scratch-gui
Version:
GraphicaL User Interface for creating and running Scratch 3.0 projects
110 lines (67 loc) • 2.8 kB
JavaScript
var GUI =
(window["webpackJsonpGUI"] = window["webpackJsonpGUI"] || []).push([[1],{
/***/ 199:
/***/ (function(module, exports, __webpack_require__) {
exports = module.exports = __webpack_require__(4)(false);
// imports
// module
exports.push([module.i, ".player_stage-only_3WHZN {\n width: calc(480px + 1rem);\n}\n\n.player_stage-only_3WHZN * {\n -webkit-box-sizing: border-box;\n box-sizing: border-box;\n}\n", ""]);
// exports
exports.locals = {
"stage-only": "player_stage-only_3WHZN",
"stageOnly": "player_stage-only_3WHZN"
};
/***/ }),
/***/ 200:
/***/ (function(module, exports, __webpack_require__) {
var content = __webpack_require__(199);
if(typeof content === 'string') content = [[module.i, content, '']];
var transform;
var insertInto;
var options = {"hmr":true}
options.transform = transform
options.insertInto = undefined;
var update = __webpack_require__(3)(content, options);
if(content.locals) module.exports = content.locals;
if(false) {}
/***/ }),
/***/ 201:
/***/ (function(module, exports, __webpack_require__) {
;
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
var _react = __webpack_require__(0);
var _react2 = _interopRequireDefault(_react);
var _reactDom = __webpack_require__(20);
var _reactDom2 = _interopRequireDefault(_reactDom);
var _box = __webpack_require__(12);
var _box2 = _interopRequireDefault(_box);
var _gui = __webpack_require__(67);
var _gui2 = _interopRequireDefault(_gui);
var _hashParserHoc = __webpack_require__(56);
var _hashParserHoc2 = _interopRequireDefault(_hashParserHoc);
var _player = __webpack_require__(200);
var _player2 = _interopRequireDefault(_player);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
var WrappedGui = (0, _hashParserHoc2.default)(_gui2.default);
if ("production" === 'production' && (typeof window === 'undefined' ? 'undefined' : _typeof(window)) === 'object') {
// Warn before navigating away
window.onbeforeunload = function () {
return true;
};
}
var Player = function Player() {
return _react2.default.createElement(
_box2.default,
{ className: _player2.default.stageOnly },
_react2.default.createElement(WrappedGui, {
isPlayerOnly: true,
isFullScreen: false
})
);
};
var appTarget = document.createElement('div');
document.body.appendChild(appTarget);
_reactDom2.default.render(_react2.default.createElement(Player, null), appTarget);
/***/ })
},[[201,0]]]);
//# sourceMappingURL=player.js.map