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Fast WebGL JavaScript Charting Library and Framework

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import { AxisBase2D } from "../Charting/Visuals/Axis/AxisBase2D"; import { Rect } from "../Core/Rect"; export declare const calcDistanceFromLine: (x: number, y: number, startX: number, startY: number, endX: number, endY: number) => number; export declare const calcCrossProduct: (xA: number, yA: number, xB: number, yB: number, xC: number, yC: number) => number; export declare const calcDistance: (x1: number, y1: number, x2: number, y2: number) => number; /** Tests whether a point is within rectangle bounds */ export declare const testIsInBounds: (x: number, y: number, left: number, bottom: number, right: number, top: number, radius?: number) => boolean; /** * Calculates annotation borders for {@link AxisMarkerAnnotation} * @param isVerticalChart the vertical chart flag * @param x1 the X1 data value of the annotation * @param y1 the Y1 data value of the annotation * @param horizontalAxis the horizontal axis * @param verticalAxis the vertical axis * @param textureWidth the texture width * @param viewRect the seriesViewRect * @param xPosition the X position of the texture on the SciChartSurface, the left-top corner position on the canvas * @param yPosition the Y position of the texture on the SciChartSurface, the left-top corner position on the canvas * @param textureHeight the texture width * @param annotationMarginXDirection the texture margin in X direction * @param annotationMarginYDirection the texture margin in Y direction * @param isHorizontalAxisAlignmentReversed if true EAxisAlignment.Top, otherwise EAxisAlignment.Bottom * @param isVerticalAxisAlignmentReversed if true EAxisAlignment.Left, otherwise EAxisAlignment.Right */ export declare const calcAnnotationBordersForAxisMarker: (isVerticalChart: boolean, x1: number, y1: number, horizontalAxis: AxisBase2D, verticalAxis: AxisBase2D, textureWidth: number, viewRect: Rect, xPosition: number, yPosition: number, textureHeight: number, annotationMarginXDirection: number, annotationMarginYDirection: number, isHorizontalAxisAlignmentReversed: boolean, isVerticalAxisAlignmentReversed: boolean) => { x1: number; x2: number; y1: number; y2: number; }; export declare const testIsInXBounds: (xHitTestPoint: number, xDataPointCoord: number, maxDistance: number) => boolean; /** * Tests if X is within radius from the [intervalStart, intervalEnd] interval, * intervalStart, intervalEnd values might not be sorted * @param x * @param intervalStart * @param intervalEnd * @param radius */ export declare const testIsInInterval: (x: number, intervalStart: number, intervalEnd: number, radius?: number) => boolean; export declare const calcDotProduct: (v1x: number, v1y: number, v2x: number, v2y: number, v3x: number, v3y: number) => number; export declare const calcDistanceFromLineSegment: (x: number, y: number, startX: number, startY: number, endX: number, endY: number) => number;