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scichart

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Fast WebGL JavaScript Charting Library and Framework

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ESceneEntityType = void 0; /** * Enumeration constants to define the type of {@link BaseSceneEntity3D | Scene Entity } */ var ESceneEntityType; (function (ESceneEntityType) { /** * The entity is an axis cube */ ESceneEntityType["AxisCubeEntity"] = "AxisCubeEntity"; /** * The entity is a custom entity */ ESceneEntityType["Custom"] = "Custom"; /** * The entity is an Xyz gizmo */ ESceneEntityType["GizmoEntity"] = "GizmoEntity"; /** * The entity is the root scene entity */ ESceneEntityType["RootSceneEntity"] = "RootSceneEntity"; /** * The entity is a Scatter 3D or Bubble 3D entity */ ESceneEntityType["ScatterPointsSceneEntity"] = "ScatterPointsSceneEntity"; /** * A generic WebAssembly native entity */ ESceneEntityType["SCRTSceneEntity"] = "SCRTSceneEntity"; /** * The entity is a Surface Mesh or Surface Plot 3D entity */ ESceneEntityType["SurfaceMeshSceneEntity"] = "SurfaceMeshSceneEntity"; /** * the entity is a Point Line 3D or Line 3D entity */ ESceneEntityType["PointLine3DSceneEntity"] = "PointLine3DSceneEntity"; /** * The entity is a Column 3D entity */ ESceneEntityType["ColumnSceneEntity"] = "ColumnSceneEntity"; })(ESceneEntityType = exports.ESceneEntityType || (exports.ESceneEntityType = {}));