UNPKG

scichart

Version:

Fast WebGL JavaScript Charting Library and Framework

61 lines (60 loc) 2.59 kB
"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.GizmoEntity = void 0; var SceneEntityType_1 = require("../../types/SceneEntityType"); var BaseSceneEntity3D_1 = require("./Primitives/BaseSceneEntity3D"); /** * The {@link GizmoEntity} renders a 3D X-Y-Z axis in the bottom left of the chart. * @remarks Added automatically by the {@link SciChart3DSurface} and may be enabled or * disabled by setting the {@link SciChart3DSurface.enableGizmo} property */ var GizmoEntity = /** @class */ (function (_super) { __extends(GizmoEntity, _super); /** * Creates an instance of the {@link GizmoEntity} * @param webAssemblyContext The {@link TSciChart3D | SciChart 3D WebAssembly Context} containing * native methods and access to our WebGL2 WebAssembly Drawing Engine */ function GizmoEntity(webAssemblyContext) { var _this = _super.call(this, webAssemblyContext) || this; /** * @inheritDoc */ _this.type = SceneEntityType_1.ESceneEntityType.GizmoEntity; _this.setNativeEntity(webAssemblyContext.SCRTXyzGizmoEntity.implement(_this)); return _this; } Object.defineProperty(GizmoEntity.prototype, "enableGizmo", { /** * Gets or sets whether the Gizmo is enabled */ get: function () { return this.nativeEntity.GetOverrideEnableGizmo(); }, /** * Gets or sets whether the Gizmo is enabled */ set: function (isEnabled) { this.nativeEntity.SetOverrideEnableGizmo(isEnabled); }, enumerable: false, configurable: true }); return GizmoEntity; }(BaseSceneEntity3D_1.BaseSceneEntity3D)); exports.GizmoEntity = GizmoEntity;