UNPKG

scratch-gui

Version:

GraphicaL User Interface for creating and running Scratch 3.0 projects

63 lines (58 loc) 1.75 kB
import bindAll from 'lodash.bindall'; import PropTypes from 'prop-types'; import React from 'react'; import SpriteInfoComponent from '../components/sprite-info/sprite-info.jsx'; class SpriteInfo extends React.Component { constructor (props) { super(props); bindAll(this, [ 'handleClickVisible', 'handleClickNotVisible', 'handlePressVisible', 'handlePressNotVisible' ]); } handleClickVisible (e) { e.preventDefault(); this.props.onChangeVisibility(true); } handleClickNotVisible (e) { e.preventDefault(); this.props.onChangeVisibility(false); } handlePressVisible (e) { if (e.key === ' ' || e.key === 'Enter') { e.preventDefault(); this.props.onChangeVisibility(true); } } handlePressNotVisible (e) { if (e.key === ' ' || e.key === 'Enter') { e.preventDefault(); this.props.onChangeVisibility(false); } } render () { return ( <SpriteInfoComponent {...this.props} onClickNotVisible={this.handleClickNotVisible} onClickVisible={this.handleClickVisible} onPressNotVisible={this.handlePressNotVisible} onPressVisible={this.handlePressVisible} /> ); } } SpriteInfo.propTypes = { ...SpriteInfoComponent.propTypes, onChangeDirection: PropTypes.func, onChangeName: PropTypes.func, onChangeSize: PropTypes.func, onChangeVisibility: PropTypes.func, onChangeX: PropTypes.func, onChangeY: PropTypes.func, x: PropTypes.number, y: PropTypes.number }; export default SpriteInfo;