scichart
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Fast WebGL JavaScript Charting Library and Framework
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JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.ScatterRenderableSeries3D = void 0;
var ScatterPointsSceneEntity_1 = require("../Primitives/ScatterPointsSceneEntity");
var BaseRenderableSeries3D_1 = require("./BaseRenderableSeries3D");
var ESeriesType_1 = require("./ESeriesType");
/**
* Defines a 3D scatter-series or 3D Bubble chart type in the SciChart's High Performance Real-time
* {@link https://www.scichart.com/javascript-chart-features | JavaScript 3D Charts}
* @remarks
* To add a 3D scatter series to a {@link SciChart3DSurface} you need to declare both the {@link ScatterRenderableSeries3D}
* and a {@link XyzDataSeries3D}. Simplified code sample below:
*
* ```ts
* const sciChart3DSurface: SciChart3DSurface;
* const wasmContext: TSciChart3D;
* // Create and fill the dataseries
* const dataSeries = new XyzDataSeries3D(wasmContext);
* dataSeries.append(1,2,3);
* dataSeries.append(3,4,5);
* // Create the renderableSeries
* const scatterSeries = new ScatterRenderableSeries3D(wasmContext);
* scatterSeries.dataSeries = dataSeries;
* scatterSeries.pointMarker = new SpherePointMarker3D(wasmContext, {
* size: 3,
* fill: "#FF0000"
* });
* // append to the SciChartSurface
* sciChart3DSurface.renderableSeries.add(scatterSeries);
* ```
*/
var ScatterRenderableSeries3D = /** @class */ (function (_super) {
__extends(ScatterRenderableSeries3D, _super);
/**
* Creates an instance of a {@link ScatterRenderableSeries3D}
* @param webAssemblyContext The {@link TSciChart3D | SciChart 3D WebAssembly Context} containing
* native methods and access to our WebGL2 WebAssembly Drawing Engine
* @param options Optional parameters of type {@link IBaseRenderableSeries3DOptions} to configure the series
*/
function ScatterRenderableSeries3D(webAssemblyContext, options) {
var _this = _super.call(this, webAssemblyContext, options) || this;
/**
* @inheritDoc
*/
_this.type = ESeriesType_1.ESeriesType3D.ScatterRenderableSeries3D;
_this.setSceneEntity(new ScatterPointsSceneEntity_1.ScatterPointsSceneEntity(webAssemblyContext, _this));
return _this;
}
return ScatterRenderableSeries3D;
}(BaseRenderableSeries3D_1.BaseRenderableSeries3D));
exports.ScatterRenderableSeries3D = ScatterRenderableSeries3D;
;