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scratch-gui

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GraphicaL User Interface for creating and running Scratch 3.0 projects

110 lines (67 loc) 2.8 kB
var GUI = (window["webpackJsonpGUI"] = window["webpackJsonpGUI"] || []).push([[1],{ /***/ 199: /***/ (function(module, exports, __webpack_require__) { exports = module.exports = __webpack_require__(4)(false); // imports // module exports.push([module.i, ".player_stage-only_3WHZN {\n width: calc(480px + 1rem);\n}\n\n.player_stage-only_3WHZN * {\n -webkit-box-sizing: border-box;\n box-sizing: border-box;\n}\n", ""]); // exports exports.locals = { "stage-only": "player_stage-only_3WHZN", "stageOnly": "player_stage-only_3WHZN" }; /***/ }), /***/ 200: /***/ (function(module, exports, __webpack_require__) { var content = __webpack_require__(199); if(typeof content === 'string') content = [[module.i, content, '']]; var transform; var insertInto; var options = {"hmr":true} options.transform = transform options.insertInto = undefined; var update = __webpack_require__(3)(content, options); if(content.locals) module.exports = content.locals; if(false) {} /***/ }), /***/ 201: /***/ (function(module, exports, __webpack_require__) { "use strict"; var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; var _react = __webpack_require__(0); var _react2 = _interopRequireDefault(_react); var _reactDom = __webpack_require__(20); var _reactDom2 = _interopRequireDefault(_reactDom); var _box = __webpack_require__(12); var _box2 = _interopRequireDefault(_box); var _gui = __webpack_require__(67); var _gui2 = _interopRequireDefault(_gui); var _hashParserHoc = __webpack_require__(56); var _hashParserHoc2 = _interopRequireDefault(_hashParserHoc); var _player = __webpack_require__(200); var _player2 = _interopRequireDefault(_player); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } var WrappedGui = (0, _hashParserHoc2.default)(_gui2.default); if ("production" === 'production' && (typeof window === 'undefined' ? 'undefined' : _typeof(window)) === 'object') { // Warn before navigating away window.onbeforeunload = function () { return true; }; } var Player = function Player() { return _react2.default.createElement( _box2.default, { className: _player2.default.stageOnly }, _react2.default.createElement(WrappedGui, { isPlayerOnly: true, isFullScreen: false }) ); }; var appTarget = document.createElement('div'); document.body.appendChild(appTarget); _reactDom2.default.render(_react2.default.createElement(Player, null), appTarget); /***/ }) },[[201,0]]]); //# sourceMappingURL=player.js.map