scrabble-solver
Version:
Scrabble Solver 2 - Free, open-source, cross-platform, multi-language analysis tool for Scrabble, Scrabble Duel, Super Scrabble, Letter League, Literaki, and Kelimelik. Quickly find the top-scoring words using the given board and tiles.
77 lines (61 loc) • 2.19 kB
text/typescript
import { getConfig, hasConfig } from '@scrabble-solver/configs';
import { dictionaries } from '@scrabble-solver/dictionaries';
import { logger } from '@scrabble-solver/logger';
import { Board, type Config, type Game, type Locale, isBoardJson, isGame, isLocale } from '@scrabble-solver/types';
import { type NextApiRequest, type NextApiResponse } from 'next';
import { getServerLoggingData, isBoardValid } from 'api';
interface RequestData {
board: Board;
config: Config;
game: Game;
locale: Locale;
}
const verify = async (request: NextApiRequest, response: NextApiResponse): Promise<void> => {
const meta = getServerLoggingData(request);
try {
const { board, game, locale } = parseRequest(request);
logger.info('verify - request', {
meta,
payload: {
board: board.toString(),
boardBlanksCount: board.getBlanksCount(),
boardTilesCount: board.getTilesCount(),
game,
locale,
},
});
const trie = await dictionaries.get(locale);
const words = board.getWords().sort((a, b) => a.localeCompare(b, locale));
const invalidWords = words.filter((word) => !trie.has(word));
const validWords = words.filter((word) => trie.has(word));
response.status(200).send({ invalidWords, validWords });
} catch (error) {
const message = error instanceof Error ? error.message : 'Unknown error';
logger.error('verify - error', { error, meta });
response.status(500).send({ error: 'Server error', message });
}
};
const parseRequest = (request: NextApiRequest): RequestData => {
const { board: boardJson, game, locale } = request.body;
if (!isLocale(locale)) {
throw new Error('Invalid "locale" parameter');
}
if (!isGame(game)) {
throw new Error('Invalid "game" parameter');
}
if (!hasConfig(game, locale)) {
throw new Error(`No game "${game}" in "${locale}"`);
}
const config = getConfig(game, locale);
if (!isBoardJson(boardJson) || !isBoardValid(boardJson, config)) {
throw new Error('Invalid "board" parameter');
}
const board = Board.fromJson(boardJson);
return {
board,
config,
game,
locale,
};
};
export default verify;