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scrabble-solver

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Scrabble Solver 2 - Free, open-source, cross-platform, multi-language analysis tool for Scrabble, Scrabble Duel, Super Scrabble, Letter League, Literaki, and Kelimelik. Quickly find the top-scoring words using the given board and tiles.

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import { getConfig } from '@scrabble-solver/configs'; import { Board, Cell, Game, HorizontalPattern, Locale, Pattern, Tile, VerticalPattern } from '@scrabble-solver/types'; import { getPatternScore } from './getPatternScore'; describe('getPatternScore', () => { describe('Literaki - PL_PL', () => { const config = getConfig(Game.Literaki, Locale.PL_PL); const board = Board.fromStringArray([ ' kasom ', ' i ', ' napiją ', ' w i ', ' krabim ', ' z ', ' ę eh ', 'f s srać ', 'i z t s ', 'knebel e ', 'a ew warcz', 'ł żyło wody ', 'o pecyj chu', ' y ', ' t ', ]); it('gives proper score without collisions (źaaaaaaź)', () => { const pattern = new Pattern(board, [ new Cell({ x: 0, y: 0, tile: new Tile({ character: 'ź' }), isEmpty: true }), new Cell({ x: 1, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 2, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 3, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 4, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 5, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 6, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 7, y: 0, tile: new Tile({ character: 'ź' }), isEmpty: false }), ]); expect(getPatternScore(config, pattern)).toBe(128); }); it('gives proper score with collisions (źaaaaaaź)', () => { const pattern = new HorizontalPattern(board, [ new Cell({ x: 0, y: 0, tile: new Tile({ character: 'ź' }), isEmpty: true }), new Cell({ x: 1, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 2, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 3, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 4, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 5, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 6, y: 0, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 7, y: 0, tile: new Tile({ character: 'ź' }), isEmpty: false }), ]); expect(getPatternScore(config, pattern)).toBe(133); }); it('gives proper score with collisions (lino)', () => { const pattern = new VerticalPattern(board, [ new Cell({ x: 2, y: 11, tile: new Tile({ character: 'l' }), isEmpty: true }), new Cell({ x: 2, y: 12, tile: new Tile({ character: 'i' }), isEmpty: true }), new Cell({ x: 2, y: 13, tile: new Tile({ character: 'n' }), isEmpty: true }), new Cell({ x: 2, y: 14, tile: new Tile({ character: 'o' }), isEmpty: true }), ]); expect(getPatternScore(config, pattern)).toBe(44); }); it('gives proper score for blank', () => { const pattern = new HorizontalPattern(board, [ new Cell({ x: 13, y: 14, tile: new Tile({ character: 'o', isBlank: true }), isEmpty: true }), new Cell({ x: 12, y: 14, tile: new Tile({ character: 't' }), isEmpty: false }), ]); expect(getPatternScore(config, pattern)).toBe(2); }); it('gives 0 score for unknown characters', () => { const pattern = new HorizontalPattern(board, [ new Cell({ x: 13, y: 14, tile: new Tile({ character: '?', isBlank: false }), isEmpty: true }), new Cell({ x: 12, y: 14, tile: new Tile({ character: 't' }), isEmpty: false }), ]); expect(getPatternScore(config, pattern)).toBe(2); }); it('gives 50 points bonus for bingo', () => { const pattern = new HorizontalPattern(board, [ new Cell({ x: 6, y: 14, tile: new Tile({ character: 'p' }), isEmpty: true }), new Cell({ x: 7, y: 14, tile: new Tile({ character: 'o' }), isEmpty: true }), new Cell({ x: 8, y: 14, tile: new Tile({ character: 'r' }), isEmpty: true }), new Cell({ x: 9, y: 14, tile: new Tile({ character: 'o' }), isEmpty: true }), new Cell({ x: 10, y: 14, tile: new Tile({ character: 'w' }), isEmpty: true }), new Cell({ x: 11, y: 14, tile: new Tile({ character: 'a', isBlank: true }), isEmpty: true }), new Cell({ x: 11, y: 14, tile: new Tile({ character: 't' }), isEmpty: false }), new Cell({ x: 13, y: 14, tile: new Tile({ character: 'e' }), isEmpty: true }), ]); expect(getPatternScore(config, pattern)).toBe(59); }); }); describe('Letter League - EN_US', () => { const config = getConfig(Game.LetterLeague, Locale.EN_US); it('gives double multiplier bonus for bingo without collisions', () => { const board = Board.create(config.boardWidth, config.boardHeight); const pattern = new HorizontalPattern(board, [ new Cell({ x: 13, y: 6, tile: new Tile({ character: 'r' }), isEmpty: true }), new Cell({ x: 13, y: 7, tile: new Tile({ character: 'o' }), isEmpty: true }), new Cell({ x: 13, y: 8, tile: new Tile({ character: 'm' }), isEmpty: true }), new Cell({ x: 13, y: 9, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 13, y: 10, tile: new Tile({ character: 'i' }), isEmpty: true }), new Cell({ x: 13, y: 11, tile: new Tile({ character: 'n' }), isEmpty: true }), new Cell({ x: 13, y: 12, tile: new Tile({ character: 'e' }), isEmpty: true }), ]); expect(getPatternScore(config, pattern)).toBe(18); }); it('gives double multiplier bonus for bingo with collisions', () => { const board = Board.fromStringArray([ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' on ', ' ', ' ', ' ', ' ', ' ', ' ', ]); const pattern = new VerticalPattern(board, [ new Cell({ x: 13, y: 6, tile: new Tile({ character: 'r' }), isEmpty: true }), new Cell({ x: 13, y: 7, tile: new Tile({ character: 'o' }), isEmpty: true }), new Cell({ x: 13, y: 8, tile: new Tile({ character: 'm' }), isEmpty: true }), new Cell({ x: 13, y: 9, tile: new Tile({ character: 'a' }), isEmpty: true }), new Cell({ x: 13, y: 10, tile: new Tile({ character: 'i' }), isEmpty: true }), new Cell({ x: 13, y: 11, tile: new Tile({ character: 'n' }), isEmpty: true }), new Cell({ x: 13, y: 12, tile: new Tile({ character: 'e' }), isEmpty: true }), ]); expect(getPatternScore(config, pattern)).toBe(21); }); }); });