver;
describe('Working with the blocks', () => {
beforeAll(() => {
driver = getDriver();
});
afterAll(async () => {
await driver.quit();
});
test('Blocks report when clicked in the toolbox', async () => {
await loadUri(uri);
await clickXpath('//button[@title="tryit"]');
await clickText('Code');
await clickText('Operators', scope.blocksTab);
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
await clickText('join', scope.blocksTab); // Click "join <hello> <world>" block
await findByText('applebanana', scope.reportedValue); // Tooltip with result
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Switching sprites updates the block menus', async () => {
await loadUri(uri);
await clickXpath('//button[@title="tryit"]');
await clickText('Sound', scope.blocksTab);
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
// "Meow" sound block should be visible
await findByText('Meow', scope.blocksTab);
await clickText('Backdrops'); // Switch to the backdrop
// Now "pop" sound block should be visible and motion blocks hidden
await findByText('pop', scope.blocksTab);
await clickText('Motion', scope.blocksTab);
await findByText('Stage selected: no motion blocks');
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Creating variables', async () => {
await loadUri(uri);
await clickXpath('//button[@title="tryit"]');
await clickText('Code');
await clickText('Variables', scope.blocksTab);
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
// Expect a default variable "my variable" to be visible
await clickText('my\u00A0variable', scope.blocksTab);
await findByText('0', scope.reportedValue);
await clickText('Make a Variable');
let el = await findByXpath("//input[@placeholder='']");
await el.sendKeys('score');
await clickButton('OK');
await clickText('Make a Variable');
el = await findByXpath("//input[@placeholder='']");
await el.sendKeys('second variable');
await clickButton('OK');
// Make sure reporting works on a new variable
await clickText('Variables', scope.blocksTab);
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
await clickText('score', scope.blocksTab);
await findByText('0', scope.reportedValue); // Tooltip with result
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Custom procedures', async () => {
await loadUri(uri);
await clickXpath('//button[@title="tryit"]');
await clickText('My Blocks');
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
await clickText('Make a Block');
// Click on the "add an input" buttons
await clickText('number or text', scope.modal);
await clickText('boolean', scope.modal);
await clickText('Add a label', scope.modal);
await clickText('OK', scope.modal);
// Make sure a "define" block has been added to the workspace
await findByText('define', scope.blocksTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding an extension', async () => {
await loadUri(uri);
await clickXpath('//button[@title="tryit"]');
await clickXpath('//button[@title="Add Extension"]');
await clickText('Pen');
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
// Make sure toolbox has been scrolled to the pen extension
await findByText('stamp', scope.blocksTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
});